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Re: Post-Apocalyptic Termina
Really cool idea! Boring science aside, playing in a world like that would be awesome! How would you move between the floating islands? A flying ship? (Final Fantasy yay ^^)
Your ideas about the nature of Majora are good, that would be an interesting villain to have.
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Re: Post-Apocalyptic Termina
That would be neat! Though I can't help but imagine voyage between the different little pieces to turn into something like Mario Galaxy. There's other ways to do it, of course, but...I dunno. This is what I think of.
I would play it.
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Re: Post-Apocalyptic Termina
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One of my favorite games ever.But yes yes yes yes to everything else, especially Link's venture to the core. That's exactly what I imagined. Perhaps by the end of the game, Majora is the core and a new form emerges from it to do away with you. So the Song of Healing would actually be used in battle as a weapon, played after stunning Majora (like the many boss fights where after x amount of blows, they fall over for you to hack at 'em). The Song of Healing is essentially Termina's Master Sword in this game. Quote:
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Re: Post-Apocalyptic Termina
Wow. This is, actually, a brilliant idea. And I rarely say that about any type of fan-fiction or anything like this. I wonder if Ninetendo might use the idea if you submitted it to them.
Majora's Mask has always been my favorite Zelda game, so the idea of returning to Termina is one I look forward to in future installments if they ever get to it. But given that Link doesn't live in the Adult Timeline, he wasn't around to prevent the moon from crashing into Termina, so your idea works beautifully. Being that magic exists in the Zelda Universe, I don't think it's a stretch to ignore Science. XD I'm intrigued with how you view Majora because you seem to give him the attributes of Lavos from Chrono Trigger. Always an intriguing villain.
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Re: Post-Apocalyptic Termina
Whilst I like the idea, I do think the idea of it being Termina on the Adult Timeline does not make sense.
What I mean is, in the Adult Timeline, Ganondorf is busy ruling Hyrule and oppressing the people who inhabit it. Would the Mask Salesman even have met the Skull Kid had he been kept under Ganondorf's regime? It's the butterfly effect. Link being absent and Ganondorf running rampant in the AT will have had all sorts of ramifications. Termina might have remained relatively peaceful, the Mask Salesman may never have gone there at all, much less lost his most prized mask to a skull kid. I think the whole skyworld idea is great, but I'd prefer Termina was kept as it is, and not revisited. By all means this would make a good game, with Link visiting a world recovering from destruction, but must it be Termina? |

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Re: Post-Apocalyptic Termina
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Re: Post-Apocalyptic Termina
I don't see why Ganondorf would go to such great lengths to stop a mask salesman from traveling. Sure, he oppresses people and he's dark and sinister and whatnot, but I don't think he'd stop commerce. And I don't think Skull Kid would be very much effected by Ganondorf having reign over Hyrule. Do you really think Ganondorf would try to navigate the Lost Woods just to exterminate a Skull Kid?
Ganondorf is evil, sure, but he's not senseless. He has no interest in destroying Hyrule, but ruling it. So, I would imagine that not everything would change; just the overall happiness of Hyrule.
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Re: Post-Apocalyptic Termina
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Re: Post-Apocalyptic Termina
What an amazing idea! It's like Akira meets Majora's Mask meets Link's Awakening... meets KotOR II somehow.
Just the setting, plot, and premise itself would make it the most emotionally afflicting Zelda to date. The idea of the attached souls is a great plot point too, releasing people's souls so that they may rest, along with Majora feeding off of their suffering. Link being an outsider would also stay true to Majora's Mask, but to a larger extent. I think the people of Termina could be altered by their bond to the Galaxy/Majora to see him as the devil, or a bad omen. This would make for some tearjerking moments. Also, this would look gorgeous graphically. It would be eternal Twilight/dawn, since it would be dark on one side and bright on the other. The reflections on the world would just ooze of beauty.
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Re: Post-Apocalyptic Termina
This is a very interesting idea the only thing I would want change is to have survivors (I was never into the save the dead thing). The world could be divided into layers or shells, each with several large chunks of land and lots of debris in between. The outermost layer is cold, rainy, and dark. Each layer toward the core is progressively warmer and brighter. MM many sub quest could be brought back in the form of the survivors asking Link to go on fetch quests, having him travel to the other layers to gather food, or water from different layers, or help escort the survivors to another level.
