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Re: Legend of Zelda: The Rod of Chaos
I wasn't trying to bash or say anything that was mean. I was stating that it was ironic that we would have similar ideas.
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Re: Legend of Zelda: The Rod of Chaos
At first i was a little skeptical, what with the random-seeming rod thing, but it's grown on me. Cool idea, with lots of unorthodox dungeons, some new items, new bosses (boss fight runthroughs coming up soon?), and some interesting characters. But the thing I'm wondering is how far into the game is Kakariko Island, because getting a new sword so soon seems wrong. but if it's, say, a quarter of a way through the game, well then, that's fine. Can't wait for more info, and if this was real, i would buy it faster than you can say "New Zelda."
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Re: Legend of Zelda: The Rod of Chaos
Kakariko Island is really soon into the game, but Kerito's sword is basically a carved stick, so a real sword is basically needed. I said a plot summary was next, but a Boss/Miniboss walkthrough is actually next.
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Bosses/Minibosses pt 1/8
Freezard Centurion - The first miniboss, the centurion looks like a normal one (Like the ones in TP, only cartoony) except with a spiky ice crown. Until you get the bombs, you can only dodge the normal ones, but this one is different. As you enter the room, a ring of Blue Fire flares up around the edges of the room. This is the key to this enemy. He has two attacks: a normal Freezard Breath attack, and sending a spiky trail of ice at you. Stand at the arena's edge as the second attack comes at you, then dodge it. The blue fire travels up the trail, and melts away the centurion's exterior layer. Move in and slash it's core ice before it refreezes an exo skeleton. Repeat to shatter it's core and claim the Hookshot.
Spiny Snow Ape - A large yeti-like creature covered in spikes. Pull one off via the hookshot, and once it's off, hookshot to the bare spot, and stab away. Repeat 10 times to claim an Order Shard and a heart container. Pt 2/8 coming soon! |

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Re: Legend of Zelda: The Rod of Chaos
Florana Island - This is the island where Link starts his adventure. It is shaped like an irregular crecent with a tiny island in the lagoon the crecent forms. Florana Village is stuated on the crecent, with an underground tunnel out to the small island, where the mayor likes to fish. In the beginning of the game, Kerito's two small daughters swim out to the island and are attacked by Rats. Kerito gives Link the wooden sword, and Link fights his way thorugh the Rat and Keese infested tunnel to the island, and saves the girls.
Anything to do with Forlana town in my idea? (Lost civilization) |

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Bosses
I decided to do bosses and minibosses in different posts, and Vaati (The Final Boss) will get a post of his own.
Spiny Snow Ape - The first boss is a large, yeti-like creature with ten spikes on his back, fought in a large, empty, icy cavern. He has three main attacks, a double-fisted overhead pound, a one-armed side swipe, and he can roll into a ball and roll around. To beat him, remove a spike with the Hookshot, then hookshot to the exposed area (Hurry, you have seven seconds before the spike grows back!) and do a TP-style cling and stab. After this, the spike will not grow back. As the fight wears on, he gets quicker to guard his back, making hitting a spike tougher. Repeat for all ten spikes. Gorongo - Gorongo is a bipedal, half goron, half dodongo, fought on a raised sumo ring with a ring of rock surrounded by lava below it. You start by sumo wrestling him with the Iron Boots (You are taught how to wrestle by the gorons who give you the Iron Boots.) Once he is thrown out of the arena, he starts rolling in cirlces on the rock ring, and you must stop him with a bomb. Then punish him with fast sword attacks. He may start rolling again, so just bomb him. He also can attack you with slow punches or fire breath. Jabunax - The corrupted Jabun is fought in an underwater cavern, empty except for seaweed. Jabunax resembles a giant angler fish. To beat him, you must lure him into charging and ramming a wall, then you must shoot his lure with the Zora's Bow, while he's stunned. Repeat five times. Deathsword - You enter a large room with a sword buried in the ground and a Redead in a coffin on the far side. The Redead awakes and shambles towards the sword. When he draws it, He becomes possesed by Deathsword. His head grows bull's horns, his shoulders become pointed, and a black cape grows from his back. He becomes faster, but loses his scream. He has two attacks. A heavy, close up attack, and a throwing attack. Before he throws his sword, it will flash between solid and spectral. You must use the Phantom Helm to be in the opposite form when he throws it. It then flies back to the Redead in the opposite form, so you must change too. If you were in the correct form both times, the sword impales the Redead, and you can slash at him. After three beatings, the Redead dies . . . again, and Deathsword comes out. He hasn't changed in appearance since TP, but the strategy has. His sword can now harm you in either state, (Peggo flies in and points this out) but he can only be in one state at a time. You must match his state, but other than that, it becomes a straight up sword duel. The rest is coming soon! |

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Bosses, cont.
Vine Leviathan - The little creature seen at the top of the Temple of the Forest drops to the ground when the roof is opened, then summons a mass of Boko Vines, surrounding it in a shapless mass. The beast only has one attack, touuching you, but it moves very quickly. The key to beating it is fire. You must use the Boko Wand to repair broken fan belts on primitve machinery around the room. When this has been accomplished, a single torch flares up, and you must light your boomerang on it ala Phantom Hourglass, then have it hit and burn the boss. Beat the little core with your sword quickly, and then it regows the vines, and now does more damage and takes two burnings to expose. The third time, it gains a projectile thorn attack, and takes three burnings. Between each burning, it destroys one set of machines, and you must target a harder to reach one.
Gomess - Gomess is moving up in the world, along with Deathsword. He is still Lord of Keese, and he lets you know it. He has a fast scythe spin attack, a heay overhead slash, and a keese swarming attack. Four unlit torches stand in the corners of the room. These are the key, as fire attracts keese. Light all four torches, (One takes 10 seconds to go out, one takes 7, one 3, and one only half a second, and everytime Gomess takes damage, he randomizes the times) and attract the keese from Gomess' body. Move in and pound Gomess' skeletal frame with your blade. Warning! As the keese return, they will be Fire Keese. However, Gomess will extinguish them. After six or seven poundings, Gomess yields to Link's superior blade skills. Sky Whale - Both the boss and the boss room, the Sky Whale is similar in appearnce to a Killer Whale with huge angel wings. The Sky Whale is not the true evil, but the manifestation of the corrup guardian in his stomach, which is causing him great pain. Simply wait until the whale calls out in agony, then jump into his mouth. Bash your way through several water enemies, and then hack at the parasite. The whale then blows you out through his blow hole, and you must hop from falling chunks of the Sky Palace remains (The whale destroyed it by accident) back to the whale, and repeat twice more. Each time, you get blown farther away, and there are more, tougher enemies inside. Defense System Core - The computer that controls the entire defense system of the City of the Lost. It was infected by the Corrupt Guadian, who took the form of a computer virus. What you must do is fire a Thunder Arrow at each automated turret, sending a pulse of electricity along a conduit, and when all are destroyed, the computer overheats and must vent the heat by exposing the core. Leap into the core and become pixelated, and pound on the virus, before it expels you. Lather, rinse, repeat. The first time, there are four turrets, then eight, then twelve, and each is heavily damaging and medium speed. Controls up next! |

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