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Originally Posted by Crab Helmet
Oh, I don't know, Metroid Prime, especially Corruption, often has "overworld" like places. The exterior of Bryyo, for example, is by and large empty of enemies, and serves as a kind of anti-thesis to a hub - it's more a ring, from which there are multiple entrances to the "dungeon".
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It's still a far cry away. While multiple entrances is certainly an interesting possibility for a dungeon, but dungeons aren't supposed to be open for the general public in Zelda games. A temple could be open, but you shouldn't be able to just walk into a deathtrap like the Zelda dungeons (ignoring sites once in use but now occupied by monsters), there should be some form of separation between a dungeon and the regular overworld.
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Besides, why can't we have a city in a forest, or in the mountains, or even a more dangerous Hyrule Field?
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There is nothing against a city in the, just take Kokiri forest, or the Gorons for a city in the mountains. And Hyrule field's danger level is determined by how difficult they want to make the game, for story purposes it's already dangerous enough.
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Yes - just like ALttP, LA, OoT, MM, WW, OoX, TP and PH ignore LoZ and AoL. Heck, they even ignore each other's existence pretty well. What would be the difference?
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They all share a common mythology that has grown with each subsequent game. Sure none of them are designed as direct sequals, and act as independant stories, but they are all connected.
LoZ and
AoL suffer from being pre-anyone-cares-about-epic-storylines-ism, making prequal referances nearly impossible, and sequal referances almost as hard.
And what makes people think a reboot would make sense out of the series? Unless Zelda game development undergoes a massive change and Miyamoto dissapears from the picture, the stories will never be as strongly connected as some want them to be.