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  #81 (permalink)   [ ]
Old 07-04-2009, 11:25 AM
AndyZX AndyZX is a male United_States AndyZX is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by Double A View Post

... and it would have been the darkest Zelda.
Not hating on the game but I disagree. Nothing could have made WW dark with those graphics. It was just too silly to look at.
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  #82 (permalink)   [ ]
Old 07-04-2009, 11:33 AM
Senap Sweden Senap is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by rageagainst View Post
by broader audience, I think he's going to dumb the puzzles down and make it more combat oriented. Maybe make it a 20hrs play through like most other action games.
No, that's not it. Did you even read the thread before posting?

How would you explain Super Mario Galaxy, which is a hardcore title that appeals to the broader audience with simpler controls? Did it end up like a cheap shovelware game? No, it ended up being one of the most successful titles on the system and it is a darn good game too!

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Originally Posted by rageagainst View Post
But like all nintendo games, it will sell like hotcakes, whether it sucks or not.
Absolutely.
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  #83 (permalink)   [ ]
Old 07-04-2009, 11:46 AM
Darth Alec Darth Alec is offline
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Re: Zelda Wii and a 'broader audience'.

Wii Music sold poorly.
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  #84 (permalink)   [ ]
Old 07-04-2009, 11:56 AM
Ganon the King Australia Ganon the King is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by IkanaGeneral197 View Post
Take for example:


vs

Please tell me you don't think the bottom one is more intimidating...

And Zelda in a black robe does not equal dark. Ever been in Shadow Temple in OoT? That's dark, so is most of MM.

OoT's Dodongo's were far more intimidating. I was very disappointed by the lack of imagination with the monsters in TP. None of them looked that good. I'm an artist myself (though I'm still a student and won't be going for a career in design/concept art/artist etc for a few more years and I can literally create better designs than the ones in TP and that's not bragging. I actually used to be a bragger in my young teen years but athletics as well as my athletics coach have taught me modesty. This overall sounds like a brag but its not, its the honest truth. I might even make some time during this week to draw my own Dodongo and upload it here =) I can't use Photoshop though.


Quote:
Originally Posted by rageagainst View Post
by broader audience, I think he's going to dumb the puzzles down and make it more combat oriented. Maybe make it a 20hrs play through like most other action games.

I can really see Zelda going action game with the new controls, with light puzzles, like the resident evil series! I mean if it has a long play through of 40+ hrs I will actually love the game, a breathe of fresh air for the really stagnant LoZ series, but if they make it into "gears of hyrule" which is done in like 5-20 hrs (20 hrs if your retarded), then this game will be epic fail.

But like all nintendo games, it will sell like hotcakes, whether it sucks or not.
I seriously hope they make it more action-orientated... but keeping the puzzles exactly the same as they were in TP, if not, better.
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  #85 (permalink)   [ ]
Old 07-04-2009, 12:20 PM
Ikana General Ikana General is a male United States Ikana General is offline
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Re: Zelda Wii and a 'broader audience'.

More action would be nice. Hordes of enemies would be cool, and it wouldn't have to take away from puzzles or length.
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  #86 (permalink)   [ ]
Old 07-04-2009, 12:31 PM
Ganon the King Australia Ganon the King is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by IkanaGeneral197 View Post
More action would be nice. Hordes of enemies would be cool, and it wouldn't have to take away from puzzles or length.
Yes and I really can't see why people seem to think puzzles have to be sacrificed in order to have better action...

EDIT: I would actually like combat to become so challenging and well-developed that each enemy you engage in is a new challenge. There is no "getting used to" enemies and learning how to beat them. Defeating enemies should not be a 10 minute thing but it should not be a simple few slashes either. For example Link might get locked into a room with a awesome Darknut but at the same time there might be a Wizrobe appearing and disappearing around the room while your fighting him. The Darknut should be so smart that there is no "technique" to defeating him. Beating him will require skills acquired when using motion sensor abilities, parrying, locking weapons and more importantly, spacing and attacking when you see openings. These openings will be hard to get to though. There are also other things on my mind about it but I can't say them for some reason.
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Last Edited by Ganon the King; 07-04-2009 at 12:37 PM. Reason: Reply With Quote
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  #87 (permalink)   [ ]
Old 07-04-2009, 12:45 PM
Oni Dark Link Oni Dark Link is a male United States Oni Dark Link is offline
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Re: Zelda Wii and a 'broader audience'.

