|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Well we'll just have to wait and see exactly what he means by "not that radically different".
It can be interpreted in different ways. He could be saying radically as in not in FP or futuristic or something. Now, if he said something like "Its not different" I would then become worried.
__________________
|

| Advertisement |
|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
I'm going to ignore all of the TP-hate, and just say this.
All that this tells me, is that now we have a reason to believe that the girl in the poster has a better possibility of being the master sword. Making this conclusion from the two quotes we have.
__________________
Wonderful set thanks to GKANG Guild Wars 2! |

| Advertisement |
|
||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
I wonder if he would consider MM "That radically different", if not, then there is some hope. Maybe he just means same general time period and game structure (do something, temple, something else, temple, repeat). I hope he means more structure than gameplay. MM had generally the same structure, but a new gameplay element (timer) opened up a whole bunch of new possibilities with story and character interactions. I guess that might be considered a moderate change that led to a bunch of other smaller changes that made the game amazing. However, I don't want OOT is to TP as MM is to New Zelda in that MM and the New Zelda have similar storylines, but I would like it to be just as strange.
Maybe the new gameplay element is the sword girl fairy thing, but so far im seeing her more as a story element, even if she does transform into the sword. This should be interesting. Also, if there is not 1:1 or something really close (dozens of set animations determined by angle, speed, and depth of the controller) I will be disappointed. |

|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Maybe it still will be different, but not radically different. Just how I'd like it.
__________________
Games to get: 2009 Wii Sports Resort (✓+) - Metroid Prime Trilogy (✓+) - Mario & Luigi: Bowsers Inside Story (x✗) - Zelda: Spirit Tracks (✗x) - New Super Mario Bros. Wii (x✗) 2010 Super Mario Galaxy 2 (✗x) - Metroid: Other M (✗x) - Zelda Wii (✗x)... more to come? |

| Advertisement |
|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Tp is nothing like OOT! just look at this
OOT events:Link awakens gets equipment heads to deku tree. Defeats Gohma obtains KE. Enters Hyrule Castle, talks with Zelda. Heads to DM, defeats KD and obtains GR. Heads to ZD and enters JJ, defeats Barinade and obtains ZS. Heads to TOT pulls MS ages seven years. Obtains LM and meets sheik. Obtains HS in Kakariko. Clears first Three Temples. Meets sheik in kakariko. Heads back in time and clears BOTW. Completes shadow temple. Enter's GH and obtains membership(something like that) pass. Arrives at ST, heads back in time. Clears ST. Returns to future and clears ST again! Arrives at Ganon's tower and enters it. Defeats Ganon and escapes with Zelda. Defeats ganon again and heads back in time. TP events: Intro in Ordon Village. Rescues Talo, Prepares to depart for HC but children are captured. Enters TR and becomes wolf. rescued by Midna, meets Zelda and escapes TR. Obtains sword and shield, saves ordona and enters TR again. Restores Faron, heads off to FT, clears FT obtains first fused shadow. Enters Twilight again and restores eldin. Reaquires Epona. Learns how to sumo, obtains iron boots. saves colin. climbs DM. Defeats Cor Goron in sumo contest. Enters GM, clears GM obtains second fused shadow. Enters twilight realm and finds illia in CT, heads to LH, unfreezes ZD, restores light to Lanayru. Escort illia, Telma, and ralis to Kakariko. obtains ZA and WB. Enters LT, clears LT obtains final fused shadow. Encounters Zant, is trapped in wolf form. Reunites with Zelda, Midna is saved. Heads to sacred grove, enter's grove and obtains MS. Heads off to GD, enters AG, clears AG finds broken Mirror, meets the sages. Heads off to meets ashei, acquires coral earring, catches reekfish, traverses snowpeak, meets yeto, enters SR, clears SR obtains first mirror shard. Heads off to SG, enters grove and enters TOT, clears TOT and obtains second mirror shard. Heads off to Kakariko, helps llia recover her memories, reawakens DR, obtains missing letters of sky book, obtains sky cannon, gets sky cannon fixed. Enters City in the sky, clears CITS, obtains final mirror shard. Repairs mirror of twilight, enters POT and battles Zant. Recovers fused shadow and kills Zant. Enters hyrule caslte, arrives at Ganon's chamber. Free's Zelda, defeats Ganon, teleported to Hyrule Field, fights ganon on horseback. Defeats ganon in sword duel. Midna is resurrected. Twilight mirror shatters and Link rides off on Epona. |

|
||||

| Advertisement |
|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Sounds like somebody wants a really long thread argument over opinioooooons~
__________________
"I sink Zeruda gettu stale so i maeku windu waika you dont rike windu waika you say itu fo babies so i forrow OOT and den i maeku twiraito purincess Oooo but NOOO NOW YOU HAETO TWAIRAITO PURINCESS YOU WANT WINDU WAIKA YOU DONTU KNOW WHATTU YOU WANT DATS WAI I MAEKU WII SPORTS. AT REEST DEH KIDS AND MOMS WIRR ALWAYS RIKE IT." -Shigeru Miyamoto |

