Villain Decay.
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Softening the villain up in the hopes that this will make the villain interesting even when losing threat value.
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Been there, done that. See:
tWW.
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Have a Ratings Stunt where the villain kills off a character, and thus becomes scary again.
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Could work, I suppose. But who'd Ganondorf kill that would have an effect? He can't kill Zelda or Link (unless it was a flood-style game, I suppose), killing the sidekick would have no emotional effect because they are usually tedious little sods, and the love interest is never particularly that strongly outlined (with the exception of LA), so that wouldn't work either.
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Give the villain a new weapon or power. This gets old fast unless it becomes the basis of the show.
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Yeah, this one went old fast.
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Bring in a new, stronger villain, and downgrade the old one to a flunky of the new one or a secondary threat. Repeating this leads to the Sorting Algorithm Of Evil.
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Could work. I can see Ganondorf being downgraded to a "Ridley" - ie, a recurring, powerful boss, who isn't the main enemy in the series.
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Bring in a new, stronger villain and then reveal the new villain as a flunky of the previously decayed one. Some of the new villain's cool might have rubbed off on the old one, right?
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Done this. See:
TP, with Zant.
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Turn the villain into a comic-relief pest.
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By this stage, he already is. Ganondorf is more sadly amusing than scary these days.
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Alternatively, have the villain throw off the Idiot Ball shackles and make them Dangerously Genre Savvy. Even something as simple as Team Rocket Wins can go a long way towards scaling back Villain Decay.
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Zelda is the least genre savvy series I know of, so this won't happen.
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Escalate the villain's crimes. Win or lose, a villain who plants nuclear bombs is scarier than one who robs banks, at least, in theory. They might end up sending the villain past the Moral Event Horizon in the process if they go too far.
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Could work, but how would you escalate his crimes? He was mostly responsible for flooding the world, responsible for corrupting the Sacred Realm of the Goddesses, etc. The only real step up is for him to take on the Goddesses themselves, which isn't especially a good idea as his power relies on the ToP - ie, their power.
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Lower the stakes, so that the villain can win occasionally, but it won't end the series right there.
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Doesn't work in games, unless they are a duet/trilogy, and Nintendo never makes fully relates trilogies/duets with Zelda. They have duets occasionally, but they are never very strongly connected.
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Completely redo a villain's motivations (different from Motive Decay). This worked very well for a certain Mad Scientist-turned-businessman Lex Luthor for a bit, until Villain Decay caught up with a vengeance.
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Done that. See:
tWW.
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Force hero and villain into an Enemy Mine scenario against a greater threat, then restore the status quo, as this allows the villains to technically win for once and show off their talents.
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Could work, but this would require an enemy even more powerful than Ganondorf.
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Show an Alternate Universe where the villain has won.
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Dome that. See:
OoT, the future with adult Link.
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Make sure the hero's victory is only by the narrowest of margins, with a price paid. Generally a preventive measure rather than a corrective one.
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Done that. See:
OoT, where the power of the Master Sword, ToC, seven sages, and Link altogether barely binds him, and even then he later escapes.
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Have the villain do something so awesome that we don't notice the decay, such as delivering a hilarious zinger, a chilling Hannibal Lecture, or suddenly kicking peoples' butts left and right. Much easier to mess up than do correctly.
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Too late not to notice decay, already happened.
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Put them in a situation where the villains can temporarily be Anti Hero protagonists to show how powerful and skilled they are in a way that the audience will accept. The obvious example is in The DCU, where villains could be secretly recruited by the US government for a mission with the Suicide Squad. Thus, the gang of supervillains will take on other supervillains with the reader comfortably cheering them as he sees how tough they really are.
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Would require a game with Ganondorf as a protagonist. Could work, I guess. A bit cliche'd, though.
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Trapping the villain in some kind of containment field, forcing him to rely on agents to do his bidding.
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Done. See:
TP.
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Start an Enemy Civil War.
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Against who? Vaati? pfft.
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The last-ditch resort: let the villain get more pathetic, and do a Lampshade Hanging about it every episode.
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Nobody wants that.