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Old 06-21-2009, 02:09 AM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Miyamoto wants more freedom and choice-making?

Quote:
Miyamoto's idea is.. to give the player a more impacting experience and really feel Link's journey through the game, by creating memories of the characters you meet and things you face along the way. These would be things that would differ for each person as they play their own way through, so everyone would have unique memories. How you approach a dungeon, solve a puzzle, or complete a side quest all add to this.
http://gonintendo.com/viewstory.php?id=84703

Has this been overlooked? This is what Miyamoto talked about during the E3 Roundtable.

I'm not sure what Miyamoto means by wanting everyone to have a difference experience/memory in this Zelda. But I think it suggests more personal freedoms and possible choice-making with characters and stuff. Discuss.
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Old 06-21-2009, 02:15 AM
langford United_States langford is offline
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Re: Miyamoto wants more freedom and choice-making?

It can be done, there is no technological limitation, it's just a matter of how much content they are willing to program. Majora's Mask kinda does it, but it still keeps the regular system in which you can always go back and try again for something you missed.
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Old 06-21-2009, 02:26 AM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: Miyamoto wants more freedom and choice-making?

Sounds interesting enough. Zelda hasn't been memorable since MM.
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Old 06-21-2009, 02:26 AM
Double A Double A is a male New Zealand Double A is offline
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Re: Miyamoto wants more freedom and choice-making?

Maybe this means that enemies and bosses can be defeated, and dungeons can be completed, in more than one way, and the way you choose to do it has an impact on how hard it will be.
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Old 06-21-2009, 02:38 AM
langford United_States langford is offline
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Re: Miyamoto wants more freedom and choice-making?

I had a terrible thought. This could mean that they want a level selection system like Mario has been using. That would not be so great for Zelda, it's not even so great for Mario.
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Old 06-21-2009, 04:24 AM
IgnixMadax IgnixMadax is a male IgnixMadax is offline
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Re: Miyamoto wants more freedom and choice-making?

What is with the Majora's Mask worship in this forum?

Perhaps he's referring to the now popular "GOOD OR EVIL" thing that games have been using a lot recently. If done well, it makes games plenty re-playable, and would continue to create the "Link is the player" thing that they professed to have gone for for so long.
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Old 06-21-2009, 05:12 AM
Senap Sweden Senap is offline
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Re: Miyamoto wants more freedom and choice-making?

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What is with the Majora's Mask worship in this forum?
Well I'd say it's about time it gets some recognition. It has been the black sheep (along with AoL) since launch but is a very good game. I'd rather see it get tons of praise than hearing the awkward whining from "fans" about it being too hard or whatever it is they are whining about now.
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Old 06-21-2009, 05:16 AM
IgnixMadax IgnixMadax is a male IgnixMadax is offline
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Re: Miyamoto wants more freedom and choice-making?

I'm not saying it's a bad game, far from it. I respect it highly for being the most story-driven LoZ.

The word "innovative" just seems to get thrown together with it a lot, when it didn't really innovate anything.
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Old 06-21-2009, 10:01 AM
Aura Pulse Aura Pulse is a male United States Aura Pulse is offline
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Re: Miyamoto wants more freedom and choice-making?

It had the best character interaction, and makes you motivated to explore around. No, by this character interaction I don't mean Link conversing with Midna, and her splendid character developement. That is forced. This type of interaction is mostly optional, and yet, people feel as if they must talk to everyone. It makes the story more in depth. As for exploring, right at the beginning you are forced to explore Clock Town. From all the people, sections of the town, and overall "colors" of the story, you can tell that there is a lot to explore. This compares better to TP in my opinion. I just wasn't motivated to explore whatsoever. I just focused on getting through the game because the characters were so boring to talk to.

This is what I saw in the innovation, more so than gameplay and story.
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Old 06-21-2009, 11:12 AM
Mandrag Mandrag is a male United States Mandrag is offline
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Re: Miyamoto wants more freedom and choice-making?

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Originally Posted by IgnixMadax View Post
Perhaps he's referring to the now popular "GOOD OR EVIL" thing that games have been using a lot recently. If done well, it makes games plenty re-playable, and would continue to create the "Link is the player" thing that they professed to have gone for for so long.
Morality scales like in KotOR or Fable would be horribly inappropriate for Zelda. You could be forced to choose priorities, though.

For an example that I didn't come up with myself, say two or three separate groups are all in danger. Your job is to save all of them but the ones you help earlier on will be better off.
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Old 06-21-2009, 01:24 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Miyamoto wants more freedom and choice-making?

Yeahhh. I'm doubting a good vs. Evil decision making. I'm thinking more along the lines of picking favorites with certain characters.

