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Old 07-02-2009, 01:21 PM
theGoronclub theGoronclub is a male United Kingdom theGoronclub is offline
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Lightbulb Zelda's difficulty

i have noticed that all of the recent zelda games have had a pretty easy difficulty level making the games lesser of a challange so i was wondering if you guys thought it would be a good idea to have a difficulty selection
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Old 07-02-2009, 01:52 PM
Ganon the King Australia Ganon the King is offline
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Re: Zelda's difficulty

No, Nintendo have to make the game challenging. No difficulty levels, if casuals want to play casual games they can play Wii sports.

If this next Zelda is not difficult, I will offer my soul to my great god Ganondorf. And stab myself brutally in the throat until blood pours out and then I'll keep chocking myself by stabbing myself repeatedly in the throat.
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Old 07-02-2009, 02:34 PM
theGoronclub theGoronclub is a male United Kingdom theGoronclub is offline
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Re: Zelda's difficulty

lol if the next zelda is a cakewalk you're gonna regret saying that hehe owell i just thnought it might be a bit better if it were harder or how about if you completed the game you unlocked a harder difficulty therefore if you were unsatisfied first time through the game might be able to redeem itself
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Old 07-02-2009, 02:38 PM
Ganon the King Australia Ganon the King is offline
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Re: Zelda's difficulty

Quote:
Originally Posted by theGoronclub View Post
lol if the next zelda is a cakewalk you're gonna regret saying that hehe owell i just thnought it might be a bit better if it were harder or how about if you completed the game you unlocked a harder difficulty therefore if you were unsatisfied first time through the game might be able to redeem itself
Can you use grammar and all that? It's a little hard to for me decipher your writing.
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Old 07-02-2009, 03:24 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Zelda's difficulty

How many times do you have to die in order for something to be difficult? Because according to my Game Over stats Twilight Princess was harder than TWW, OoT and MM combined. >_>
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Old 07-02-2009, 03:32 PM
aneiwtoshor3468291 aneiwtoshor3468291 is offline
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Re: Zelda's difficulty

I guess they figured that they're making up for the easy difficulty(oxymoron?) by making the game longer and including side-quests...

But yes, I do think they should make the games a little harder and I also think that they should allow the option of the second/master quest without having to beat the game.
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Old 07-02-2009, 03:46 PM
OSM OSM is a male United States OSM is offline
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Re: Zelda's difficulty

Wind Waker was easy fun, but everything after it has been easy boring. Twilight Princess especially, I literally walked through everything without a problem. I would like the next to be more "Zelda" and less "anyone can pick up the Wiimote and play," this demographic Nintendo is aiming for is making this generation a stressful one for me and a good number of long time supporters.
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Old 07-02-2009, 03:51 PM
Crab Helmet Crab Helmet is a male Wales Crab Helmet is offline
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Re: Zelda's difficulty

Ocarina of Time was marginally more difficult than Twilight Princess, but only because of the horribly un-responsive controls. I think, of the 3D Zeldas, Majora's Mask was the hardest (Great Bay, anyone?).
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Old 07-02-2009, 03:55 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Zelda's difficulty

Yeah...I actually started crying at the end of the Great Bay Temple...got to the boss but only had a few more seconds before the moon crashed. xD That was awful, I can't believe I didn't slow down time.

Anyways I kept on dying in stupid ways while playing TP, that and during my first playthrough my cousin held the nunchuck and I held the Wiimote...it was sooo hard to cooperate like that.
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Old 07-02-2009, 11:57 PM
Ganonslayer2000 Ganonslayer2000 is offline
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Re: Zelda's difficulty

If the next Zelda game was more difficult than the previous 3D Zelda games, that would be great for me. But its doubtful that this will happen given the target demographic of casual gamers that Nintendo seems to be aiming for in recent years. So I would not be surprised if the next Zelda game is easy the same way TP and WW was.
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Old 07-03-2009, 04:48 AM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: Zelda's difficulty

Quote:
Originally Posted by Zeldablue777 View Post
Yeah...I actually started crying at the end of the Great Bay Temple...got to the boss but only had a few more seconds before the moon crashed. xD That was awful, I can't believe I didn't slow down time.

Anyways I kept on dying in stupid ways while playing TP, that and during my first playthrough my cousin held the nunchuck and I held the Wiimote...it was sooo hard to cooperate like that.
I've tried that on occasion with my brother... haha had some good times with Mario Galaxy. I can't imagine doing an entire play through that way though. That would be awful!

But regarding the topic, yeah, Nintendo has done a decent job at making the recent games enjoyable, even if they were a little easy. But I think that difficulty levels would be a wonderful (if obvious) solution to the problem. I want dungeons that I can't figure out... enemies that I can't beat... kind of like how the old 2D games were. I enjoy the outcome more if it takes me a couple tries to get there. For MotionPlus combat to be satisfying, the enemies will have to be difficult. But an easy option for younger or less motivated players would be great.
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Old 07-03-2009, 06:15 AM
Ganon the King Australia Ganon the King is offline
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Re: Zelda's difficulty

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Originally Posted by Crab Helmet View Post
Ocarina of Time was marginally more difficult than Twilight Princess, but only because of the horribly un-responsive controls. I think, of the 3D Zeldas, Majora's Mask was the hardest (Great Bay, anyone?).
Yeah, I think so too. I think i completed Great Bay about 7 or 8 years ago. I was about 10. Maybe 11, not too sure. All I know is the big mini-boss in that dungeon was difficult, maybe I just didn't know the trick to beating it... and I had the guide. On top of it, with all the currents and all that, it was really troublesome. Even with the guide. I don't know how I'll fair in that dungeon again - but on my new file for MM thats where I'm up to (but I left it for months for different reasons). I'm up to the part where I have to get the Zora eggs (only tedious part of the game) or so I'm finding it tedious.