The AI does need work. But i'm not sure if Nintendo will make it that hard to defeat an enemy. Granted the enemies in TP weren't hard but i wouldn't say they're easy, just not hard enough.
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  #88 (permalink)   [ ]
Old 07-04-2009, 01:27 PM
Ganon the King Australia Ganon the King is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by Oni Dark Link View Post
The AI does need work. But i'm not sure if Nintendo will make it that hard to defeat an enemy. Granted the enemies in TP weren't hard but i wouldn't say they're easy, just not hard enough.
Well to defeat the enemies it should be like how I described but very accessible. And as the game progresses, it gets more and more difficult so the player learns as they go.
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  #89 (permalink)   [ ]
Old 07-07-2009, 08:29 AM
Valhelm Valhelm is a male United States Valhelm is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by AndyZX View Post
Not hating on the game but I disagree. Nothing could have made WW dark with those graphics. It was just too silly to look at.


Please, please take that back, before I lose my temper.
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  #90 (permalink)   [ ]
Old 07-07-2009, 11:30 AM
Viter Denmark Viter is offline
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Re: Zelda Wii and a 'broader audience'.

the girl on the poster is the master sword thingy?
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  #91 (permalink)   [ ]
Old 07-07-2009, 12:04 PM
JSnake JSnake is a male JSnake is offline
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Re: Zelda Wii and a 'broader audience'.

So what's wrong with the game appealing to a broader audience? Wouldn't that make the game better?
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  #92 (permalink)   [ ]
Old 07-07-2009, 01:12 PM
xJonahx xJonahx is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by JSnake View Post
So what's wrong with the game appealing to a broader audience? Wouldn't that make the game better?
Yes, and in fact, if it wouldn't be made for a broader audience, then it would most likely be made only for casuals.
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  #93 (permalink)   [ ]
Old 07-07-2009, 03:25 PM
Ikana General Ikana General is a male United States Ikana General is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by JSnake View Post
So what's wrong with the game appealing to a broader audience? Wouldn't that make the game better?
It would become even easier than it already is (TP's a joke, as difficulty goes), and the game will loack depth. The dungeons would be empty, and the graphics will continue to go downhill.
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  #94 (permalink)   [ ]
Old 07-07-2009, 03:29 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Zelda Wii and a 'broader audience'.

Miyamoto just wants more accessible controls. And adding the motion plus, I admit, though seemingly "casual" has extremely high potential for all players.
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  #95 (permalink)   [ ]
Old 07-07-2009, 03:32 PM
JSnake JSnake is a male JSnake is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by IkanaGeneral197 View Post
It would become even easier than it already is (TP's a joke, as difficulty goes), and the game will loack depth. The dungeons would be empty, and the graphics will continue to go downhill.
Yeah I don't think you know anything about game design. A game doesn't need to be easier to appeal to a wider audience. Also a lack of depth would be the opposite of appealing to a wider audience.
Last Edited by JSnake; 07-07-2009 at 03:34 PM. Reason: Reply With Quote
  #96 (permalink)   [ ]
Old 07-07-2009, 03:55 PM
Ikana General Ikana General is a male United States Ikana General is offline
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Re: Zelda Wii and a 'broader audience'.

Quote:
Originally Posted by JSnake View Post
Yeah I don't think you know anything about game design. A game doesn't need to be easier to appeal to a wider audience. Also a lack of depth would be the opposite of appealing to a wider audience.
Of course. TP was aimed at the casual audience, and look how it turned out.
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  #97 (permalink)   [ ]
Old 07-07-2009, 04:06 PM
JSnake JSnake is a male JSnake is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by IkanaGeneral197 View Post
Of course. TP was aimed at the casual audience, and look how it turned out.
What? No it wasn't. And it turned out to be the second best Zelda behind MM.
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  #98 (permalink)   [ ]
Old 07-07-2009, 05:11 PM
xJonahx xJonahx is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by IkanaGeneral197 View Post
Of course. TP was aimed at the casual audience, and look how it turned out.
No it wasn't.
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  #99 (permalink)   [ ]
Old 07-07-2009, 06:12 PM
Ikana General Ikana General is a male United States Ikana General is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by xJonahx View Post
No it wasn't.
So the cartoonish art style and lack of difficulty was a result of it being aimed at hardcore fans?
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  #100 (permalink)   [ ]
Old 07-07-2009, 06:44 PM
JSnake JSnake is a male JSnake is offline
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Re: Zelda Wii and a 'broader audience'.

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Originally Posted by IkanaGeneral197 View Post
So the cartoonish art style
the what

Also lack of difficulty doesn't make a game casual. Similarly, if a game is really hard, that doesn't make it hardcore.
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