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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
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And to top it off, a lot of the Zelda theorists say that LOZ takes place in a destroyed or secret land (hence no towns, and all the people hiding in caves), which sounds a lot like the forbidden land in Shadow of the Colossus. |

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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
I won't expect too much on this new Wii Game because when that happens your always frustrated. So I'm just gonna be patient on this one and just let Nintendo release this new masterpiece, built from the ground up and a true Wii Zelda wit 1:1 Motion Controls. If theres one word the Big N always stays true to is Quality. It is what it is my friends
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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Sure. Why not?
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
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And yeah their major releases, like Mario Galaxy and Twilight Princess are quality releases but completely devoid of creativity and innovation, seems like the people at the big n are dried up. I'll remember Nintendo as how they were, innovative and creative with the n64. Constantly setting high bars, and constantly breaking them. I think Nintendo itself has that same nostalgia, for example, TP is basically a reskinned OoT. They are going to get pwnt next generation though, Nintendo used its motion sensor ability to hide behind it cr4ppy games, but when all the consoles have motion sensor ability... goodbye nintendo |

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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Call me naive, but I have faith in Miyamoto for this one. I'm pretty excited about it, and so far there's nothing he's said or done that leads me to believe this will be a bad game. Instead of automatically assuming it's going to suck, can't we wait for it patiently WITHOUT expecting it to be horrible?
Seriously, I'm getting tired of hearing all this negativity. "omg this better be the most amazing zelda ever & if it sux im gonna sell my wii!!!!!!!1111eleven" ...It's getting old. All I want is for it to be a great game. Not "better than OoT/ALttP", not "way different than TP", not "the most revolutionary Zelda to date." Just an awesome game. If you set your expectations unrealistically high or low, you're going to be disappointed no matter what. So stop expecting so much from it.
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![]() Hiya, I'm Katherine. Call me Kay. Zelink is boring. Support Midlink today! Unless, that is, if it's Tetlink. Tetlink is adorable. Wait, that doesn't REALLY count as Zelink, does it? I mean, it does, but it's not the same Zelink as it is in the other games. And it's still considered Tetlink in the end. But it's still officially Zelink, right? Ugh. My brain hurts. Drawing brings up my happy meter by ten points! Help support this by looking at my artwork on my deviantART page. You can do that at kaybee2.deviantart.com. |

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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
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Take super smash bros, a lot of people had the same niave optimism as you... Brawl sold good, but it destroyed the super smash bros competitive scene, which was HUGE. Melee was an incredibly competitive game, but for brawl the guy deliberately took away several advanced techniques, and added nothing to compensate, other than some luck based things like the smash ball. All so that the little kiddies in the online random games won't get pwnt, and the salt in the wound is that the online feature of SSBB was barely functional... People are literally hacking the game and changing the physics in order to make Brawl competitive. 9-1 Zelda wii 2 is going to suck horribly. The big N isn't making games for people who like video games, its making games for people who DONT. Wow I made myself sad with this post... D: |

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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
I hope so.
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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
As long as it's as much a change from the forumla as Wind Waker or Majora's Mask were I'll be happy. That, plus the fact that the controls were pretty much confirmed to be Motion Plus based seems big enough a change to me. If Miyamoto didn't think that WW or MM were that big diversions from the basic formula than I don't think we'll have a problem.
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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
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Though the next Zelda will be FAIL to be me if it doesn't have a reasonable about of character side-quests and a world that is actually interactive and feels real. SUCCESS is also good enemy difficulty. There is just no reason to make the enemies so retardedly weak. No need whatsoever. Its the puzzles that set you in your tracks, not the enemies. I'd also like to see different Ninty take out Red Potions, fairy in a bottle etc to make it more difficult and so people don't rely on their fairies and potions and instead their heart containers.
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Like some people have said before, I think "not radically different" could just mean that the genre of setting isn't going to change that much. By that, I mean a Hyrule in space or a Link with a robot suit. Something like that. I think the world will still be "medieval" and "magical." But I think it's safe to say that everyone wanting something original, right?
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