But Zelda needs a huge boost in difficulty. The monsters need to be more aggressive to make it more frustrating as well. In terms of puzzles, I thought TP did a very good job.
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Last Edited by Ganon the King; 07-03-2009 at 06:17 AM. Reason: Reply With Quote
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Old 07-03-2009, 08:48 AM
Ganonslayer2000 Ganonslayer2000 is offline
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Re: Zelda's difficulty

I personally am not opposed to a difficulty setting when it comes to combating enemies, but I know its not a very popular idea. I just hope Nintendo understands that fans like us simply just want a more difficult Zelda game where the AI is smarter and can inflict a lot more damage. Then again..I guess we can resort to 3 heart challenges once again.
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Old 07-03-2009, 08:51 AM
Crab Helmet Crab Helmet is a male Wales Crab Helmet is offline
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Re: Zelda's difficulty

I've never understood why anyone would ever be against a difficulty setting. It's entirely optional, so you wouldn't have to use it, and it is a very easy way to adjust the difficulty of the game.
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Old 07-03-2009, 08:54 AM
Ganonslayer2000 Ganonslayer2000 is offline
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Re: Zelda's difficulty

Yes I know...but when it comes to the rabidly diehard Zelda fans, a difficulty setting is blasphemy. Similar to how those same fans are strongly opposed to a spoken VA for Link because it will ruin what is IMO a very trivial avatar concept.
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Old 07-03-2009, 10:04 AM
Ganon the King Australia Ganon the King is offline
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Re: Zelda's difficulty

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Originally Posted by Ganonslayer2000 View Post
Yes I know...but when it comes to the rabidly diehard Zelda fans, a difficulty setting is blasphemy. Similar to how those same fans are strongly opposed to a spoken VA for Link because it will ruin what is IMO a very trivial avatar concept.
I think a difficulty setting would be awesome, but I'd like the hard difficulty to be very challenging.

I also think Nintendo is out of their mind if they think having Link not speak is good because they are sticking to tradition. Tradition is proving to be weakening the games. Zelda will become a series known for its lack of character depth, lack of VA, lack of a meaningful and well-realised worlds as well as traditional gameplay that never changes.
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Old 07-03-2009, 10:16 AM
man_with_thooo man_with_thooo is a male Philippines man_with_thooo is offline
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Re: Zelda's difficulty

They should have these difficulty settings:

Very Easy
Easy
Medium
Hard
Very Hard

Very Easy being absolutely pathetic, Easy being around WW and TP level, Medium being around OoT, MM and OoX level, Hard being like select parts of ALttP and AoL (without the cheap stuff like starting back in the middle of the overworld after a game over and bad controls), and Very Hard being ridiculously challenging.
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Old 07-05-2009, 03:33 AM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: Zelda's difficulty

Quote:
Originally Posted by man_with_thooo View Post
They should have these difficulty settings:

Very Easy
Easy
Medium
Hard
Very Hard

Very Easy being absolutely pathetic, Easy being around WW and TP level, Medium being around OoT, MM and OoX level, Hard being like select parts of ALttP and AoL (without the cheap stuff like starting back in the middle of the overworld after a game over and bad controls), and Very Hard being ridiculously challenging.
That might be a few too many to implement. Remember that this isn't like Halo, where Bungie can just tighten the AI and increase spawning. In true difficulty settings for Zelda, the puzzles would have to be integrated somehow.

I'd honestly be happy with just 2. The easier one would be about where the games are now, and the harder one would be more on par with ALttP and some of the other 2d games. I'm replaying LA right now, and the game says my death count up to this point (the 5th temple) is at 10. That's staggering compared to the 3d games, where the only times I've died have been when I've just been goofing around.

If they must, add an easier level, where Miyamoto can feel free to dumb the game down to PH levels (signs with instructions EVERYWHERE), and hell, the game can even play for you if that's too much.
Last Edited by Jet23; 07-06-2009 at 01:07 AM. Reason: Reply With Quote
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Old 07-05-2009, 03:50 AM
man_with_thooo man_with_thooo is a male Philippines man_with_thooo is offline
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Re: Zelda's difficulty

Quote:
Originally Posted by Jet23 View Post
That might be a few to many to implement. Remember that this isn't like Halo, where Bungie can just tighten the AI and increase spawning. In true difficulty settings for Zelda, the puzzles would have to be integrated somehow.

I'd honestly be happy with just 2. The easier one would be about where the games are now, and the harder one would be more on par with ALttP and some of the other 2d games. I'm replaying LA right now, and the game says my death count up to this point (the 5th temple) is at 10. That's staggering compared to the 3d games, where the only times I've died have been when I've just been goofing around.

If they must, add an easier level, where Miyamoto can feel free to dumb the game down to PH levels (signs with instructions EVERYWHERE), and hell, the game can even play for you if that's too much.
I think they could adjust the difficulty of the puzzles by simply changing the hints that your sidekick gives you. That should work.
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Old 07-05-2009, 04:08 AM
Pikachu Pikachu is a male United States Pikachu is offline
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Re: Zelda's difficulty

Quote:
Originally Posted by Crab Helmet View Post
Ocarina of Time was marginally more difficult than Twilight Princess, but only because of the horribly un-responsive controls. I think, of the 3D Zeldas, Majora's Mask was the hardest (Great Bay, anyone?).
I really didn't think that the Great Bay temple was all that hard. Stone Tower is easily the most challenging temple in Majora's Mask.
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