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Re: Zelda: Reboot
If Link's character is hollow it's because the player needs somewhere to fit, besides you can't say that any of the modern Zelda games, with all their crazy NPC's, are lacking in personality.
I don't think we need a game that follows in Majora's footsteps, we need one that follows in The Wind Waker's and is able to combine that with the level of content found in Twilight Princess. Aborting the series mythology seems like a completely pointless move to me since the connection between the games, as I mentioned before, is already loose at best. |

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Re: Zelda: Reboot
Throwing away all the past Zelda games would not make the next one good. You can still make sense of the storyline by making the next game explain it, rather than ignoring it completely as if it never happened like you are proposing.
you don't solve problems by pretending they don't exist because they are still there. |

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Re: Zelda: Reboot
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Its like building a house with structural problems and then going someplace else to start a new house instead of trying to fix said problems. The old house is still there and its problems still exist even if they don't affect the new house. |

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Re: Zelda: Reboot
But it completely ignores the old games which are still there, it practically abandoning the series.
Just because the new ones make no mention of the old ones, doesn't mean they no longer exist in the real world. |

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Re: Zelda: Reboot
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By making the series prior to the reboot uncanon, it's as if they were just making a new series. In fact, I'm wondering why they don't just make a new series to shut people like you up. Zelda needs dramatic change, but that can be done without a reboot.
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Re: Zelda: Reboot
Alright, just going with the topic at hand, I don't quite feel a reboot is necessary, but I wouldn't mind it at all. I'm rather indifferent to the matter, really.
But I do agree that the series needs change. It's been pretty much the exact same thing for way too long, with only small differences here and there, but it all revolves around the same "Go into dungeon, get dungeon item, use dungeon item to finish dungeon, get artefact, go to overworld to reach next dungeon" until the game is finished, and that's not considering the "Collect three artefacts, ZOMG PLOT TWIST!!!!, collect a different set of artefacts, kill ze boss" formula. THAT is what I want to change more than anything. But "more than anything" is really stretching it, because no matter what changes they bring upon us, they'll all be nulled if the overall quality is lackluster. I won't really care about going through the same pattern over and over if the dungeons are well designed, they make clever use of the items, the action is great etc. etc. But if they manage to balance quality and innovation, that is when I will be ecstatic. |

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Re: Zelda: Reboot
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And incidentally, 14 games isn't really that much to rectify when you look at how some TV series have rebooted often decades of material. |

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Re: Zelda: Reboot
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Metroid Prime is essentially a series of well designed dungeons. There was no seperate overworld. In Zelda, it seems more appropriate to have an actual dungeon filled with deadly traps, rather then an entire overworld filled with them as in MP. Zelda is supposed to live outside the cities, which isn't an issue for Metroid. Quote:
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Re: Zelda: Reboot
Well, what's nice about the Zelda series in general is that they have allowed themselves to essentially "reboot" (not nearly in the way you are implying of course, but you know) themselves with the start of every game.
New story, new world, new Link...I mean, heck. MM and WW didn't even really have Hyrule, TP all of a sudden decided Link was really some sacred beast... MM drastically changed the whole pattern of Zelda games. Basically, they've set themselves up to where they can make almost any pattern and story changes they want, as long as they keep certain key characters (well, not even...) and reference key events, they're good.
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Re: Zelda: Reboot
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I'm not asking to get rid of the dungeons as such, but just get rid of the extremely strict formula we've had going. The dungeons as such can stay, but I don't want to go through the exact same process again and again and again. Maybe have, say, a dungeon where there isn't an item, a HUGE dungeon that forms a massive network that has multiple items, bosses after bosses, whatever: Just something different, as long as it works well. |

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Re: Zelda: Reboot
Yes - just like ALttP, LA, OoT, MM, WW, OoX, TP and PH ignore LoZ and AoL. Heck, they even ignore each other's existence pretty well. What would be the difference?
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Re: Zelda: Reboot
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Still, its no reason to not reference them at all any more by rebooting the series. |

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Re: Zelda: Reboot
Didn't Prince of Persia reboot...and every fan hated it? Not saying it'd be the case for Zelda...I don't think Zelda needs to screw itself over with a reboot, it just needs some big new ideas...and ditch the game progression formula
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Re: Zelda: Reboot
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However PoP is different really. The first few didn't really have much of a story, the Sands of Time trilogy was only a trilogy which was meant to end eventually so after the 3rd one it was bound to do something different. All PoP really did that made it stand out was have an open world set up and a different art style. |

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Re: Zelda: Reboot
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Re: Zelda: Reboot
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That is, unless they completely ditch Iga, in which case I would be furious and break down walls in my vicinity. Speaking of LoS, one thing I'd require a reboot to have in order to accept it is....wait......... I was going to say the general atmosphere of the series, but then I realised that Zelda doesn't really have such a unique, special atmosphere, it's just...your typical fantasy. Hell, I'd actually like it if it broke away from its kind of fairytale-ish and EPIIIIIC nature and go for a darker feel, even further than TP and MM. So ummm, there really isn't any purpose in this post, I guess. Shame, innit? |

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