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Re: Zelda Wii and a 'broader audience'.
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Re: Zelda Wii and a 'broader audience'.
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Frustratingly difficult =/= fun Super Mario Galaxy = A casual game (There are no typos here)
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that the tomato in front of you is a fruit, wisdom is remembering to not put it in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present |

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Re: Zelda Wii and a 'broader audience'.
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![]() and besides difficulty, how have any recent games let you down ![]() |

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Re: Zelda Wii and a 'broader audience'.
For one thing, they lack substance. TP just felt empty, as if half the game is missing. Aside from that, the family-friendly approach is bull****. No more compelling dungeons or intimidating enemies, I guess...
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Re: Zelda Wii and a 'broader audience'.
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But the enemies and especially the bosses are far too easy. Hardly a challenge at all, I had that complaint the first time I played through the game and it still annoys me. Hopefully that problem will be remedied with the next installment or we'll at least be given a difficulty setting. |

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Re: Zelda Wii and a 'broader audience'.
TP was my favorite game. Why do you hate it so much, IkanaGeneral?
It was also the hardest, in my opinon. It took me two days to do the ice puzzle, I could never finish the Great Fairy's Dungeon, and I needed a walkthrough for the the giant statue part, where you enter the Temple of Time. Also, I loved the fact that it wasn't just dungeon, dungeon, dungeon, cutscene, dungeon, dungeon, dungeon, dungeon, Ganon, like in OoT. There were minigames and sidequests between levels. There were Sniper missions. Phreaking sniper parts!
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Re: Zelda Wii and a 'broader audience'.
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![]() But it is number three ![]() That's right their were a lot of puzzles that were tricky ![]() And if there are suddenly two player characters in the next game then i hope they take the FSA approach and have swarms of enemies ![]() |

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Re: Zelda Wii and a 'broader audience'.
I thought TP did extremely well with puzzles. But enemy difficulty is way watered down. If Nintendo think that making their Zelda games easier is going to do something for them, then they should think again. Regardless how good they make this game, it probably wont sell more than 6 million copies. Also, they have done so well in sales, selling so many consoles and have such a strong casual game lineup they don't need to make this game accessible by making it easier. I'm sure there are ways of making the game more accessible without making it easier, as in more innovative content and gameplay etc.
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Zelda Wii and a 'broader audience'.
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![]() But having more enemies on screen would solve this problem. I actually faced five darknuts in TP and used two fairies ![]() Although i can't figure out how to get back to that place ![]() |

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Re: Zelda Wii and a 'broader audience'.
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But mostly what I miss is the charm that the older games have, which TP lacks. By making it more "accesible", they've removed that subtle darkness that made Zelda great, especially MM. Even TWW is darker. Everything in TP is just rainbows and butterflies.
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Re: Zelda Wii and a 'broader audience'.
I don't think they are making it easier on purpose. It's more like they have kept the enemy difficulty that Zelda has always had but have improved Link's moves or the arsenal so much that the enemy difficulty has been lagging behind. 3D space, as was mentioned above, has something to do with it as well.
But of course, some things are questionable; like spawning hearts in every single bush, lots of bottles (6 bottles! seriously?!), lots of fairies, cheap potions (free potions in TP) and potions that give you infinite strength for some time. They need to balance this out by either making enemies harder, having more enemies OR removing a lot of the powerups. Puzzle difficulty is OK IMHO, it's harder to make better puzzles without making them overly cryptic á la Da Vinci Code. As for the whole broader audience thing.. YES. Of course they are trying to make the game as accessible as possible, they always do! Does this mean that we'll get a watered down experience? Absolutely not. Every Zelda to date has been easy to pick up and play and there's nothing complicated about it (apart from the puzzles ). The controls are so easy and intuitive that any idiot can play it. Like the AVGN said: What's the most important aspect of any game? Well, to be able to ******* play it!.
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Re: Zelda Wii and a 'broader audience'.
I think the next Zelda should start of really really easy. It would be extremely welcoming to any new player...but then the game gets progressively harder...harder. Just to the point of extremely hardcore hard! But it wouldn't matter that it was really hard at the end because every player would grow and experience the rising difficulty as it happens. That's how it was for me in ALttP. The game got ridiculous towards the end, but I had grown to get used to it.
I hate to admit this but I died 14 times in the beginning of Twilight Princess and never died again after the 3rd level. You have to realize though, my game overs were from the burning bridge above Lake Hylia. xD And I simply had no idea that it was possible to jump off the bridge. That said, I would perfer my games to grow harder as I get better. TP starts off hard and becomes extremely easy. I expect the next Zelda to be much harder than TP/TWW. But I also expect them to incorporate the "Demo Play" thing into the game, so that people who need help will recieve it.
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Re: Zelda Wii and a 'broader audience'.
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: Zelda Wii and a 'broader audience'.
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![]() That's darker than this? ![]() TP was by far the most hardcore Zelda. It was just as dark as TWW and much, much darker than OoT. The only one equal to its darkness is MM.
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Re: Zelda Wii and a 'broader audience'.
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TWW had a far more indepth story than TP. Heck, Ganondorf had emotion in that game.
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that the tomato in front of you is a fruit, wisdom is remembering to not put it in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present |

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Re: Zelda Wii and a 'broader audience'.
Why was Ganondorf far more evil in TWW than in TP or OoT?
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._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that the tomato in front of you is a fruit, wisdom is remembering to not put it in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present |

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