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Re: Miyamoto wants more freedom and choice-making?
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Zelda would never allow Link to be evil, he wouldn't even be allowed to touch the Master Sword if that were the case. I'm thinking Miyamoto is thinking more along the lines of chosing favorites when it comes to characters and maybe other things aswell.
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My art gallery filled with funny Zelda comics and flashes. Weee. |

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Re: Miyamoto wants more freedom and choice-making?
About the evil/good thing: I haven't really been playing these games you're talking about, but from what I've heard (lol Yahtzee) it's not that they're bad mechanics, it's just that they're used badly. There's never a shade of gray, it's always just either help an orphan afford life-saving surgery or kill a bunch of kittens, stuff like that. Never any middle ground, which is...kinda bad.
At least that's what I've heard, don't take my word for it. |

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Re: Miyamoto wants more freedom and choice-making?
There will never be a chance for you to be evil that is stupid. I'm thinking more along the lines of the order that you can complete dungeons, and getting different reactions from certain people depending on what you do like in Majora's Mask, but not have a rewind feature. Something like this would definitely raise the "replay value" that people talk about. I don't think there will be a moment you have to decide who to save or anything, it doesn't seem very Zelda to me. But having something to alter the story line would be great!
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Re: Miyamoto wants more freedom and choice-making?
I agree, it was basically more of the same. It was still a good read non-the-less, just not thread worthy imo.
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Re: Miyamoto wants more freedom and choice-making?
Well what I'm hoping is something like this:
Wii Zelda gamplay focused on 50-65% dungeons, and 45-50% side-quests. To advance the plot mixture of completing dungeons and completing certain quests outside of dungeons. However, only small amount of side-quests need to be completed. The game SHOULD make it obvious that the player will be MISSING OUT ON A LOT from the very start of the game (e.g. end of game cutscenes, extra weapons/magic, meet new characters, extra mini-games/quests/masks/even access to secret towns). Well not "secret" towns but towns secret to people that don't like doing side-quests that are like side-quests from MM =) I am also thinking along these lines: Complete dungeons 1,2,3 in any order and still have smooth story regardless of which choices you make. Then complete dungeons 4,5,6 in any order - finish game. Furthermore, I would like to see this Zelda have quality over quantity. For example, Nintendo tried to throw in as many dungeons possible in TP just to make it longer and better than OoT. This is wrong. Look how good MM was and it had four single, high quality, difficult, varied and well-themed dungeons. I wouldn't say put four dungeons in the Wii Zelda... no way. Six would be fine though. Forest-themed dungeon to start, mountain-themed second, water-themed third. Then maybe some sort of shadow-temple themed dungeon and go on from there. Preferably mix the order of those themes. Even better I'd like to see dungeons not as dungeons where you have stupid rooms and stupid keys (this is getting really old?) have open areas that replace the dungeons. Like the shadow themed dungeon could be replaced by an undead city that has torture instruments all around it with re-deads walking around. There should be high towers around and you have to navigate around the city etc. At the end of it all though, getting through these open areas would take the same amount of time as traditional dungeons do and there would still be a strong emphasis on puzzle solving. Hopefully with better motion controls in this next Zelda we'll see less of an emphasis on puzzles and more on fighting enemies.
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Re: Miyamoto wants more freedom and choice-making?
Well, I will like a Zelda game with a freedom such as in the "Tales" series (if you dont know what im talking about look for it in a wiki or something)where you can chose the final you want or to see other information by defeating an enemy diferent or if you choose "no" when people ask for help. Also in the Tales series you can have many types of swords, gautles, boots, shields, etc. Not have all that itmes in your bag, but to have items like in OoT, with 3 swords, shields, clothes, and boots. I personaly like to have a mini customized link with the shield I want, the clothes I want, and the master sword...
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Re: Miyamoto wants more freedom and choice-making?
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But yeah you mean there should be options we can choose from to progress the storyline with different outcomes. You also want customizing. So do I.... so do I...
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Miyamoto wants more freedom and choice-making?
Maybe he wants to make the characters more interactive. You'll get more choice questions without being forced to give a certain answer. Maybe NPC's will roam around fields a bit more instead of just being placed in towns. Being able to talk to everyone (unlike in TP). Also it would be nice if they reacted more to being hit with a weapon as well.
This is what I basically want to see. |

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Re: Miyamoto wants more freedom and choice-making?
Majora's Mask is not a parallel world it is shortly after when link gets back to his childhood remember Navi leaves after they get back to the temple of time and in MM he's looking for her until the skull kid steals from him
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Those who don't respect the blade don't deserve to weild it. |

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Re: Miyamoto wants more freedom and choice-making?
Hmm. It could be something similar to Tales of Symphonia with character interaction. ToS displayed a somewhat unique system with hidden affection levels between the main protagonist and the rest of the party, among other things. There was a lot of freedom there and maybe thats what Ol' Shiggy is referring to.
Or it could be more of a Choose your own Adventure thing where every decision you make (option yes, no, maybe, etc in text boxes with characters) would greatly impact the outcome. You know, kinda like what they did with Chrono Trigger. Like someone already said, theres really no real technological setbacks there. If they can do it with a 16 game cart, they can do it now. Personally i dont want Majora's Mask Jr.
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Re: Miyamoto wants more freedom and choice-making?
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