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Bosses you would like to see in future games
This is kida like the Dungeon themes in future games, but with bosses...
(I know... i took the names from the greek gods...they seem to work well though Great Dragon of Darkness: Oranos (I know... i took the name from the greek titan that ruled the sky) Oranos would be fought on top of the Tower of the Stars at night...it would be a great dragon that would fly around, kinda like Valoo only not so fat and with bigger wings...the only way to see it would be to look around to a patch of sky with no stars...(it would blend in perfectly with the night sky) and you would have to use the light arrows, and shoot it before it swooped down and bit you. When it is hit, it would be stunned, allowing you to chop it with your sword. Great Dragon of the Sun: Helios Helios would be the guardian of the TOwer of the Sun. It would look like Oranos, but instead it would have mirrored scales. It would shoot rays of light from the scales to stun link, either blinding him (you cant see for 5 seconds), stunning him (cant move) or confusing him (reversed controls, 5 seconds)...you would defeat it by shooting the arrows of darkness at it (weird, eh?) and it would get stunned...again, chop it up with sword...
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Re: Bosses you would like to see in future games
Twinmold?
Yeah, I'd be up for fighting some big, ugly Reign of Fireesque dragon- ice arrow down the throat when he's charging up some sort of big, pulverising fire attack. Fought atop Death Mountain, just inside the crater, or something. Boss of the dungeon where you attain magical spin-slash & arrow upgrades. Probably a later boss. Some sort of cyclops, fought atop a turret or other ramparts of a castle or on top of a tower somewheres, maybe one built at a gap in a mountain pass or something like that. Lumbers about, thwacks at you with a big, shockwave-inspiring club- an earlier boss, maybe, not too difficult. Bow & arrow dungeon. Arrow for the eye to stun him, he'd be staggereing, then you'd grapple something overhead (dangly bits hanging from a kind've central structure you'd leg it away from the cyclops 'round, I dunno...) & swing into him, triggering an automatic kick in the head. This would stagger him back further until at last he was toppled off the tower/turret/thingy. Agahnim, probably "Ganondorf: The Great Evil King" style. But with less power & more magicky crap. Some sort of Hydra. Bit of a cliche, but an enemy made up of lots of one type of enemy. Like those nippy little imp devil things from TWW. A big bunch of them going together & forming, like, a giant version of themselves, or something. Crazy, many enemies on the screen at once action when you break 'em up, which is when you dispatch them, one at a time...this boss'd shrink continuously, & when the last size was broken up there'd be a harder version of one of the component enemies in the mix as well, which would represent the...uh...nucleus. I've not thought all of 'em through, as you can see. Maybe a big chu beast, actually, makes more sense... |

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Re: Bosses you would like to see in future games
To build on Jehuty's idea, maybe an analogy would work best:
Boss : Darknut :: Omega(phazon elite) pirate : space pirates Maybe a living tower...you come to the end of a maze of corridors to the central keep of a castle, one(or more) of the turrets in the wall comes alive and you have to fight them-anyone played MPC battlechess?-Maybe that is the mini-boss and the main boss is at the summit of the keep, sort of a stone elemental thingy, like tharrdus(metroid prime) and rilldo(dragonball GT) combined. That'd look cool, if nothing else. Back to the towers though...You need ultra fire arrows(level 2 or 3, like the sword in ALttP and the oracles) to even melt part of it and maybe you need the lense of truth to find its weakness and destroy that (I can't help it-Tharrdus was just too cool-sue him, not me). Probably a later dungeon, though. Different elemental bosses for dungeons...(LoZ: the elfin boy of Elements? lol) |

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Re: Bosses you would like to see in future games
I would have to say some of the GB/NES bosses in 3D... *thinks of Facade, Trinexxe (sp?), and the "Hylian scorpion" (can't for the life of me remember his other name.) in 3D...* Probably will never happen though...
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Re: Bosses you would like to see in future games
Well, I guess there will be Gohma.
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Re: Bosses you would like to see in future games
How about a Roc? It could drop a boulder on a ship you're on at some point, & the little island (maybe a little coastal one, like where you meet the Tokay) you end up washed up on could be where you fight it.
Defeating this boss would, of course, award you the Roc's Feather item. |

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Re: Bosses you would like to see in future games
Yes lost lee, the Big giant guy in MM, Twinmold, The big bug thing in the sandy place. This guy http://www.zeldauniverse.net/games/z...s/twinmold.jpg
Personally I thought facade was too easy, even for a new zelda gamer he/she should be extremely easy.
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