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Hyrule Field - Unlocked Potential?
Now, I recognize the role of Hyrule Field in past Zelda Games, it is the massive expanse, the main theatre of transportation throughout the realms of Hyrule... Its area ranges from impressive to huge!
But what I don't understand, why hasn't the Kingdom tried to harvest the resources of Hyrule Fields? The field seems overrun by monsters, you cant really find a soldier anywhere and you were lucky to come across the Running Man . It strikes me as odd that this important place is so void despite its importance to the Kingdom. Yet, there hasn't even been an effort by the kingdom to claim Hyrule Field, so even by the time of TP it is a haven for beasts. With such a large place, who knows what resources and secrets it hides. Its great expance is large enough to accomadate growing settlements should they be properly defended. But rather, Hyrule continues to suffer, possibly economical, militarily, and otherwise from the Kingdom's failure to actually seize this area. This is not just a thread saying that Hyrule Fields are empty, that it needs to be more active, but also what should become of this major area. Should Hyrule Field be settled? Should it be more active, should you see guards and patrols? Trade Caravens? Would it hurt game play if there were less monsters in Hyrule Field? I for one rarely stop to actually get into a prolonged fight and I feel that the game would also be better if there was more to fo in this massive expanse. At that, if a game is a TP sequel, should they maintain Ordon Ranch or bring back Lon Lon, or have both present for competition? Thoughts?
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Re: Hyrule Field - Unlocked Potential?
I also wish that Hyrule Field was a bit more realistic and lively. I usually like to travel in peace through the fields and enjoy the scenery until I come up to the next dungeon. Hyrule Field should be more about exploring than fighting. I would really love to have another horse ranch as well.
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Re: Hyrule Field - Unlocked Potential?
No, because Nintendo don't know how to expand on their overworlds.
All they knows is systematic things like a forest, a mountain, a small village and a large town/castle that surround one giant "field." They tried making it seem more realistic by dividing the world up into provinces in TP and making seperate fields, but you'd think there would be farms and other settlements around wouldn't you? And just like their overworld, plot advancing is also systematic - getting 3 stones, then get 6 medallions etc.
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Re: Hyrule Field - Unlocked Potential?
I always wondered why nobody was ever in Hyrule Field, and in TP I could never peacefully stride around on my epona without getting chased by King Bulbin's Soldiers. I think that they should have more colonization in Hyrule Field.
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Re: Hyrule Field - Unlocked Potential?
Colonization could open up many new games and sidequests, and not just that but just interesting things too...
I mean, as I said in my first post, Hyrule Field seems as though its quite capable of supporting new settlements (also, I always considered some grotos to hint at groundwater even further down, so it would be logical that some settlements would be centered around the grottos, transformed into wells, if they can be found though) and who knows what new settlements could offer and unique settings be offered. Perhaps Zelda has been somewhat systematic but that can change and I think Hyrule Field is one of those things that could flourish from a change.
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Re: Hyrule Field - Unlocked Potential?
That would be cool if instead of having random enemies just chasing around (like those anoying bird things in TP) they would just get rid of all the enemies completely and have some small establishments with people in it that can give you side quests and stuff.
For me, the best open world so far is the Great Sea in TWW. It is probably the hugest and there are so many islands to visit and so many things to do in it. There also wasn't a bunch of enemies coming after you constantly. Sometimes you run into a pack of sharks, but once you kill them all, you usually won't see any other enemies for a while unless you go to certain places.
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Re: Hyrule Field - Unlocked Potential?
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Re: Hyrule Field - Unlocked Potential?
I think maybe they should learn from Hyrule's map in A Link to the Past or Link's Awakening instead of just doing what OoT did...which basically had a big empty field that brought you to many different locations. In ALttP and LA every piece of the overworld had something in it. Marshland, Prairies, beaches, swamps and everywhere you went you could find a house or two. I still want a Zelda game that has a seamless overworld that allows you to go anywhere without a "load screen" kinda like TWW but without the drawn-out empty sailing.
I still dream about a huge farm field that has big corn stalks or tall grass with a little path through it. Then going off the beaten path I'd just hacking down all the vegetation. That's how much I love cutting grass in Zelda. xD And I agree with what others said. Hyrule's Market is suppose to be the center of trade. In Twilight Princess if you bother to talk to the people (Which most don't) they tell you that most come from all over the world as tourists and merchants. But during TP's time even the guards were too afraid to go out in the field...(Seriously if you don't have a horse or weapon on Eldin's Field you will be gored...to death. @_@ I know...) And dispite all the monster issues, the Zoras have no problem getting to Lake Hylia and Death Mountain...that's like across the entire map! =\
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Re: Hyrule Field - Unlocked Potential?
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However, in relations to farms and such I have wondered about the development in agriculture of Hyrule... Who knows how fast plants grow, the grass seems to sprout back up pretty quick so if crops grew at such a rate then that could explain the lack of expansive farms... Hyrule's (seemingly) small population could easily be maintained by a bunch of quick growing bakyard gardens if it does grow that fast. Though, should the population explode, who knows. As for Monsters in Hyrule field; while jumps in monsters could be responsible to Ganon's magic, at the same time its reasonable to believe the world isnt perfect when Ganons not causing trouble. I always though that perhaps Hyrulean royalty was somewhat inept in this aspect, never really investing in Hyrule Field. Course this is just for the development of my story... But anyways, I just feel that Hyrule Field is such a rich province that has yet to really been exploited, both in Hyrule and in gameplay terms. (Also, in terms of Zora's tranversing... Zora's are supposed to be quite capable warriors, and further they can likely go through much of the trip via river allowing them to surpass most enemies, personally, I'd also like to see trade barges on Hylia River, the Zelda world seems so rich but merchantilism in terms of transport and supply seems so... absent.)
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Re: Hyrule Field - Unlocked Potential?
Lol, that right there were pumpkin farms in Ordon. I remember taking a pumpkin throwing it across the farm...and then another pumpkin appears right where the last stood. "YO! Don't waste food!" ...Sowwy. *takes blue rupee* >_>
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Re: Hyrule Field - Unlocked Potential?
My biggest complaint with Hyrule Field is that if you look to past games, it's always kinda been the place you start in and then travel through to get everywhere. Wind Waker was basically the same thing, only with water and a boat instead of grass and a horse. TP almost redid it, but they just made multiple fields and linked them together.
Now, what I think they should is is make an overworld that's one giant "field", only it's not just forest and grass land. I think it should be mountainous terrain, an ocean, a normal field, a forest, and maybe a desert that to be able to get one to the other, you must say travel through the desert, over the mountain, and finally to the fields. Of course, add you various underground caves, rivers, and other geographical features as needed. (As a side note, you could decied to travel around the mountains by sailing on the ocean, but of course different factors come into play in both scenarios.
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Re: Hyrule Field - Unlocked Potential?
Layke, you nailed it. That's exactly what I want.
On top of that, I think Nintendo should create an underground maze (dungeon?) that is gradually unlocked as you go along that is located under the field. As someone mentioned, this maze should connect to the various wells around the world. As for the field itself, I also think they should go back to the 2D Zeldas and take notes because those games have very nice overworlds and the areas are divided in more interesting ways than in the 3D Zeldas. Perhaps they should try to make a "streaming engine" á la Wind Waker and Grand Theft Auto that loads the areas on the fly instead of dividing the world into "rooms" like it has been in traditional 3D Zelda. Since you aren't going from area to area in 300 km/h as in GTA, I don't think there would be any big problems with pop-up objects.
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