The game could start off with Link traveling on horseback around Hyrule, when he sees a man with tattered cloths stumble out of the forest, chased by strange monsters. Being the good person he is, Link rushes over, dispatches the enemies, and hurries to the man. The man is heavily wounded and is bleeding. The man asks in a dry voice for water. Link leans the man up against a nearby rock and helps him take a sip of water. The man tells Link he is from another world and alone was able to escape, but his people are still are suffering. He says he is not long for this world and asks Link to grand his dieing wish, to save his people. Link nods his head in agreement. The man gives Link a mask saying it will open the gate between worlds. Pointing toward the forest he asks Link to hurry. Link runs toward the forest, then stops and looks back at the man. The man smiles and tells Link not to worry about him, just go. Link then rushes off. In the forest Link encounter more strange enemies. He follows the trail of enemies back and finds one huge tentacled monster. After defeating the monster, Link sees a small rippling section of sky. Coming closer the mask lights up and the ripple opens into a gaping hole, which starts pulling surrounding objects including the rather surprised Link. In an old building the air starts to ripple, a hole opens and out falls Link. The hole then quickly closes, and the rippling stop. As Link walks of the building a sad sight awaits him… Termina. The game would be set on a 7-day timer. In 7 days the all the chucks of land will be totally consumed by the core. Time goes by about the same speed as the slowed time (inverse song of time) in MM. The mask the man gave you serves as your guide and the main ‘power-up’ in the game. As you find out in the first week your mask is one of the spirits of the giants that were killed by Majora (they are not all powerful). Before he was killed he sealed part of his mind and power into a mask. Even though he and his brethren have perished their essences still lives on. You are tasked not only to save the survivors but find all four of their essences as well. Through the mask you can absorb their essences and the essence of other things, which allows Link to transform into a lot of deferent creatures. The first giant’s essence allows you to create portals and go back to the start of the 7 days. The essence of the forest allows link to transform into a Deku Shrub, which if you equip the Hookshot it transforms into a vine, which can be uses to grab onto things or as a whip to attack with. There are a total of 100 survivors you can save, and they are spread out among the seven layers of ground. Every day one layer is pulled into the core with the last layer being destroyed at the end of the seventh day. The day before their layer is destroyed the inhabitance flee to the next layer up, though not all make it. After beating the layer boss(es) then you open a portal in that area allowing survivors to escape. Some survivors wont leave until you accomplish their goal, get mother pendent, find lost child, meet lover on layer 7. (Could have it when you save them then you get their essence which allows you to skip their events and save them automatically the next time) However the more survivors you save the madder Majora gets. (she can consume) She will start sending out more of her spawn to attack you and the remaining survivors. The final battle starts on the last day when you have all of the giant’s essences. Their essences merge with the mask causing you to transform Link into Fierce Deity. You then battle Majora, in all her glorious, tenticled, fiery, multi eyed form.
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Re: Post-Apocalyptic Termina
1. i like the idea of like chunks of termina just kinda floating around in a ball of planet. to travel from chunk to chunk could bring up interresting methods. maybe it could be like the rich could travel by some futuristic means (advanced hover-boots, magnetic travels, things like that), and the poor could travel by old bridges tied between the chunks.
2. if i read it correctly, the point of the game would be to purify the planet chunks of majora's and the moon's evilness and such. so, Link could travel from chunk to chunk(there being like 9 big chunks, and alot of smaller chunks), and with each big chunk he travels too, there could be a small group of survivers on it, but the main chunk could be like a dungeon, and you go deeper and deeper into the chunk until you get to the center of it, you beat a boss(a incarnation of Majora), then you can play the song of healing and majora's spirit could be pushed back into the "Sun". Then, after all 9 chunks, you go to the "Sun" area, and you must fight Majora. The smaller chunks are just like towns and stuff that you can visit. So what do you guys think? XDD
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Re: Post-Apocalyptic Termina
Wow, thats pretty good. Seeing as this is a Magic-oriented game, transit could constitute of Teleporters(Magic or Techno based) or Flying Platforms(Think of the Rainbow Stoneship from PMD2), that would create a Great Sea-ish movement feel, with the platform moving on its own while Link fights off Monsters with his Sword/Bow/Whatever. Also, a Third type of Shard even smaller than the towns, that would crash into outdoor areas and spawn enemies or serve as Mini-Dungeons.
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Re: Post-Apocalyptic Termina
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