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More depth than ever before.
One of the things that I've been worried about was 1:1 controls...after watching a bit of Wii Sports Resort I am completely convinced that Zelda should use 1:1 controls because it will add more depth than ever before.
It will no longer be pump this button to win or tap this baddie to win. It'll have some serious complexity that is unmatched. They can now finally incorporate real weak points on every baddie while fighting. Not only that but Link can also have weak points, maybe even a twist of difficulty where if you are hit in a vital place you'll instantly die...I gotta admit, I'm famous for somehow triggering every instant death in every game. >_> But it's something that should be considered. I've said it before, I don't think it's fair for Link to be able to kill an enemy with an instant "KO" move when no enemy can do that to Link. Slightly off topic: ![]() Lol...am I the only one who thinks the poses are similar?
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: More depth than ever before.
I really, really hope it's the HoT too!
I too think that we'll get some really interesting sword mechanics. The cool thing is that WMP can actually detect how fast you swing the remote, which could actually deal different amounts of damage. I believe Red Steel 2 uses this feature. I'd also like to see real "sword Fighting" up until now it was Link hits... Bulbin hits... Link hits... Octorok hits... I'd like to actually be able to parry and have a realistic sword exchange.
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Re: More depth than ever before.
Yeah well to me the story and the dungeons have always been amazing, but the game's action difficulty needs help. So...combat is kind of important since many people whine about it being too easy. Adding depth to a battle but erase that.
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: More depth than ever before.
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Wii S-Resort swordfighting only succeeded as a casualz game because of its relatively simple controls compared to Zelda. Quote:
Now if we use this system of "weak points", it will be unnecesarily hard to focus your precise slashing on a little weak point, which will be made even smaller because of the zoomed-out camera. Yes. The Link in the Majora's Mask Orchestrations poster looks almost overconfident in a sort of OMG KAWAII sort of way, like he's showing off... The Link in the Z-Wii poster looks more serious.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: More depth than ever before.
Weak spot as in face, neck, torso. Those are big regions. I don't think the camera will be too zoomed out. Probably similar to TP's drawout.
And when I originally noticed the similar poses I thought MM Link and New Link were smirking the same way, though it's not really the case, now that I look again.
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: More depth than ever before.
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If the enemy is armoured (and really, how many of the tougher enemies won't be armoured one way or another), do you have to try to attack the neck? Considering that it's a pretty small spot for a precise motion-sensor... EDIT: If Link was facing towards the TV screen (outwards), would your swings be mirrored? TP's zoom-out was enough to make enemies' heads and necks too small to hit with a precise motion-sensor. In a Wii Zelda, a farther camera is safer than a closer camera. Yup.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: More depth than ever before.
They've already found a way, I guess, though HOPEFULLY that doesn't consist of First Person.
I suppose it will be similar to Wii Sports Resort, according to Miyamoto.
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Re: More depth than ever before.
Eh, I don't want Link to be translucent. If not first person I think an over the shoulder approach would be better.
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Re: More depth than ever before.
Fix'd.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: More depth than ever before.
I wasn't suggesting that I wanted first person if that's what you thought...
to be honest I don't really know what just happened.
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Re: More depth than ever before.
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: More depth than ever before.
Eeh, I didn't really get that much from it. Just no "major changes" and maybe more validation about the girl being the master sword. He mentioned the sword when asked about the girl.
Also a player's own experience in Hyrule. Very vague -_-
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Re: More depth than ever before.
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If they radically change the combat then the rest of the gameplay will be majorly affected, because Zelda isn't a combat-centric series.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: More depth than ever before.
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Of course if there's another alternative that would work better i'm all for it. That's pretty much my philosophy with this new game, if it works do it.
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Re: More depth than ever before.
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It does have its flaws, though, as DoubleA has pointed out in other threads. They mainly consist of the idea that when the camera is over-the-shoulder, Link might be less maneuverable. In combat, this could be a problem. A potential fix that I've suggested is to make the zoom-in context sensitive. The camera would be intelligent enough to adjust the field of view in combat, enough so that most close-range enemies are viewable. Just as a note to anyone who thinks adding 1:1 is easy: it's not. It's one thing in Wii Sports Resort, where the character moves automatically, enemies only attack one at a time, and the character is transparent. It's not simply a matter of taking the engine we've seen since Ocarina of Time and adding 1:1 swordplay. Everything must be thought through, and at the very least, the notion of Z-targeting must change. |

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Re: More depth than ever before.
It's too bad they can't add any depth multi-player wise. Seeing the new developments in sword action makes disappointing that you will never be able to 1 on 1 with a friend. That would be 'radically different', and probably upset a lot of people.
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Re: More depth than ever before.
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Re: More depth than ever before.
Yes, I think the pictures definitely share similarities.
Who knows... maybe... just maybe... this fairy girl shares some sort of connection to Navi? I wouldn't mind seeing this explored. Otherwise I'd just like to say I want to see a more "serious-faced" Link. I thought he was too happy and kind looking in TP and needs to look more like he does in the artwork.
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