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Re: What do I want to return from previous Zelda games? Absolutely nothing.
Now you compare TP to MM.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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Anyways to add onto my last post a little. I have high hopes for the next Zelda Wii. Nintendo already directly said it's going to take the series in a new direction. The sword sidekick looks pretty cool too. Spirit tracks I'm not sure about... I never played Phantom Hourglass & this new game looks just like it. So I can't judge. |

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Re: What do I want to return from previous Zelda games? Absolutely nothing.
The reason people think Zelda has stagnated is because of TP.
TP filled just about every Zelda cliche, and did it badly. All because Nintendo listened to its fans and gave them a "realistic" Link and a "deep storyline". TP was more story-based than its predecessors, which were largely based on exploration. What, is it really so hard to reinvent a character?
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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"I do hate a lot of 'religion' but people like Christ - yeah they inspire me. I mean if you look at Christ, He was hanging around with the lowlifes, prostitutes and the losers you know, not going around with those high society mother****ers you see trying to sell Jesus today!" |

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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
IMO, Midi music on the console Zeldas stopped being "great" after MM.
And Fratey and Silver, orchestrated music was what I meant by "stunning music" in my earlier post. Two games (hopefully) is enough of a break for him. No Ganondorf in PH and ST would be enough of a reason IMO to bring him back in Z-Wii.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
I agree that it needs orchestrated music, but I mean that some tracks are spectacular as the tracks themselves, they are just hindered by being midi.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
[I will only respond to the original post, though I've read most of them.
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Having established that, I will approach your first point. Majora's Mask being innovative. While I love Majora's mask, There's nothing particularly innovative about it. The Mask system was introduced in OoT, though not to the same extent, the Time Travel is also used in OoT, but not quite to the same extent. Sensing a pattern here? Horse riding, music playing, Z targeting, first person projectile use, etc. One might say that Majora's Mask is, in point of fact, a rehash. A rehash of the most popular chapter. Mind you, It is the most story driven of ANY Legend of Zelda, but none of the gameplay elements introduced are really innovations. Also, I feel the game suffers without a Zelda character, a strong female support for Link, or a person for him to really communicate with, but that is a separate issue. There's even a fairy, but for what reason? Who knows. I suppose you could stretch it and say that the Fairies were outcasts themselves, therefore they befriend the Skull Kid, but... I don't really know how Twilight Princess isn't "Innovative". I would argue that Midna herself is an innovation of the Side Kick character. Somebody working through you to her own means, which we really don't fully understand. Even Zelda won't fill you in. I don't know if "Underutilized" is really an excuse for items not being good enough or something. There are plenty of "good" zelda games where the items are really only used once or twice. Ice Arrows, anyone? Hell, there's a song in Majora's Mask, and a friggen Mask, that only works in one dungeon. I would argue that is "Underutilized" Moving on. Quote:
Twilight realm, Eh, Im not sure what you're referring to here. If you're referring to one dungeon, Im not sure what you're point is. If you're referring to the bits where HYRULE is covered in Twilight, and you have to restore it...Im not sure which Zelda game that is like. Is that really a rehash? In LttP it's just the way it is, you can't change it... I personally liked the Gale Boomering, but whatever, that's just me I suppose. I don't have any supporting argument for it, since at it's core, it's a stylized stick of wood that when you throw, comes back to you. The Whirlwind element, which is honestly the key, added a nifty puzzle factor of blowing away leaves and carrying bombs. It's a nifty combination of the Deku Leaf and a Boomerang, and it's a more interesting ranged option than the Slingshot at that juncture. I guess I do have supportive arguments. Moving on... Quote:
People like you are the reason why soon Link will have a goatee and a Master Pistol and ride a Motorcycle named Eponer while spouting one liners or something through Neo-Hyrule. The thought makes me gag. Quote:
And I don't remember a Zelda that didn't have new enemies. I mean, sure, there are re-occurring enemies, but mostly they put a new spin on them anyway. The Moblins in OoT are not equivalent to the Moblins in LttP. You know what would have put a whole new spin on your argument? If you used Wind Waker instead of Majora's Mask. Wind Waker DID innovate, and DID try new things and work with them. It has lovely cel-shaded graphics that compare to some of the crap we've come out with today, a pretty decent wind physics engine, and probably my favorite water animation from any game ever. It gave Link actual swordplay in the form of the misnamed Parry, and made his emotes even more expressive. The music is fantastic, and the world is HUUUGE. That's innovation right there. Heck, even the story has twists. It makes Ganondorf...sympathetic! Can you imagine? The dude hates the desert! He wants to live in the not-desert! Is that so wrong? I mean, he wants to take over the world too, but whatever! It seems to me what you want is not a series. Because, really, that's what a SERIES is. It's reusing comfortable images and characters and linking them in that manner. IT's possible that you enjoyed LoZ at one point, but now you have moved on with your life, and thats cool, but from what you have stated in your original post it seems the problems you state lie with you and not with the series itself. I'm not gonna go on about why the series isn't stagnating, but I will throw something else out there: It's funny that you throw out that Yahtzee quote, because the people he is referring to is you. The people who claim to enjoy something, but really don't know what they want and then blame the games or companies when they don't live up to their unrealistic and unknown desires. Then again, it was the Yahtzee quote that inspired me to even post this response. Anyone who can quote somebody who unequivocally hates everything unless it's Half-Life 2 or Silent Hell 2 because of arbitrary reasons deserves to get their BS dissected and thrown in their face. I have no hopes of changing your opinion, I just posted this in the hopes that somebody will read it and not be close-minded about the games and their positive sides. Take a deeper look, and you'll find what you're looking for, especially in LoZ. |

