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Re: Zelda Wii and a 'broader audience'.
I love the canoeing minigame--it's got really gorgeous scenery. The other minigames were fun little diversions, I guess. The problem with Twilight Princess was that I got so many rupees from stuff like that, but I never really had anything to spend them on!
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Re: Zelda Wii and a 'broader audience'.
That was nice. I liked the Great Fairy's dungeon and the snowboarding.
Don't you think it's kind of creepy that the great fairy is 13-14? And topless? ![]() I am 13, so for me it's not creepy, but if some thirty-five year old did that dungeon...
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![]() One Ring to rule them all. One Ring to find them. One Ring to bring them in and in the darkness bind them |

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Re: Zelda Wii and a 'broader audience'.
What if somewhere in the market you could find a store that lets you play Tetris like a minigame
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Re: Zelda Wii and a 'broader audience'.
13! I thought she was a little older than that. If you want to discuss this send me visitor messages. The last thing we need is a bunch of people going LinkxTP's Great fairy!
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Re: Zelda Wii and a 'broader audience'.
Quote:
Quote:
EDIT: Do you have a link to that model? I am making a private Zelda fan trailer and she would fit perfectly in one of the scenes.
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Re: Zelda Wii and a 'broader audience'.
That fairy was awful. Wasn't anything like the gold old OoT/MM fairies. She kept appearing over and over again during that dungeon and it was just dum. And Cave of Ordeals just gave awful rewards... disgusting. No point of it. Can't believe how slack Ninty arer.
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Zelda Wii and a 'broader audience'.
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I think it's great that they gave us something more to do in TP. I'll be thankful for anything beyond the main quest. It would be more slack to not include it and seriously, who is doing it for the rewards? Zelda is pretty bad at giving rewards anyway, all you get is rupees all the time and heart pieces that you don't want.
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Re: Zelda Wii and a 'broader audience'.
Sorry, Senap. I don't have the model. I just used the pic from the Zelda Wiki.
I have an epic idea: Why can't Nintendo make a Zeno Clash-like zelda? By that I mean one with crossbows and muskets. I would also love to be able to switch to first person when ever I wanted.
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![]() One Ring to rule them all. One Ring to find them. One Ring to bring them in and in the darkness bind them |

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Re: Zelda Wii and a 'broader audience'.
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This just proves how closed-minded you are about Zelda and the future of the Zelda series. If you were working on a Zelda game with Nintendo, Zelda would not progress at all.
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Zelda Wii and a 'broader audience'.
Because I don't like prostitutes? Then yes, I am close-minded. If you call that progress, then I am happy you are not in charge of the series.
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Re: Zelda Wii and a 'broader audience'.
I think he was referring to the rewards. Why not have some decent rewards?
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Join this group if you want Zelda to improve from TP's mediocrity: http://www.zeldauniverse.net/forums/...lda-games.html Join ZAST forums (Zombie Apocalypse Survival Forms), because you never no when zombies will attack http://zast.hightoxic.com/forum.htm |

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Re: Zelda Wii and a 'broader audience'.
Why collect rupees, when there's nothing to buy? Why collect heart peices, when it's not that easy to die, anyway? Why can't we have some extremely satisfying optional weapon?
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Join this group if you want Zelda to improve from TP's mediocrity: http://www.zeldauniverse.net/forums/...lda-games.html Join ZAST forums (Zombie Apocalypse Survival Forms), because you never no when zombies will attack http://zast.hightoxic.com/forum.htm |

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Re: Zelda Wii and a 'broader audience'.
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These rewards would mean something if you didn't get rupees from every single bush and defeated enemy and hearts would mean something if enemies actually dealt some damage. I remember in LoZ, how I struggled to get those 30-60 rupees to buy a potion, the red potion that you could drink twice as the enemies in that one were brutal. You could only have one potion bottle at a time, instead of having 4-6 bottles in the new Zeldas. Getting rupees in that one was extremely satisfying, and the seemingly random 256 rupee limit (programmers will know why it has such a limit) made it even more satisfying.
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Re: Zelda Wii and a 'broader audience'.
if we had an optional weapon people would probably whine about how useless it is because it can't solve any puzzles, though the ALTTP medallions would have been interesting. There were a lot of rupees but they were very useful for the magic armor which is probably why there were so many of them.
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Re: Zelda Wii and a 'broader audience'.
I wouldn't like to see more or new weapons because, as Oni Dark Link pointed out, they would have no purpose and we'd get all worked up about it.
I'd rather have them give you less rewards (money doesn't grow on trees!) and make it tougher. Then the rupees will get their value back and it will be really nice to actually get say 20 rupees from a chest once in a while. As it is now, they can easily "afford" making rewards appear less frequently and have some enemies take 2-5 hearts in the dungeons. But why can't we just go back to the simpler ways of the NES games and let enemies take 1 heart as usual, but make it hurt. Make it so that you'll have a hard time getting that heart back. This 1/4 damage that Zelda enemies deal is silly, considering that you're walking around with 20 hearts, 4-6 potions/fairies that BRING YOU BACK FROM DEATH - usually with a full set of hearts again (which effectively gives you 40 hearts, if not more if you have a lot of fairies) and a bunch of deadly moves. But people still manage to somehow get a game over. Geez, soon we can start using Zelda as a prime example of inflation in schools.
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Re: Zelda Wii and a 'broader audience'.
If you remember fairies only restored eight hearts in TP but that's beside the point, 1/4 damage is silly unless you have an item that cuts damage equipped. The cave of ordeals was very tough, i used up rare chu jelly and all my rupees getting through the last three rooms. Try facing three darknuts at once, it's even harder than it was in WW.
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Re: Zelda Wii and a 'broader audience'.
OK I'll admit that I don't know how many hearts fairies restore in TP, but that's because I never died
IIRC they did restore all your health in at least one 3D Zelda. Can't remember which one.Cave of Ordeals, a toughie yes. But most people (You know, non-Zelda freaks like us) won't even make it there as it isn't a part of the main quest. While I'm not saying that the game should be impossible, the main quest should give us a challenge. The only ones getting challenged by Zelda are the newcomers.
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Re: Zelda Wii and a 'broader audience'.
I agree. They really need to make the next Zelda game more difficult. The last Zelda game that was even remotely difficult was WW, and that was still easy to complete without dying. If they took some of the scenarios in some of the WW grottos (the ones where you have to fight, say, three darknuts and two wizrobes all at once, plus the enemies summoned by the wizrobes) and made them a bit tougher, and made that the difficulty for about the middle of ZWii, then I'd be satisfied. And I want a final boss that's at least as difficult as Majora, if not moreso.
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"[I want] a lot, a lot, a LOT more sidequests. I want to bathe in sidequests. I want to DROWN in sidequests. You know how before the events of WW, Hyrule got flooded with water? I want that, but replace the water with sidequests. I want to sail the vast expanses of sidequests on my sidequest boat, who is not the king of Hyrule, but the king of sidequests." -Me |

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