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Re: Zelda: Reboot
What are you talking about? The only thing I'm complaining about is that Link is lifeless. When did I say or show I hated anything? What flaws am I exaggerating?
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Re: Zelda: Reboot
I agree with get rid of the "lore" that OOT introduced. I would rather fight Ganon in every game than have to deal with Gorons/Zoras. Also, get rid of musical instruments for a long time, unless it is part of a minigame. Finally, level Hyrule Temple. We've heard enough about the master sword for a lifetime already. If you get rid of those things and come up with new gameplay ideas, you would have a good reboot in my opinion.
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Re: Zelda: Reboot
Let me make my position on this matter solid. I am attempting to write this with a clear mind, as all you reformists are beginning to annoy me.
Firstly, I am not anti-story. Quote:
My point is that, whenever you're fighting a boss, traversing through a dungeon or just plain exploring Hyrule, the deepest storyline with the greatest Voice Acting doesn't do Jack sh** to make the overall experience better, and these moments are easily 80+% of the game, especially a Zelda game. However, when you're fighting a boss, completing a dungeon or just exploring, you pay attention to how the environment/enemies look, you pay attention to the music and what it adds to the atmosphere, and you are playing the game (gameplay). This is why I think that a good combination of gameplay, music and graphics is far more important than VA or a deep storyline. Secondly, Zelda will survive as a gameplay-centric game series. The true merit of Majora's Mask is not that it's story was deeper or different from Ocarina of Time, but that it's gameplay was. Arguably, TP's story was far deeper than Ocarina of Time, but Ocarina of Time simply had more innovative gameplay than TP (pioneer of 3d Zelda, Z-targeting, context-sensitive buttons, etc.). Considering that the N64 sold 20M (?) less than the Wii, and that TP sold less than OoT and got lower ratings, that's pretty good evidence that a game with great gameplay is more likely to end up in a more successful position than a game with slightly/much worse gameplay and a deeper storyline. Again, I am not anti-story, but I just think that Z-Wii would still end up as a great game if it was nothing but pure innovative gameplay, music and graphics, with the bare skeleton of a story (and Stalfos, of course ).After all, the only times that Zelda has been heavily criticized is when its gameplay could be heavily criticized (Zelda II's sidescrolling, WW's sailing and TP... in general ).Thirdly, it's not impossible for Ganondorf to have the greatest story involving Hyrule and Zelda (Legend of Zelda, lol). Where does it actually say that we must throw away Ganon and Zelda for a good Zelda game? What, would the game really be so much better if Ganondorf 's character model was replaced halfway through development by a completely different character model, but retained the same moves? Again, Ganondorf's recent outings (coughTPcough) have been lackluster not just because of the fact that he was too easy (bad gameplay) and had somewhat dull music, but also because his part in the storyline was rushed. I just want Ganondorf to actually do something evil in the next Zelda, something that makes me actually hate or fear him. Finally, I'd just like to say that I'm getting a "fan" vibe from you. You know, the same fans that Yahtzee was talking about in his oh-so-famous quote? Just my three-hundred-and-twenty cents .
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Re: Zelda: Reboot
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Take Final Fantasy VII for example; It was in 3D, but it played exactly like the previous games. It's just that the sprites were replayed with primitive 3D models, and the backgrounds were now pre-rendered. The statement you made is like saying: If Metroid Prime wasn't in 3D or in first-person, it wouldn't stant out. Well, maybe. You just removed two of it's most defining features. Besides, Ocarina of Time is a wonderful game that introduced all kinds of lore, characters, races, songs, and other elements (like the horse) that have become a mainstay for the series.
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Re: Zelda: Reboot
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People keep talking about how the series needs more new ideas LIKE MM. Nintendo see's "Like MM", so they try to do something like it. (Over analyzing? Sure. It's not like we do it at all whenever someone from Nintendo says something about the series at all, right?) They tried to do so with TP with the whole wolf thing, and then it's just brushed off as an MM rip-off. And the same thing with Ganondorf. They added him in because fans kept asking for him to be in the game, because seeing Ganondorf in it would be awesome. So what IS going to be "New" with the gameplay? Slashing your sword with motion controls? Oh, wait. TP already did that on the Wii. Rehash. More interactive characters? MM rehash. A large section of the Zelda fanbase will never be happy. And nothing Nintendo does will every make them happy. Seeing Spirit Tracks, I'm guessing they finally just said "**** this" and did whatever the hell they wanted.
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Re: Zelda: Reboot
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Heck, it might seem completely out of this world, but why not just make a new Zelda game that isn't practically replaying what we've done over ten times before?
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Re: Zelda: Reboot
Sadly, I have had the misfortune of knowing some people who think that it is. Which is why I came here in hopes of finding the less-*****y side of the Zelda fanbase. (Although some posts here look like they were made from watered-down versions of them)
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Re: Zelda: Reboot
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Also, I know that last part might sound contradictory compared to what I've been saying, but that's something that Zelda really did right and then left alone again. The idea of great NPC interaction would be returning, yes, but you really can't complain about it. It's not the same as returning items or story developments. Quote:
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Re: Zelda: Reboot
I have nothing to worry about for the new Wii Zelda. I can already tell it's going to be very different from Twilight Princess.
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Re: Zelda: Reboot
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I agree with the points you brought up in this post, and I'm glad it has come to that. However, an entire REBOOT of the series is a little bit too extreme, in my opinion. It needs quite a few new ideas, but things it needs most are already in past Zelda games. Reviving those old ideas alone would do wonders for the series. No need for a reboot.
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Re: Zelda: Reboot
I think it means giving Link a personality and a really great story to progress through. If voice acting was implemented, it would help a lot. The main problem with Link being so 'hollow' is that he has no script and no lines. If he talked, he would be bursting with personality. This could be voice acting or text.
I agree that the story really does need a reboot, but then again the gameplay could use some alterations too. Like I've said before, I don't want to know how to kill nearly every boss in a game I know nothing about yet.
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Re: Zelda: Reboot
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But if, for some reason, Link HAD to talk, I'd go with text.
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Re: Zelda: Reboot
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No one is asking for Majora's Mask 2.
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Re: Zelda: Reboot
Oh please. I never said anything like that during TP or PH's development. =\
And if they want Link to have a personality without a voice, then give him more more speech options. One of my favorite interactions with a character was in Wind Waker. A girl (Mali?) was trying to steal money, but Link talks her out of it with a whole bunch of different speech options. I remember one time she asked "Doesn't that just tung on your heart strings?" and I could help but pick the choice that said "That's kind of funny!" xD The girl punched me and ran off. They need to use that more often. http://www.youtube.com/watch?v=xh6wf...eature=related Quote:
Maybe Link needs more voice commands. Link: "Come on! Come on!" Medli: "Wa-Waiiiiiiiiiiiiiiiiiit!"
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Re: Zelda: Reboot
Yeah, and not those ****ty Yes / No questions which you never actually get a choice with.
Zelda: Do you want to hear about my dream? Yes / No Link: No Zelda: sadface Zelda: Do you want to hear about my dream? Yes / No
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Re: Zelda: Reboot
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There was also the part with Nabooru. I always used to answer her wrong "Why are you here?" "I'm looking for a sage." (Wrong) "I'm here to see the Temple." (WRONG) ...Oh come on. xD "You're not one of Ganon's Minions...are you?" "What if I am?" was always my answer. ![]()
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