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Re: Zelda Wii and a 'broader audience'.
How was TP Ganondorf more evil than TWW Ganondorf?
And besides, antagonists with personality just have that charm that antagonists without personality don't have. Even you were campaigning for a Link with personality in the VA thread (that was you, right?)
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that the tomato in front of you is a fruit, wisdom is remembering to not put it in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present |

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Re: Zelda Wii and a 'broader audience'.
Take for example:
vs Please tell me you don't think the bottom one is more intimidating... And Zelda in a black robe does not equal dark. Ever been in Shadow Temple in OoT? That's dark, so is most of MM.
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Re: Zelda Wii and a 'broader audience'.
Ikana. That's a drawing. if you showed my the actual creature, I wouldn't be able to see if it was intimidating or not, because of the terrible graphics. Also, unless my memory fails me, then the first picture is about two feet long, while the second is Link's size. And, in TP Ganondorf was far more evil. In TWW, he was a melancholy formeer tyrant. He only wanted to kill you as you were trying to make him not raise hyrule. That's just like you hating a contracter that won't fix your house, for no reason.
In TP, I agree that he should have had emotions. But, they had Zant for that. Zant played a much larger part in the story than Ganondorf did. Ganondorf was just a maddened, driving force. The beast form was an allegory of how he thought. Also, by the way, in OoT was there a suicide? TP is by far a darker game than OoT.
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Re: Zelda Wii and a 'broader audience'.
The protagonist has to have a personality! But the Antagonist doesn't need one, he works better as a heartless monster and having emotions would reck that!
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Re: Zelda Wii and a 'broader audience'.
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![]() Insane people are not evil. True evil is knowing that you would hurt others and you do it regardless. Antagonists always have personality for exactly this reason, because they must have some sort of reason for their bad acts. Which kind of villain you prefer is obviously your opinion, but an insane villain is not evil. |

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Re: Zelda Wii and a 'broader audience'.
Quote:
When in TP was a suicide?
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Re: Zelda Wii and a 'broader audience'.
I didn't post the screenshot of the OoT Dodongo, becasue people would take one look at the graphics, and say TP's is more mature, because appearantly, some think graphics = darkness, which is not true.
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Re: Zelda Wii and a 'broader audience'.
TP had some really good over all puzzles like when you should drop the hot death mountain lava rock into the Zora's Domain pond. I had the most troubles with the part with the reek fish, because I didn't understand at all what do to next.
The smaller puzzles inside dungeons where a bit too easy. One could see the solution of the ice block puzzle before moving any blocks, so I'm glad they had a secret cave with a little more challenging ones. Regarding enemies, I like the OoT Master Quest solution. Either have places with lots of them or none at all. It's extremely irritating when you are running around in a dungeon trying to solve some puzzles, and then there are always those single enemies that disturbs your work. One example is the two spiky spiky metal balls at the bottom of the main room in OoT Water Temple, and the two jumping pond skaters in the same room, which you know will jump down from the upper floor and scare the hell out of you when you turn around and they are right behind you. So less annoying enemies when you have to focus on puzzles, but more enemies and mini-bosses where you really have to use cool sword techniques and evading.
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Re: Zelda Wii and a 'broader audience'.
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Re: Zelda Wii and a 'broader audience'.
Beaten it? I beat it 100%. Where the hell is there a suicide?
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Re: Zelda Wii and a 'broader audience'.
Quote:
![]() And giving Ganondorf more emotion would allow him to have a deeper backstory. A deeper backstory provides a reason for his evil, rather than the emotionless "I just did it coz I'm evil lol". ... and it would have been the darkest Zelda.
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Re: Zelda Wii and a 'broader audience'.
You know, the whole end part, where you kill Ganondorf, and Zant breaks his own neck, you know, that little scene.
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Re: Zelda Wii and a 'broader audience'.
You don't break your neck by moving your head to the side.
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Re: Zelda Wii and a 'broader audience'.
by broader audience, I think he's going to dumb the puzzles down and make it more combat oriented. Maybe make it a 20hrs play through like most other action games.
I can really see Zelda going action game with the new controls, with light puzzles, like the resident evil series! I mean if it has a long play through of 40+ hrs I will actually love the game, a breathe of fresh air for the really stagnant LoZ series, but if they make it into "gears of hyrule" which is done in like 5-20 hrs (20 hrs if your retarded), then this game will be epic fail. But like all nintendo games, it will sell like hotcakes, whether it sucks or not. |

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Re: Zelda Wii and a 'broader audience'.
Quote:
Too much stupidity in one post. |

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