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i have noticed that all of the recent zelda games have had a pretty easy difficulty level making the games lesser of a challange so i was wondering if you guys thought it would be a good idea to have a difficulty selection
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Re: Zelda's difficulty
No, Nintendo have to make the game challenging. No difficulty levels, if casuals want to play casual games they can play Wii sports.
If this next Zelda is not difficult, I will offer my soul to my great god Ganondorf. And stab myself brutally in the throat until blood pours out and then I'll keep chocking myself by stabbing myself repeatedly in the throat.
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Re: Zelda's difficulty
lol if the next zelda is a cakewalk you're gonna regret saying that hehe owell i just thnought it might be a bit better if it were harder or how about if you completed the game you unlocked a harder difficulty therefore if you were unsatisfied first time through the game might be able to redeem itself
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Re: Zelda's difficulty
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Re: Zelda's difficulty
How many times do you have to die in order for something to be difficult? Because according to my Game Over stats Twilight Princess was harder than TWW, OoT and MM combined. >_>
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Re: Zelda's difficulty
I guess they figured that they're making up for the easy difficulty(oxymoron?) by making the game longer and including side-quests...
But yes, I do think they should make the games a little harder and I also think that they should allow the option of the second/master quest without having to beat the game. |

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Re: Zelda's difficulty
Wind Waker was easy fun, but everything after it has been easy boring. Twilight Princess especially, I literally walked through everything without a problem. I would like the next to be more "Zelda" and less "anyone can pick up the Wiimote and play," this demographic Nintendo is aiming for is making this generation a stressful one for me and a good number of long time supporters.
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Re: Zelda's difficulty
Yeah...I actually started crying at the end of the Great Bay Temple...got to the boss but only had a few more seconds before the moon crashed. xD That was awful, I can't believe I didn't slow down time.
Anyways I kept on dying in stupid ways while playing TP, that and during my first playthrough my cousin held the nunchuck and I held the Wiimote...it was sooo hard to cooperate like that.
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Re: Zelda's difficulty
If the next Zelda game was more difficult than the previous 3D Zelda games, that would be great for me. But its doubtful that this will happen given the target demographic of casual gamers that Nintendo seems to be aiming for in recent years. So I would not be surprised if the next Zelda game is easy the same way TP and WW was.
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Re: Zelda's difficulty
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But regarding the topic, yeah, Nintendo has done a decent job at making the recent games enjoyable, even if they were a little easy. But I think that difficulty levels would be a wonderful (if obvious) solution to the problem. I want dungeons that I can't figure out... enemies that I can't beat... kind of like how the old 2D games were. I enjoy the outcome more if it takes me a couple tries to get there. For MotionPlus combat to be satisfying, the enemies will have to be difficult. But an easy option for younger or less motivated players would be great. |

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Re: Zelda's difficulty
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But Zelda needs a huge boost in difficulty. The monsters need to be more aggressive to make it more frustrating as well. In terms of puzzles, I thought TP did a very good job.
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Re: Zelda's difficulty
I personally am not opposed to a difficulty setting when it comes to combating enemies, but I know its not a very popular idea. I just hope Nintendo understands that fans like us simply just want a more difficult Zelda game where the AI is smarter and can inflict a lot more damage. Then again..I guess we can resort to 3 heart challenges once again.
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Re: Zelda's difficulty
Yes I know...but when it comes to the rabidly diehard Zelda fans, a difficulty setting is blasphemy. Similar to how those same fans are strongly opposed to a spoken VA for Link because it will ruin what is IMO a very trivial avatar concept.
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Re: Zelda's difficulty
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I also think Nintendo is out of their mind if they think having Link not speak is good because they are sticking to tradition. Tradition is proving to be weakening the games. Zelda will become a series known for its lack of character depth, lack of VA, lack of a meaningful and well-realised worlds as well as traditional gameplay that never changes.
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Re: Zelda's difficulty
They should have these difficulty settings:
Very Easy Easy Medium Hard Very Hard Very Easy being absolutely pathetic, Easy being around WW and TP level, Medium being around OoT, MM and OoX level, Hard being like select parts of ALttP and AoL (without the cheap stuff like starting back in the middle of the overworld after a game over and bad controls), and Very Hard being ridiculously challenging. |

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Re: Zelda's difficulty
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I'd honestly be happy with just 2. The easier one would be about where the games are now, and the harder one would be more on par with ALttP and some of the other 2d games. I'm replaying LA right now, and the game says my death count up to this point (the 5th temple) is at 10. That's staggering compared to the 3d games, where the only times I've died have been when I've just been goofing around. If they must, add an easier level, where Miyamoto can feel free to dumb the game down to PH levels (signs with instructions EVERYWHERE), and hell, the game can even play for you if that's too much. |

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Re: Zelda's difficulty
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Re: Zelda's difficulty
I really didn't think that the Great Bay temple was all that hard. Stone Tower is easily the most challenging temple in Majora's Mask.
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