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  #21 (permalink)   [ ]
Old 06-22-2009, 09:02 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Miyamoto wants more freedom and choice-making?

Quote:
Originally Posted by GK: 5895/9999 View Post
LOL. Good and evil gameplay is pretty much the worst gaming fad lately. It's such a bad mechanic, I have no idea why so many games use it.
I don't think Miyamoto had evil in mind. In Zelda there are a few opportunities to do something evil or mean...and every single time I do something bad I end up dead. This is Nintendo's way of saying Animal cruelty and stealing is wrong. D=

Zelda would never allow Link to be evil, he wouldn't even be allowed to touch the Master Sword if that were the case. I'm thinking Miyamoto is thinking more along the lines of chosing favorites when it comes to characters and maybe other things aswell.
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  #22 (permalink)   [ ]
Old 06-22-2009, 09:23 PM
True Sorrow True Sorrow is a male Iceland True Sorrow is offline
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Re: Miyamoto wants more freedom and choice-making?

About the evil/good thing: I haven't really been playing these games you're talking about, but from what I've heard (lol Yahtzee) it's not that they're bad mechanics, it's just that they're used badly. There's never a shade of gray, it's always just either help an orphan afford life-saving surgery or kill a bunch of kittens, stuff like that. Never any middle ground, which is...kinda bad.

At least that's what I've heard, don't take my word for it.
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  #23 (permalink)   [ ]
Old 06-22-2009, 09:57 PM
eiyuu_004 eiyuu_004 is a male United States eiyuu_004 is offline
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Re: Miyamoto wants more freedom and choice-making?

There will never be a chance for you to be evil that is stupid. I'm thinking more along the lines of the order that you can complete dungeons, and getting different reactions from certain people depending on what you do like in Majora's Mask, but not have a rewind feature. Something like this would definitely raise the "replay value" that people talk about. I don't think there will be a moment you have to decide who to save or anything, it doesn't seem very Zelda to me. But having something to alter the story line would be great!
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  #24 (permalink)   [ ]
Old 06-23-2009, 12:19 AM
AndyZX AndyZX is a male United_States AndyZX is offline
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Re: Miyamoto wants more freedom and choice-making?

Quote:
Originally Posted by Artemicion View Post
Miyamoto has talked about this for as long as he's made video games.

I can find a quote that says basically the same thing from around the time OoT was released, for instance.
I agree, it was basically more of the same. It was still a good read non-the-less, just not thread worthy imo.
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  #25 (permalink)   [ ]
Old 06-23-2009, 09:57 AM
Ganon the King Australia Ganon the King is offline
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Re: Miyamoto wants more freedom and choice-making?

Well what I'm hoping is something like this:

Wii Zelda gamplay focused on 50-65% dungeons, and 45-50% side-quests.

To advance the plot mixture of completing dungeons and completing certain quests outside of dungeons. However, only small amount of side-quests need to be completed. The game SHOULD make it obvious that the player will be MISSING OUT ON A LOT from the very start of the game (e.g. end of game cutscenes, extra weapons/magic, meet new characters, extra mini-games/quests/masks/even access to secret towns). Well not "secret" towns but towns secret to people that don't like doing side-quests that are like side-quests from MM =)

I am also thinking along these lines:

Complete dungeons 1,2,3 in any order and still have smooth story regardless of which choices you make. Then complete dungeons 4,5,6 in any order - finish game.

Furthermore, I would like to see this Zelda have quality over quantity. For example, Nintendo tried to throw in as many dungeons possible in TP just to make it longer and better than OoT. This is wrong. Look how good MM was and it had four single, high quality, difficult, varied and well-themed dungeons. I wouldn't say put four dungeons in the Wii Zelda... no way. Six would be fine though. Forest-themed dungeon to start, mountain-themed second, water-themed third. Then maybe some sort of shadow-temple themed dungeon and go on from there. Preferably mix the order of those themes. Even better I'd like to see dungeons not as dungeons where you have stupid rooms and stupid keys (this is getting really old?) have open areas that replace the dungeons. Like the shadow themed dungeon could be replaced by an undead city that has torture instruments all around it with re-deads walking around. There should be high towers around and you have to navigate around the city etc. At the end of it all though, getting through these open areas would take the same amount of time as traditional dungeons do and there would still be a strong emphasis on puzzle solving. Hopefully with better motion controls in this next Zelda we'll see less of an emphasis on puzzles and more on fighting enemies.
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  #26 (permalink)   [ ]
Old 06-23-2009, 12:28 PM
Majora108 Majora108 is a male United States Majora108 is offline
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Re: Miyamoto wants more freedom and choice-making?