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Re: What do I want to return from previous Zelda games? Absolutely nothing.
I also believe that most of it should be thrown out, for a reboot. However, there are a few Zelda elements that I believe should stay forever:
* Heart meter (You could have 3 hearts or 1000 hearts, I don't care - as long as the meter is there on top of the corner) * Secret jingle. Can't have Zelda without the classic jingle. * Item jingle. You know you get something good when you hear this. * LoZ original overworld theme, but not necessarily as the overworld theme - but in the credits or if it fits somewhere during the game. Other than that, they can experiment all they want. I feel those four things are the small details that more or less define Zelda - apart from the gameplay, which needs to evolve anyway.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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IgnaxMadax sums everything up his very good post. |

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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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"A fun, but dated and unoriginal flight through the land of Hyrule. The main quest may be longer than most, and the sidequests may be in abundance, but that doesn't help Twilight Princess from feeling like the same thing we all played nearly ten years ago." - RPG Fan. "Pretty much everything is just like earlier Zelda games, and that’s good from a nostalgia point of view, and bad for originality." - Game Revolution "Parts of [Twilight Princess's] presentation feel stuck in the past." - GameSpot "There are times in the game when you want to shake Miyamoto and co by the lapels for including elements of the game which remain dogged by old-school convention." - Eurogamer I'd go on, but I'm bored. Quote:
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Time travel in OoT is incredibly mediocre. All it is used to do is to artificially restrict you from using certain items at certain places, and change the scene every now and again. Time travel in Majora's Mask is massively game-changing, and time actually flows in the game. In Ocarina of Time, years could pass by in tersm of actual day/night transitions in the game, and nothing happens. Majora's Mask has a real, happening time scale, which is massively innovative, more so than anything in Ocarina of Time. The whole point of Majora's Mask is that Link has no female support. After Ocarina of Time, Link has to undergo the toughest challenge of all, growing up. You can't get helped in that, it's deeply personal, and you go it alone. The very premise of the game shows Link from going helpless and alone in the form of the Deku Scrub, to a fully realised adult in Fierce Deity. He can't jump between old and young like on Ocarina of Time - now, it's for real. Having support would totally ruin the atmosphere of isolation and darkness. Quote:
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Thank for your time, it was most appreciated. I look forward to dissecting any future posts you make. |

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Re: What do I want to return from previous Zelda games? Absolutely nothing.
Ugh, I don't know why but this debate is bothering me a lot. Every Zelda game has something amazingly unique about it. Some of these ideas are so amazing it hurts when they are forgotten in the next game.
For instance, MM really evolved the interaction with NPCs. The Wind Waker introduced a ton of collectible items: Skull necklaces, Knight's crest etc. Those unique ideas are amazing, and original, but that doesn't freakin' mean they shouldn't be continued and expanded on. That's just ridiculous. Your "philosophy" is killing me. Oh the boomerang is sooo over used, they should totally drop it, even though it's been a key item since 1986 along with Link's trusty sword. Well you know, that's it, Link's sword has been in almost every Zelda game with little innovation, let's drop that too instead of expanding on it's use. I mean come on. This way of thinking is just stupid. Why go backwards instead of expanding on 23 years of amazing and continued innovation while adding new things along the way. I want the 3D world introduced by Ocarina of Time. I want continued character interaction that was expanded my Majora's Mask. I want the item collecting and treasure hunting of TWW. I want the growing innovation of old items that was used in TP. Heck, I want the customizable parts of items and upgradable spirits that PH introduced. They're is absolutely nothing wrong with reusing amazing ideas as long as they are made better!
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
Kay. So Character interaction has been faltering a bit lately...therefore it should be dropped. =|
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
Allow me to take this moment to applaud Crabby.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
I think the phrase you were looking for was "if it ain't broke, don't fix it", which is pointless appeal to tradition. Doing something simply because that's the way it has always done is one of the massive flaws with most long-running games series, and Zelda is a prime offender. Being a clone of the previous a game is not a merit.
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Re: What do I want to return from previous Zelda games? Absolutely nothing.
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What needs to go in Zelda is the reharshed system of collect these 3 things get that sword get more things and kill Ganon. I can't tell you how many original ways a Zelda story can have Link, Zelda, Ganon(dorf), Hyrule, The Master Sword and the Triforce in one game without being as ridiculously predictible as ALttP, OoT, TWW and TP.
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