|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
I think he meant something like this:
Question: "Will this game be vastly different from the rest of the series?" Miyamoto: "It won't be that radically different." Meaning? It will still have the staples of the series (Link, Zelda, Possibly Ganon, stuff like that) and it most likely takes place in Hyrule. The Game layout will most likely remain (third person i hope, i really dislike first person. etc). As for the rest? it sounds to me the rest of the game make up is probably going to be different from what we are used to. Also in regards to TP, atleast to me, that game never felt like a chore. *COUGHWindWakerCOUGH*
__________________
Sig badassery by Liah <3 ![]() Quote:
|

| Advertisement |
|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Quote:
TP I enjoyed all the way. Till the end, when I was a little dissapointed...:'( I wanted more. And First Person Zelda would be gross. >=(
__________________
![]() Awesome sig and avvy by Ozzie! |

|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Has anyone actually gotten the new NP yet? I really wanna know the rest of the interview. *whines like fangirl* D=
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

| Advertisement |
|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Quote:
Intro, forest-themed dungeon, fire-themed dungeon, water themed dungeon, plot twist, get Master Sword, about a billion dungeons, encounter with Ganondorf atop a castle with Zelda suspended somewhere in the air, final encounter with Ganondorf on ground level surrounded by *something* that hurts Link, during this battle Zelda gets locked out. Which Zelda game am I talking about?
__________________
._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that the tomato in front of you is a fruit, wisdom is remembering to not put it in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present |

|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Wait, wait, wait. There is a NEW interview with Miyamoto regarding Zelda? That will actually tell us something NOT completely vague?!
Ohhhhh snap...the dormant fangirl inside me has just been awakened.
__________________
![]() Awesome sig and avvy by Ozzie! |

| Advertisement |
|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Quote from random forum *reads*
Quote:
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Oh...I don't really understand Miyamoto's interviews. He is much too surnois...(I can't think of a better word in English).
I was hoping for some stylized cell-shading stuff, but whatev. And I guess this kinda deflates the hope of having more freedom and choice-making. I think he's gonna try and do things such as make there be more than one way to solve a puzzle, and more NPC interaction, which is cool too. :/ But I'm kinda mad at him, for some reason.
__________________
![]() Awesome sig and avvy by Ozzie! |

| Advertisement |
|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Thanks for posting that Zeldablue! thats interesting.
also: Quote:
__________________
Sig badassery by Liah <3 ![]() Quote:
|

|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Oh, hey y'all...kinda old, but lookie here...
When Nintendo unveiled The Legend of Zelda: Twilight Princess at the Electronic Entertainment Expo 2004 to a packed auditorium of journalists and fans, the crowd went wild, and some people in attendance actually cried. Yes -- real, genuine tears, induced by the very sight of a reborn Link, no longer a cel-shaded boy but a teenage warrior surrounded by a realistic world. Decades after the classic game released, few franchises in the history of the industry share the same powerful hold over players as Zelda, and yet Shigeru Miyamoto's series about a Hyrulian hero and a kidnapped princess has stayed stubbornly true to its roots through the years, a fact that some critics held against Twilight Princess when it shipped two years ago. These criticisms haven't fallen on deaf ears, for Miyamoto himself commented in an IGN interview that Zelda is "... a franchise that does need some big new unique ideas." Miyamoto offered those words at E3 2008, where he also confirmed that a new Wii Legend of Zelda game is in development by key members of the Twilight Princess and Phantom Hourglass teams. This new title is poised to be fundamentally different from its predecessors for a couple key reasons. First, Nintendo is obviously aware that the series needs a new hook or two -- even if Twilight Princess remains, in our humble opinion, one of the best adventure games of the generation, it lacks a certain freshness, largely because it adheres to the age-old Zelda formula. And second, whereas Twilight Princess began its life as a GameCube title and was later ported to Wii, this new Zelda project will be designed from the ground up to take advantage of Nintendo's little white box. It's with all of this in mind that we explore the the potential dos and the don'ts and focus our eyes keenly on the future of the Zelda franchise... The entire thing here. http://portal.tds.net/games_channel/..._rip_id=920705
__________________
![]() Awesome sig and avvy by Ozzie! |

| Advertisement |
|
|||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Quote:
Is the word you're looking for:vague
__________________
Quote:
|

|
||||
|
Re: Miyamoto: New Zelda Wii Game "Not that radically different"
Yeah...like...secretive. Vague works. Ugh. Why does he not want more STORY? Let Aonuma do his thing with this game!
I guess I shouldn't get my hopes up in expecting something actually breaking out of tradition... I'll have to get some actual details before I get excited. Cause right now I'm just a little disappointed. :'(
__________________
![]() Awesome sig and avvy by Ozzie! |

| Advertisement |
![]() |
| Tags |
| game, miyamoto, wii, zelda |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|