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Re: Zelda Wii and a 'broader audience'.
How would a 'mature' game be a change? Almost all the Zelda games are 'mature.' After all, TP was the first Zelda game with a T rating.
The thing is, I don't think you quite understand what a good game is. Accessibility is what turns a good game into a great one. That is why Nintendo has so much success. They cater to both crowds. Their games are finely designed for 'hardcore' and 'casual' gamers alike. To cast aside this accessibility is to cast aside what makes a good game. |

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Re: Zelda Wii and a 'broader audience'.
When I was a seven year old...Ocarina of Time and Majora's Mask were pretty scary. If I was still a seven year old, Twilight Princess would probably be too much for me. Granted, I was raised on Resident Evil and Mortal Kombat, but Zelda games have a really big creep factor and you have to take graphics into consideration. 64 pixels aren't quite as scary as...whatever Zelda runs on now. 256?
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Re: Zelda Wii and a 'broader audience'.
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But if you want me to answer your question literally, TP runs at a resolution of 640x480. That's 640 pixels for each column and 480 pixels for each row. So TP runs at 307,200 pixels. |

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Re: Zelda Wii and a 'broader audience'.
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And rating is irrelevant when considering a game's maturity. TP hardly had anything in terms of T material. Where was the violence? It was no more violent than OoT and Majora's Mask. Where was the blood? Don't say "on the gate to Kakariko", as that is the worst "blood" I've ever seen. You also might bring up the matter of Rusl being covered in blood, but how many people actually go out of their way just to see some guy covered in blood?
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Re: Zelda Wii and a 'broader audience'.
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Also what kind of 'mature' are you looking for? Do you mean tons of guts, blood, swearing, etc? |

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Re: Zelda Wii and a 'broader audience'.
We only have to look at Phantom Hourglass to make a fairly good prediction about how the new Zelda might play. After all, Phantom Hourglass was clearly designed with the "wider audience" in mind - as evidenced in the commercials and the press statements ("from the makers of Animal Crossing").
The game was a lot more accessible than any other Zelda (mainly because of the controls), and the puzzles were more like brain teasers than traditional Zelda puzzles (probably to appeal to the Brain Training/Professor Layton crowd). The approach was fairly successful and they made a lot of new fans, which is no doubt why they've decided to replicate it in Spirit Tracks. I imagine that their approach to Wii Zelda will be much the same. |

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Re: Zelda Wii and a 'broader audience'.
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Jsnake makes a good point what qualifies as mature to you? |

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Re: Zelda Wii and a 'broader audience'.
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Mature? I want things to happen to the game world that would cause real grief among NPCs. Being enveloped in a dark world and turned into ghosts isn't all that bad. On the other hand, Kafei from MM was turned into a child as he was about to marry Anju - all part of a possesed Skull Kid's sadistic plan.
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Re: Zelda Wii and a 'broader audience'.
You don't call ralis losing his mom, the gorons losing their patriarch, and the ordonians losing their children bad thing that happen to the NPC's. What about Midna being stripped of her true form and llia losing her memory? the city in the sky is just your opinion. i thought every one of the mirror shard dungeons was a nice change of pace from the sterotypical elemental themes.
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Re: Zelda Wii and a 'broader audience'.
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WW looked like a cartoon but had a pretty serious storyline.
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Re: Zelda Wii and a 'broader audience'.
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Miyamoto has stated that Mario Galaxy 2 is being aimed at more experienced gamers since he's expecting most new gamers to be better at playing video games now, and of course if you played Mario Galaxy 1 then now you're familiar with the mechanics and should be ready for a greater challenge. Spirit Tracks might do something similar to that since it is following up on Phantom Hourglass' success with both old and new audiences, but hey I could be wrong. Might still be pretty similar to PH, which would be no problem to me since I loved PH. Hell, I love all Zelda games! (minus CD-i of course, those games are only good for parody because of how bad they are.) |

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Re: Zelda Wii and a 'broader audience'.
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Bottom of the Well and Shadow Temple are still some of the darker temples in the whole series, in my opinion. They have some pretty dark histories behind them, and these temples made me surprised they got away with an E rating judging by all the blood you see next to these structures that resemble torture devices. |

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Re: Zelda Wii and a 'broader audience'.
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I can totally imagine that one giving nightmares to the younger fans ![]()
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Re: Zelda Wii and a 'broader audience'.
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Re: Zelda Wii and a 'broader audience'.
Why are the boss's lairs called dungeons anyway? Most MMO's use that word too. Do they like, not know what a dungeon is? I prefer temple, if it is one, or if it's not, then 'lair'.
My favorite boss lair from any zelda game is probably Arbiter's grounds from TP, or TP's temple of Time. My least favorite is probably the Eastern Temple from ALttP. It had no originality.
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Re: Zelda Wii and a 'broader audience'.
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Btw, does anyone know if Zelda start the whole deal with "Temples/Dungeon/instances" inside an open world? Or were there other games before it with the same formula?
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Re: Zelda Wii and a 'broader audience'.
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I'm pretty sure there were games before Zelda that used a similar concept.
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Re: Zelda Wii and a 'broader audience'.
Meh, I say dungeon or level... I would only say Temple if the level is actually a temple, because I can't stand it when people call places like Snowpeak Mansion a temple... -.-
In terms of darkness in the next Zelda, storywise...I think the next story should be about as dark as a Disney movie. Now before you yell at me, saying that's kiddy, don't. Disney story's like Lion King, completely fit for a child audience, but still capable of making a grown adult cry. xD I don't want to see anyone die in the next Zelda, unless they have a good importance, character development and back story. That's a broad audience right there, like the movie "Up" (I didn't like it that much but) it dealt with sad lessons about life, even though the kiddies wouldn't really get it. Broad is sometimes pretty good. I definitely don't want the next Zelda to be dark 24/7...I want balance. I wanna have mah super happy time and a oh noez, my life sucks time. Sometimes, especially in MM I feel trapped in dispair, because no matter what I'm still going to die in 74 hours. >_<
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Re: Zelda Wii and a 'broader audience'.
It really annoys me when people call the mansion a temple or dungeon. To me, it's just a mansion.
By the way, did any of you guys ever play the million minigames in TP? I played 'em each a few times, but I got bored of them.
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