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My Idea For The Next Zelda
Your probably gonna think it's pretty out there, but It's just something I've been thinking about, I'll try to keep it short:
Alright, it's after the events of TWW, instead of attempting to rebuild Hyrule, Tetra and Link try to raise it from the sea. There are 7 golden strands suspending Hyrule under the sea, one in each of the OoT temples, and a final one in Hyrule Castle. Link goes underwater, and enters Hyrule (possibly i it's black and white form. The stands can only be cut by the Master sword, but the Master Sword is still in Ganondorfs head, this would be the first dungeon, you would have to fight your way back up into Ganondorf's throne room, this would be fairly simple, no monsters, just basically puzzle solving. Once you make it to Ganondorf's throne room you draw the sword from his head, suddenly Hyrule's color returns, Ganondorf, along with all of his other minions, come to, life and color return to hyrule, you don't fight Ganondorf yet through, he begins to chase you through the castle which is now teeming with monsters, it starts to colapse, and you must escape in a certain amount of time like in OoT. You escape before Ganondorf, and the castle collapses on him. You think he is dead but then the pile of rubble begins to glow, and then suddenly dissappers, Ganondorf is also gone, for now. Thus begins Link's you play through redisgned versions of the Oot dungeons that you play through as adult link, slowly learning what occured during those unknown years when Hyrule was flooded. After conquering each dungeon you cut a strand, and slolwy raise hyrule. After defeating all of the dungeons you gain acsess to Hyrule Castle, there you must cut the last stand and retun the master sword to it's pedistal. When you enter the room where the master sword was cut you find the statue of the hero of time, you put the master in his hands and the past link is brought back to life. Hyrule is raised. As soon as you surface, Ganondorf appears, transforms into Ganon, this is the final battle of the game, and it is another a co-op like TWW, since you know longer have a sword you take care of the long rage attack (light arrows ect ect) while The Hero of time attack close range. Later in the battle The Hero of Time Link is struck dead and drops the master sword, you and Ganon both rush to it, yous fight for a short while with out the blade, trying to keep him from getting it, after a while he is stunned and you are able to grab the Master Sword Uncontested, and then engage in the final battle with Ganon. Soon enough you floor him, and run in to deliver the infamous final blow to the head. Ganon is then cast into the now empty sea. There's probably a lot of plot holes there that i overlooked, but it's just something that I was thinking about.
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Re: My Idea For The Next Zelda
Here's "Something else" for ya. How about Link goes to 7 dungeons and has to kill the bosses of the dungeons. Each boss is the caretaker/protector of an essance orb that represents them. There are seven orbs you must collect. Earth, Fire, Wind, Water, Shadow, Forrest, and Light. Depending on the orb, it reflects it's protector (if you are trying to get the Wind orb it will most likely be a flying boss..etc...) and Link has to sail/walk to the sanctuaries where to put the orbs (just like what Link had to do so he could have The Tower of the Gods emerge from it's watery grave, Link needs to Collect 7 orbs to raise Hyrule from the dead. Each orb will raise a new part of Hyrule and the next dungeon.
I like your layout CN however, Id really enjoy it if the Master Sword (at the end of the game) was in a pedistal, not inside Ganondorf's skull again.
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Re: My Idea For The Next Zelda
I ment strand not "stand" like a cable, or rope or somethign, but the cable idea is cool too
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Re: My Idea For The Next Zelda
That's a pretty cool idea Cucco's Nest. Though you probably would wnt to redesign the dungeons a whole lot, and make them ruins too. I don't have much of an idea, but I'd like to see Ganon's tower again, but this time, with different enemies, and a taller tower.
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Re: My Idea For The Next Zelda
I think that maybe, after Tetra and Link sail away, they find a new land, which they name Hyrule. Then, it would be nice if a bad guy other than ganon appered (like majora's mask) Maybe a big knight or something...but anyways, so the new "emeny" casts a curse on the land, and havoc breaks loose. Maybe the land could be tearing apart into islands. Then, Link has to go to eight temples to find orbs that bring back parts of the land together. Then he goes to confront the "enemy" and stop his evil ways. Hows that
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Re: My Idea For The Next Zelda
i think that the raising hyrul from the sea idea is fantastic, however wat i would like to see in new zelda games is where u get to play as other characters such as zelda, shiek or impa. or like in that sonic gamecube game where u play as evil sonic u should be able to play as ganondorf. and each character can has different missions. does anyone else get wat i mean?