What I would like is if you could do some dungeons in different orders. For example ,in OoT I did the spirit temple before the shadow temple and you could do either one and so there was more freedom.
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  #27 (permalink)   [ ]
Old 06-23-2009, 03:40 PM
Light Triforce Light Triforce is offline
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Re: Miyamoto wants more freedom and choice-making?

Well, I will like a Zelda game with a freedom such as in the "Tales" series (if you dont know what im talking about look for it in a wiki or something)where you can chose the final you want or to see other information by defeating an enemy diferent or if you choose "no" when people ask for help. Also in the Tales series you can have many types of swords, gautles, boots, shields, etc. Not have all that itmes in your bag, but to have items like in OoT, with 3 swords, shields, clothes, and boots. I personaly like to have a mini customized link with the shield I want, the clothes I want, and the master sword...
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  #28 (permalink)   [ ]
Old 06-23-2009, 09:02 PM
Ganon the King Australia Ganon the King is offline
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Re: Miyamoto wants more freedom and choice-making?

Quote:
Originally Posted by Light Triforce View Post
Well, I will like a Zelda game with a freedom such as in the "Tales" series (if you dont know what im talking about look for it in a wiki or something)where you can chose the final you want or to see other information by defeating an enemy diferent or if you choose "no" when people ask for help. Also in the Tales series you can have many types of swords, gautles, boots, shields, etc. Not have all that itmes in your bag, but to have items like in OoT, with 3 swords, shields, clothes, and boots. I personaly like to have a mini customized link with the shield I want, the clothes I want, and the master sword...
.... Most of us know what Tales is, you don't have to explain it dude.

But yeah you mean there should be options we can choose from to progress the storyline with different outcomes. You also want customizing. So do I.... so do I...
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  #29 (permalink)   [ ]
Old 06-24-2009, 03:13 PM
KingOfHeart KingOfHeart is offline
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Re: Miyamoto wants more freedom and choice-making?

Maybe he wants to make the characters more interactive. You'll get more choice questions without being forced to give a certain answer. Maybe NPC's will roam around fields a bit more instead of just being placed in towns. Being able to talk to everyone (unlike in TP). Also it would be nice if they reacted more to being hit with a weapon as well.

This is what I basically want to see.
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  #30 (permalink)   [ ]
Old 06-26-2009, 08:44 PM
DakonLink DakonLink is a male United States DakonLink is offline
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Re: Miyamoto wants more freedom and choice-making?

Majora's Mask is not a parallel world it is shortly after when link gets back to his childhood remember Navi leaves after they get back to the temple of time and in MM he's looking for her until the skull kid steals from him
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  #31 (permalink)   [ ]
Old 06-26-2009, 09:19 PM
Florina Belmont Florina Belmont is a female United States Florina Belmont is offline
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Re: Miyamoto wants more freedom and choice-making?

Hmm. It could be something similar to Tales of Symphonia with character interaction. ToS displayed a somewhat unique system with hidden affection levels between the main protagonist and the rest of the party, among other things. There was a lot of freedom there and maybe thats what Ol' Shiggy is referring to.
Or it could be more of a Choose your own Adventure thing where every decision you make (option yes, no, maybe, etc in text boxes with characters) would greatly impact the outcome. You know, kinda like what they did with Chrono Trigger. Like someone already said, theres really no real technological setbacks there. If they can do it with a 16 game cart, they can do it now.

Personally i dont want Majora's Mask Jr.
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  #32 (permalink)   [ ]
Old 06-26-2009, 09:49 PM
Ganon the King Australia Ganon the King is offline
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Re: Miyamoto wants more freedom and choice-making?

Quote:
Originally Posted by Zeldoom View Post
Hmm. It could be something similar to Tales of Symphonia with character interaction. ToS displayed a somewhat unique system with hidden affection levels between the main protagonist and the rest of the party, among other things. There was a lot of freedom there and maybe thats what Ol' Shiggy is referring to.
Or it could be more of a Choose your own Adventure thing where every decision you make (option yes, no, maybe, etc in text boxes with characters) would greatly impact the outcome. You know, kinda like what they did with Chrono Trigger. Like someone already said, theres really no real technological setbacks there. If they can do it with a 16 game cart, they can do it now.

Personally i dont want Majora's Mask Jr.
I want MM Jr with everything else you said =)
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