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Re: Zelda: Reboot
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I don't know how valid that logic is, "If it was released in 2d at that time, it would not be as critically acclaimed." I guess I'll give you that point, since it wouldn't be. It'd be a dissapointment to reviewers, but if the gameplay was just as strong it'd probably be just as loved by fans. The problem there lies with the inherent differences in gameplay that comes from 2d versus 3d. Your argument becomes sort of unassailable in that sense, since it's completely hypothetical. What made OoT great is what it did for 3D third person gaming. I doubt it would be the same without it. In response to crabby, None of that is actual evidence, you're just repeating aspects that you don't find acceptable. THe Midi thing is a fair point, and I'll give that to you, but everything else you mentioned is common factors of a series. I'm sorry you're tired of the Hookshot, but perhaps it's time for you to move on. I mean, why is the Stalfos acceptable, but not the Hookshot? Or Link? Or Zelda? Or swords? Why not just forget it all, and make it Cooking Mama? None of what you're saying in that regard makes any sense. What character is indepth in Majora's Mask, btw? We see the immediate effect of Link's actions on some choice characters, but the same can be said of many of the games. In response to your "people like you" BS, I'd love to think Nintendo actually gave two ****s about my opinion, that way they'd go back and retcon all their **** til it actually linked together, instead of the inevitably pointless pontificating that I love to do anyway, but it doesn't. I have no affect on LoZ development, so you can't blame me for anything other than having an opinion, in which case, I would suggest not using Forums. |

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Re: Zelda: Reboot
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Re: Zelda: Reboot
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Compared to tLoZ, almost all of aLttP's inventory was new, with a few exceptions. Majora's Mask had strong dialogue and filled in characters. The original tLoZ was not linear. As you can see, none of the things I mentioned are common factors. Quote:
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I honestly wouldn't care if they removed Zelda. Guess which two games (among others) did not feature Zelda? The Sword, like Link and the Stalfos, has been in every single game, but like Link, I wouldn't mind large changes to how it is implemented. Quote:
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Re: Zelda: Reboot
This is entirely pointless, and completely off topic.
You have your opinion and I have mine. I'm sorry I'm less jaded I suppose? Kafei and Anju are a glorified trade sequence. We don't actually KNOW anything about them. We know they are getting married. We know Kafei is a kid now. The Skull Kid is inexplicable. He was friends with giants, now he's not. So he went on a mean streak and now he has an evil mask. Nothing about that is really that indepth or amazing. The Mask Salesmen is the most inexplicable of all, being some sort of Loki/Puck trickster type figure with strange powers. Clocktown also featured a TON of reused characters from OoT. Using your logic, wouldn't your opinion be just as important as mine? To Nintendo, I mean? Is my "Group" really that much larger than yours? I also don't think TP is lackluster. I think it's pretty good. also to the other poster, I think it's just as easily said about Majora's Mask. It'd probably be more ignored than it is if it wasn't in 3D, since it again brings up the issue of 3d gameplay versus 3D. ANd the same could be said about OoT, since MM reuses basically every OoT NPC again, without changing a whole lot. Begging lady/man is still a begging lady/man, just works at a bank now. |

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Re: Zelda: Reboot
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Re: Zelda: Reboot
I dunno, The Carpenter are still carpenters, the Dancing Couple are, you know, still dancing. And a couple.
Bored Store Clerk at the Treasure Chest game is still a bored Store Clerk, but now with a brand new weird attraction to Zora's. Ingo is still a jerk. Malon still works at a farm. I'll give you the new models have new personalities, but I fail to see the huge game defining difference you are referring to. And I don't really think that's true. If one argues that Ocarina of Time wouldn't have been as popular in 3D, it only follows that the same is true of Majora's Mask, which copies directly from OoT's engine. And OoT's engine is completely dependant on being 3D. I really don't think as many people would be attracted to MM if it was just LttP, nor as touched by the story elements if they were all represented with limited emotional sprites. the SNES did have it's limits, and LttP wasn't the most expressive of games. |

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Re: Zelda: Reboot
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When you can remember almost every single NPC from the top of your head distinctly, well, the game is really doing something right. Link I can remember, as the lifeless main character who doesn't get any new personality traits no matter how many games he's in, thus far. Can you please answer why practically every minor character in Majora's Mask has more to them than Link, the star of every game? Quote:
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I'm either highly doubting you played MM, or you're one of the people who played it and didn't like it because of the time mechanic, or you did a bare-bones playthrough because you got lazy. Either that or you like the game and you're arguing against it for the sake of this argument, which is always great!
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Re: Zelda: Reboot
As I said in my thread, I agree the Zelda series needs a reboot. I am in favour in throwing all but the core elements of the series out the window. The series is in desperate need of new, innovative ideas.
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Re: Zelda: Reboot
To me. Everytime they introduce a new Link, I consider it a reboot. And I gotta say I'm sick of rebooting. =\
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Re: Zelda: Reboot
That isn't rebooting. The game plays the same and he looks the same. It's not like Link is radically different in every game, is it?
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Re: Zelda: Reboot
Gameplay stays the same. But most of the characters, settings and places that I loved in one game are gone or extremely altered. Link has a different backstory and has no memory of saving anything. =\ It's a reboot to me.
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Re: Zelda: Reboot
Well if it makes you guys happy. The new Zelda will have a new gameplay system, or at least it's heavily implied to have a new system.
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Re: Zelda: Reboot
How? What can a player do at all to add flare to him? Is there even one thing?
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Re: Zelda: Reboot
Oh nice, I have to imagine the flare. Okay. In that case, Twilight Princess was the best Zelda to date because even though the game was pretty bland and unoriginal for the series, everything I had in my head was projected on screen and it was all of a sudden interesting. It's like I'm making up fan-fic and pretending its real because the game isn't good enough by itself.
Now I understand!
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Re: Zelda: Reboot
I would like a reboot in the sense that all the rules introduced in Ocarina of Time be forgotten. This mostly deals with the lore, the music and the environments we visit. Zelda games now just take a set of elements from the previous Zelda game, and add more on stuff on top of them. It's becoming a mess.
It's time to strip down the series. Remove all the rules or lores or whatever that Ocarina of Time brought it, and go back to the foundations of the series: exploration, puzzle-solving, character interaction, and a hero with a sword. The series can be rebuilt from there. Forget about the Ganondorf, the Master Sword, remixing old tunes, the Gorons, Death Mountain, and the Triforce. We already got all that several times before--Zelda needs to be more innovative.
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Re: Zelda: Reboot
TP is one of the best games in the series.
The characters Link (you) interact with should be more interesting than Link himself. He's meant to be transparent. |

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