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Re: My Idea For The Next Zelda
I just recieved an epiphany(sp?)! Ok I know people love OoT and time travel (probably thats why they like OoA as well) so how about other time games. In OoT Link traveled 7+/- years into the future (I forgot exactly how many... it doesn't matter now, if I linger on that then I'd never get to my epiphany) and in OoA Link traveled 200+ years into the past in Lybryna. Now here is my epiphany:
Epiphany #1: Link is in Hyrule and the Goddesses grant him an upgrade of the Ocarina (its still an ocarina, just more powerfull). Now with his improved Ocarina, the Goddesses tell Link to use it and go back in time because people are mysteriously dissapearing (like Zelda) in the present (yeah I know, its sorta the plot to OoA, but theres more!). While in the past Link meets up with another Link (you know, a new Ganon, Link, and Zelda are born every 100 (or is it 1000) years) and this will be an opportune moment for some multiplayer action (only two people can play of course). After both Links save the world from the past by killing a very weak Ganon, our Link goes back to Present Hyrule and finds that not everything is perfect. There is a war brewing up and Link want's to be part of it. So Link goes 100 (or 1000 whatever it is) into the future to see how the outcome of the war. Once he reaches the future, he sees that Ganon's army had won the war in his present. Link meets up with a future Link (another opportunity for multiplayer) to help out some "minor" problems taken place in the future. Future Zelda gets kidnapped, both Links go out to rescue her, they defeat a very powerful Ganon, bring Future Zelda back to some safe haven (Castle has been taken over, so that's not a safe haven for her right now). At the safe haven, Future Zelda tells the history of what happened many decades ago. Our Link recieves the information and goes back in time to his present. Now with the right information as to who to kill, what to do, where to go, and when to be there, Link must save his prevent this war to go any further by getting the upper-hand and destroy the army where it's going to attack so he can save his present, and their future. I know that's a lot so I'll try to sum it up: -Link goes to the past to save Zelda in his present -Link goes to the future to save Future Zelda and get information on the past -Link goes back to the present and prevents the war from ever happening. How do you like my epiphany?
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Re: My Idea For The Next Zelda
Oh wow, thank you allstar700,Ogmios22188, and -Hero of Time- . I really appreciate your complements. I have another idea in the works, but I'm waiting from a response by someone who gets the first look of it before it goes out to the public. But for now, I'd love to hear other people's ideas for future Zelda games.
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Re: My Idea For The Next Zelda
I'm not sure of that idea because fighting so many ganons in one game would cheapen him(Oh look....another ganon to fight...whoopee...*stab, stab, gouge, pew pew pew.....ok....where's the next one...) It would be better to just introduce another archnemisis for Link. The Nightmare and Majora's mask were very good final bosses so another new one would be refreshing and would make ganon seem more powerful if he ever comes back in another game.
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Re: My Idea For The Next Zelda
Not really, if you have encounters with him often but have no chance to beat him until the end you could really play with the plotlines along the way. Heck you could even convince players they are on a suicide mission come the final confrontation, always allows for big suprises there...otherwise it's just all a big guess if your first confrontation is supposed to be the last...
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Re: My Idea For The Next Zelda
Well I think it was Dr Zaius who theorized that every other game has Ganon in it.... If his theory is true there will be no Ganon....... so I'm going against your story, because of Dr Zaius's theory.... sorry, but I'll belive Dr Zauis, or maybe it was LoS?..... oh well.... plus I want there to be inhabitents... not nothingness.
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Re: My Idea For The Next Zelda
Quote:
Edit I just recieved some feed back from my annominous and personal editor from these boards and I'd like to share with you another one of my epiphanies. ( yes I remember saying that I'd wait for others but today I feel a little impatient so Im going on with it anyways )Ok, if my first Epiphany comes to be, then the Zelda Universe has dealt with Time traveling in the past/future 1000 years, time traveling 200 years in the past, time traveling 7+ years into the future, now...how about instead of flowing through time, how about stopping it! (Now, I know there have been many games dealing with stopping time like Blinx, Prince of Persia, Viewtiful Joe, etc... but that doesn't mean that using it in Zelda would make it like theirs.) They say that the Master Sword is the key that holds the passage of time, so lets make it a item/weopon. Zelda notices that there has been something wrong with the shift of time. She gives Link a flute (not an ocarina mind you) that with it being in the presence of the Master Sword, it can weild the present time. What Zelda has been noticing in the shift of time is the seven Sacred Time portals of Hyrule (you could say that these are "younger siblings" of the Temple of Time). Each Sacred Time portal lies in the ruins of dungeons throughout Hyrule. Each Time Portal has a guardian to protect it from whomever comes. The problem is, enemies from the future are coming through the time portals and trying to invade the past. What Link must do is go to each Time Portal, defeat the guardian of the portal, and then finally sealing it off with a tune from the flute so no more futuristic enemies can come through. Once all the time portals have been sealed off, Link must search out and kill all the futuristic enemies that succeeded going through without facing him because those enemies are there to try to change Link's present so they can have a "better" future...."Long live the King of the Gerudos!" Now that you have the main plot, you might be thinking: What does the flute and Master Sword have to do with stopping time? Well here is your answer. Each Time Portal has a time limit untill it is fully opened and can never be sealed off. By controlling the present time, you can stop time, change things before they happen (you can only stop time for 30 seconds) then try to make it in time before it is too late to seal off the portals.
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