Like in FSA there were two girls standing next to eachother. I talked to the girl in blue and she was very happy, so then I walk over to the girl in red and she was crying because I didn't talk to her first. D= Maybe they'll do something similar to that, except less stupid.
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Old 06-21-2009, 03:38 PM
KeeSomething KeeSomething is a male KeeSomething is offline
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Re: Miyamoto wants more freedom and choice-making?

I'm really excited about this news. The characters in the last few Zeldas have been very dull, and the story tried forcing me to like them. The Majora's Mask approach is far more effective. Give me populated cities with characters who actually have interesting stories that I can feel a part of if I choose to.
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Old 06-21-2009, 09:36 PM
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Re: Miyamoto wants more freedom and choice-making?

I'm guessing the game will probably give you choices. You can go to this dungeon first, and it may change the storyline... or make it more difficult to do the other one.

Maybe you can become "friends" with certain people in town and they will aid you in your journey, giving you some sort of "benefit" for talking to them. Like some item or they do something to help you through a dungeon or who knows.

Possibly the more you interact with certain people in the game the more they remember and know you and help you thus creating a personal experience for you and lots of replay value.
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Old 06-21-2009, 11:52 PM
Ganon the King Australia Ganon the King is offline
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Re: Miyamoto wants more freedom and choice-making?

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Originally Posted by IgnixMadax View Post
I'm not saying it's a bad game, far from it. I respect it highly for being the most story-driven LoZ.

The word "innovative" just seems to get thrown together with it a lot, when it didn't really innovate anything.

-->> Aura Pulse says it all >>

Quote:
Originally Posted by Aura Pulse View Post
It had the best character interaction, and makes you motivated to explore around. No, by this character interaction I don't mean Link conversing with Midna, and her splendid character developement. That is forced. This type of interaction is mostly optional, and yet, people feel as if they must talk to everyone. It makes the story more in depth. As for exploring, right at the beginning you are forced to explore Clock Town. From all the people, sections of the town, and overall "colors" of the story, you can tell that there is a lot to explore. This compares better to TP in my opinion. I just wasn't motivated to explore whatsoever. I just focused on getting through the game because the characters were so boring to talk to.

This is what I saw in the innovation, more so than gameplay and story.

I almost completely agree. Though with TP I DID feel motivated to explore and to talk to characters... only that they only said a couple of sentences and there was basically no quests to complete except the Malo Mart side-quest. And that was just saving up rupees and blowing up some rocks - not character stories.
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Old 06-22-2009, 12:28 AM
Artemicion Artemicion is a male Artemicion is offline
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Re: Miyamoto wants more freedom and choice-making?

Quote:
Originally Posted by Zeldablue777 View Post
Has this been overlooked? This is what Miyamoto talked about during the E3 Roundtable.

I'm not sure what Miyamoto means by wanting everyone to have a difference experience/memory in this Zelda. But I think it suggests more personal freedoms and possible choice-making with characters and stuff. Discuss.
Miyamoto has talked about this for as long as he's made video games.

I can find a quote that says basically the same thing from around the time OoT was released, for instance.
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Old 06-22-2009, 12:32 AM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Miyamoto wants more freedom and choice-making?

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Originally Posted by Artemicion View Post
Miyamoto has talked about this for as long as he's made video games.

I can find a quote that says basically the same thing from around the time OoT was released, for instance.
Kay...where's the link?
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Old 06-22-2009, 06:52 PM
True Sorrow True Sorrow is a male Iceland True Sorrow is offline
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Re: Miyamoto wants more freedom and choice-making?

I think that it would be amazing and really good, but only if it didn't sacrifice actual game quality for it.

level designs, flow etc. > gimmicks, novelties etc.
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Old 06-22-2009, 08:36 PM
Enuf3 Enuf3 is a male United_States Enuf3 is offline
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Re: Miyamoto wants more freedom and choice-making?

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Originally Posted by The Great Panda View Post
Sounds interesting enough. Zelda hasn't been memorable since MM.
Exactly. WW was pretty memorable though.

As for the freedom thing.. I'm for it 100%.

Anything that'll give the game a feeling of something new.
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Old 06-22-2009, 08:48 PM
Zack Zack is a male United States Zack is offline
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Re: Miyamoto wants more freedom and choice-making?

I hope they don't intend to put a good and evil decision system in there. That would completely ruin what the series is about. Freedom like Majora's Mask would be a step in the right direction. Lots of side quests are needed to keep the game going.
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Old 06-22-2009, 08:54 PM
GK: 5895/9999 GK: 5895/9999 is a male United Kingdom GK: 5895/9999 is offline
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Re: Miyamoto wants more freedom and choice-making?

LOL. Good and evil gameplay is pretty much the worst gaming fad lately. It's such a bad mechanic, I have no idea why so many games use it.
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