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Re: Zelda Wii and a 'broader audience'.
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![]() How would you explain Super Mario Galaxy, which is a hardcore title that appeals to the broader audience with simpler controls? Did it end up like a cheap shovelware game? No, it ended up being one of the most successful titles on the system and it is a darn good game too! Absolutely.
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Re: Zelda Wii and a 'broader audience'.
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OoT's Dodongo's were far more intimidating. I was very disappointed by the lack of imagination with the monsters in TP. None of them looked that good. I'm an artist myself (though I'm still a student and won't be going for a career in design/concept art/artist etc for a few more years and I can literally create better designs than the ones in TP and that's not bragging. I actually used to be a bragger in my young teen years but athletics as well as my athletics coach have taught me modesty. This overall sounds like a brag but its not, its the honest truth. I might even make some time during this week to draw my own Dodongo and upload it here =) I can't use Photoshop though. Quote:
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Re: Zelda Wii and a 'broader audience'.
More action would be nice. Hordes of enemies would be cool, and it wouldn't have to take away from puzzles or length.
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Re: Zelda Wii and a 'broader audience'.
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EDIT: I would actually like combat to become so challenging and well-developed that each enemy you engage in is a new challenge. There is no "getting used to" enemies and learning how to beat them. Defeating enemies should not be a 10 minute thing but it should not be a simple few slashes either. For example Link might get locked into a room with a awesome Darknut but at the same time there might be a Wizrobe appearing and disappearing around the room while your fighting him. The Darknut should be so smart that there is no "technique" to defeating him. Beating him will require skills acquired when using motion sensor abilities, parrying, locking weapons and more importantly, spacing and attacking when you see openings. These openings will be hard to get to though. There are also other things on my mind about it but I can't say them for some reason.
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Re: Zelda Wii and a 'broader audience'.
Well to defeat the enemies it should be like how I described but very accessible. And as the game progresses, it gets more and more difficult so the player learns as they go.
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Re: Zelda Wii and a 'broader audience'.
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Please, please take that back, before I lose my temper.
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Re: Zelda Wii and a 'broader audience'.
It would become even easier than it already is (TP's a joke, as difficulty goes), and the game will loack depth. The dungeons would be empty, and the graphics will continue to go downhill.
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Re: Zelda Wii and a 'broader audience'.
Miyamoto just wants more accessible controls. And adding the motion plus, I admit, though seemingly "casual" has extremely high potential for all players.
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Re: Zelda Wii and a 'broader audience'.
Yeah I don't think you know anything about game design. A game doesn't need to be easier to appeal to a wider audience. Also a lack of depth would be the opposite of appealing to a wider audience.
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Re: Zelda Wii and a 'broader audience'.
Of course. TP was aimed at the casual audience, and look how it turned out.
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Re: Zelda Wii and a 'broader audience'.
So the cartoonish art style and lack of difficulty was a result of it being aimed at hardcore fans?
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