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  #21 (permalink)   [ ]
Old 06-28-2009, 09:20 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is online now
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Re: 1:1 MotionPlus Combat in Zelda Wii?

One of the coolest things that Motion+ brings to Wii is perfect tilt/rotation detection. This allows so many new scenarios from opening doorknobs to twisting a blade while it has already impaled a monster...It's pretty freakin' cool.

Sooo, I think that should be implemented, if Motion+ isn't mandatory it'll be a real shame.

This is epic...It would only be a billion times more epic if it was Zelda.
Last Edited by Zeldablue777; 06-28-2009 at 09:24 PM. Reason: Reply With Quote
  #22 (permalink)   [ ]
Old 06-28-2009, 09:30 PM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

MotionPlus has really exciting prospects for all aspects of Zelda. When I first saw the Wii Remote reveal video (when it was still called Revolution), the first thing I thought of was Zelda (especially when that Japanese guy started jumping around in the final scene). To me, 1:1 control has more possibilities in Zelda than any other Nintendo franchise, simply because of its nature: an adventure game largely based around the manipulation of a large variety of items.
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  #23 (permalink)   [ ]
Old 06-28-2009, 09:48 PM
Double A Double A is a male New Zealand Double A is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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You're correct that Zelda is more an adventure/puzzle game, but (and I might be opening Pandora's box here), the major significant gameplay difference between a game like Zelda and a traditional RPG like Final Fantasy or Dragon Quest is real-time combat.

So while I'd be the first to assert that the exploration and the quirks (like cutting grass or gliding with Cuckoos), are what make Zelda Zelda, you can't neglect the importance of combat, or the impact that Wii MotionPlus would have (a level of impact that would likely make the game MotionPlus exclusive).
You're a very well-spoken person. I respect you.

And all I was saying was that unless Zelda can implement WM+ in areas that aren't combat-centred, then it's unnecessary to make ZWii WM+ exclusive, because Zelda doesn't revolve around combat.

However, if they can fluidly fit WM+ into areas that revolve around adventure and puzzles, then I'm open to (nearly) everything they can do with WM+ to enhance the combat, as long as the camera doesn't follow Link really closely (like an FPS or a Third-Person shooter).
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Old 06-28-2009, 10:11 PM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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You're a very well-spoken person. I respect you.

And all I was saying was that unless Zelda can implement WM+ in areas that aren't combat-centred, then it's unnecessary to make ZWii WM+ exclusive, because Zelda doesn't revolve around combat.

However, if they can fluidly fit WM+ into areas that revolve around adventure and puzzles, then I'm open to (nearly) everything they can do with WM+ to enhance the combat, as long as the camera doesn't follow Link really closely (like an FPS or a Third-Person shooter).
Haha well in that case I agree with you completely!

And thanks for the complement, I just try to write so that people can't misinterpret what I'm saying, which can be tricky in text.
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  #25 (permalink)   [ ]
Old 06-30-2009, 07:06 PM
DakonLink DakonLink is a male United States DakonLink is offline
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Cool

jet23:
I believe that for 1:1 motion control they(for the purpose of interactions) will code it so that things won't be preset animations but instead have it where the interactions are spontaneous as in there are certain behavior protocols.
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Old 06-30-2009, 07:36 PM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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jet23:
I believe that for 1:1 motion control they(for the purpose of interactions) will code it so that things won't be preset animations but instead have it where the interactions are spontaneous as in there are certain behavior protocols.
DakonLink, I'm not exactly sure what you mean... what do you mean by behavior protocols? Like interactions with enemy AI? Or do you mean the code recognizes human movements? (which is supposed to be a major feature of the MotionPlus developer tech)
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  #27 (permalink)   [ ]
Old 07-01-2009, 09:16 PM
DakonLink DakonLink is a male United States DakonLink is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

I mean that it would probably be where when you cut them it happens then and there, not it loading a pre-rendered animation

ps. Sorry for the confusion and possibly more confusion.
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  #28 (permalink)   [ ]
Old 07-01-2009, 09:25 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is online now
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  #29 (permalink)   [ ]
Old 07-01-2009, 09:37 PM
Double A Double A is a male New Zealand Double A is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

GAH... caught between awesomeness and reason...
'
Oh and yeah, it was me (you'll find out soon enough)
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Yeah, licking your crotch for knowledge......
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  #30 (permalink)   [ ]
Old 07-01-2009, 09:45 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is online now
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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GAH... caught between awesomeness and reason...
'
Oh and yeah, it was me (you'll find out soon enough)
Gah. Caught me on Youtube. xD

Anyways, when I saw this video I just imagined that helpless Mii being Ganondorf. Ooooh, that's grand.
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  #31 (permalink)   [ ]
Old 07-02-2009, 03:21 AM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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Originally Posted by Zeldablue777 View Post
Gah. Caught me on Youtube. xD

Anyways, when I saw this video I just imagined that helpless Mii being Ganondorf. Ooooh, that's grand.
That final Wind Waker duel could have been made 10000x more awesome than it already was with this tech.

