|
|||
|
Miyamoto wants more freedom and choice-making?
Quote:
Has this been overlooked? This is what Miyamoto talked about during the E3 Roundtable. I'm not sure what Miyamoto means by wanting everyone to have a difference experience/memory in this Zelda. But I think it suggests more personal freedoms and possible choice-making with characters and stuff. Discuss.
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
It can be done, there is no technological limitation, it's just a matter of how much content they are willing to program. Majora's Mask kinda does it, but it still keeps the regular system in which you can always go back and try again for something you missed.
|

| Advertisement |
|
||||

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Maybe this means that enemies and bosses can be defeated, and dungeons can be completed, in more than one way, and the way you choose to do it has an impact on how hard it will be.
__________________
._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸. Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present Better to stand up and be wrong than sit down and be right. |

| Advertisement |
|
|||

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
What is with the Majora's Mask worship in this forum?
Perhaps he's referring to the now popular "GOOD OR EVIL" thing that games have been using a lot recently. If done well, it makes games plenty re-playable, and would continue to create the "Link is the player" thing that they professed to have gone for for so long. |

| Advertisement |
|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Well I'd say it's about time it gets some recognition. It has been the black sheep (along with AoL) since launch but is a very good game. I'd rather see it get tons of praise than hearing the awkward whining from "fans" about it being too hard or whatever it is they are whining about now.
__________________
|

|
||
|
Re: Miyamoto wants more freedom and choice-making?
It had the best character interaction, and makes you motivated to explore around. No, by this character interaction I don't mean Link conversing with Midna, and her splendid character developement. That is forced. This type of interaction is mostly optional, and yet, people feel as if they must talk to everyone. It makes the story more in depth. As for exploring, right at the beginning you are forced to explore Clock Town. From all the people, sections of the town, and overall "colors" of the story, you can tell that there is a lot to explore. This compares better to TP in my opinion. I just wasn't motivated to explore whatsoever. I just focused on getting through the game because the characters were so boring to talk to.
This is what I saw in the innovation, more so than gameplay and story.
__________________
My Legend of Zelda Series Timeline, using only the 14 Canon games. --AT---WW/PH--MC--FS/FSA--ALttP/LA OoT- --CT---MM--TP--LoZ/AoL--OoX |

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Quote:
For an example that I didn't come up with myself, say two or three separate groups are all in danger. Your job is to save all of them but the ones you help earlier on will be better off. |

| Advertisement |
|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Yeahhh. I'm doubting a good vs. Evil decision making. I'm thinking more along the lines of picking favorites with certain characters.
Like in FSA there were two girls standing next to eachother. I talked to the girl in blue and she was very happy, so then I walk over to the girl in red and she was crying because I didn't talk to her first. D= Maybe they'll do something similar to that, except less stupid.
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
I'm really excited about this news. The characters in the last few Zeldas have been very dull, and the story tried forcing me to like them. The Majora's Mask approach is far more effective. Give me populated cities with characters who actually have interesting stories that I can feel a part of if I choose to.
__________________
|

| Advertisement |
|
|||
|
Re: Miyamoto wants more freedom and choice-making?
I'm guessing the game will probably give you choices. You can go to this dungeon first, and it may change the storyline... or make it more difficult to do the other one.
Maybe you can become "friends" with certain people in town and they will aid you in your journey, giving you some sort of "benefit" for talking to them. Like some item or they do something to help you through a dungeon or who knows. Possibly the more you interact with certain people in the game the more they remember and know you and help you thus creating a personal experience for you and lots of replay value.
__________________
![]() |

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Quote:
-->> Aura Pulse says it all >> Quote:
I almost completely agree. Though with TP I DID feel motivated to explore and to talk to characters... only that they only said a couple of sentences and there was basically no quests to complete except the Malo Mart side-quest. And that was just saving up rupees and blowing up some rocks - not character stories.
__________________
Only someone deaf would be opposed to Voice-acting. ![]()
|

| Advertisement |
|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Quote:
I can find a quote that says basically the same thing from around the time OoT was released, for instance.
__________________
Quote:
|

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Quote:
![]()
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

| Advertisement |
|
|||

|
|||
|
Re: Miyamoto wants more freedom and choice-making?
Quote:
As for the freedom thing.. I'm for it 100%. Anything that'll give the game a feeling of something new. |

| Advertisement |
|
||||
|
Re: Miyamoto wants more freedom and choice-making?
I hope they don't intend to put a good and evil decision system in there. That would completely ruin what the series is about. Freedom like Majora's Mask would be a step in the right direction. Lots of side quests are needed to keep the game going.
__________________
|

|
||||
|
Re: Miyamoto wants more freedom and choice-making?
LOL. Good and evil gameplay is pretty much the worst gaming fad lately. It's such a bad mechanic, I have no idea why so many games use it.
__________________
| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG | | General Gaming: POST. | XBL: GK 5895 9999 | ファイナルファンタジーVIII | |

| Advertisement |
![]() |
| Tags |
| choicemaking, freedom, miyamoto |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|