Somebody should totally do a Link Mii vs a Ganondorf one dueling
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  #32 (permalink)   [ ]
Old 07-02-2009, 03:40 AM
Double A Double A is a male New Zealand Double A is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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Originally Posted by Zeldablue777 View Post
Gah. Caught me on Youtube. xD

Anyways, when I saw this video I just imagined that helpless Mii being Ganondorf. Ooooh, that's grand.
It wasn't hard to catch you on Youtube. You have the same name in both places.

And when you use the word "helpless" in the same sentence as "Ganondorf", lots of very disturbing images float gently into my mind.

No, I will NOT elaborate.
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Sigpic made by tha almighty Lloyd Irving. All bow down to his awesome boss-judging skills.

._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸.

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Yeah, licking your crotch for knowledge......
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I like 'em long and hard.
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Since he is invisible he is naturally rather hard to see.
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  #33 (permalink)   [ ]
Old 07-02-2009, 09:55 AM
Ganon the King Australia Ganon the King is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

Well Wii Motion Plus was what I originally imagine when I first heard about "Wii."

If Nintendo can make 1:1 swordplay work correctly, but really perfect combat by implementing spells and just making it awesome, Zelda could become the new revolutionary thing - similar to how OoT made the jump to 3d... you know?
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Old 07-02-2009, 10:42 AM
AndyZX AndyZX is a male United_States AndyZX is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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Originally Posted by Ganon the King View Post
Well Wii Motion Plus was what I originally imagine when I first heard about "Wii."

If Nintendo can make 1:1 swordplay work correctly, but really perfect combat by implementing spells and just making it awesome, Zelda could become the new revolutionary thing - similar to how OoT made the jump to 3d... you know?
I think that when the Wii was first revealed to the public we all assumed that we would get the 1;1 swordplay. The possibilities seemed mindblowing.

When it was all said and done we were basically given a controller waggle in place of the A button for slashing. Nothing special imo and quite a dissapointment.

Now that they've had a few more years to work with the system and the fact that Motion Plus is now out, I have alot of hope that they'll get it right this time.
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  #35 (permalink)   [ ]
Old 07-02-2009, 10:26 PM
Jet23 Jet23 is a male United States Jet23 is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

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Originally Posted by AndyZX View Post
I think that when the Wii was first revealed to the public we all assumed that we would get the 1;1 swordplay. The possibilities seemed mindblowing.

When it was all said and done we were basically given a controller waggle in place of the A button for slashing. Nothing special imo and quite a dissapointment.

Now that they've had a few more years to work with the system and the fact that Motion Plus is now out, I have alot of hope that they'll get it right this time.
Yeah that trailer they showed when they debuted the ctonroller, I think it misled a lot of people. I for one felt disappointment in two stages.

When I first learned of the motion tracking concept, I assumed that the Wii would have two separate sensors to "triangulate" the location of the Wiimote in real time. This, along with a gyro-sensor, I assumed, would result in perfect tracking. When I found out that the sensor bar used some sort of IR trick instead, I was confused, because that meant the controller had to be pointing at the screen in order for motion to be detected.

Then second, when I found out that the Wiimote didn't even have a gyro-sensor, and instead just used an accelerometer to inaccurately detect motion, I felt disappointed again...

Now with MotionPlus, combined with the IR tracking, they've come at least to the place where we expected them to start.

However, now the competition is catching up. Sony is doing tracking with their blue "ball" thing and Eyetoy, which doesn't require the controller to be pointed at the screen to follow its movement.

The technology still excites me, and it's interesting that we got to see it develop piece by piece into 1:1 movement, and it seems that at this point, if Nintendo doesn't do a 1:1 adventure game, then somebody will (probably Team ICO). It's too bad that Nintendo couldn't have got it right from the beginning, though, because that kind of head-start could have seen them dominating in casual and hard-core markets.

Imagine if what we're seeing with Wii Sports Resort (i.e. 1:1 tracking, and control depth that could potentially satisfy all gamers), was what debuted on the Wii 2 and a half years ago.

Edit: I don't mean to sound negative. I really am excited. I'm excited with where gaming is going. I just would have liked to see Sony and Microsoft decidedly schooled.
Last Edited by Jet23; 07-02-2009 at 10:30 PM. Reason: Reply With Quote
  #36 (permalink)   [ ]
Old 07-07-2009, 09:41 AM
Lilcross Lilcross is offline
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Re: 1:1 MotionPlus Combat in Zelda Wii?

In an IGN podcast I'm pretty sure they confirmed the the new Zelda would be WIIM+ exclusive.
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