| View Poll Results: Voice Acting? | |||
| I'm a strong advocate of Voice Acting |
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84 | 25.77% |
| Meh, VA is better than no VA |
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51 | 15.64% |
| Neutral |
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51 | 15.64% |
| I'd rather not have it, but it wouldn't ruin Zelda |
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76 | 23.31% |
| NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! |
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64 | 19.63% |
| Voters: 326. You may not vote on this poll | |||
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Re: Who is still opposed to Voice Acting?
Is everyone still actually talking about voice acting at the moment? I felt this topic would have been really exhausted by now.
Many good reasons for a LoZ game to have voice acting and very few reasons for not having it-- that's what I remember agreeing with where I left off. I don't think something would make me change my mind about the subject. I'm all for VA, but some are not. I think we can all agree that, at this rate, nobody is willing to consider this more carefully. Only time will tell if the developers will make the game more presentable or stick to archaic dialogue. We hardly have any influence on them. |

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Re: Who is still opposed to Voice Acting?
Wow, 10oo posts.
I rule at making controversial threads and defending my controversial views. Quote:
You on the other hand, seem to be the one completely avoiding the subject.
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Re: Who is still opposed to Voice Acting?
It's true, I learned that from reading his blog, but it's a different thing going and copying what he says word for word. When I say something like what you quoted, it's because I know what it means and I truly believe it. When you say something, it's as if you just decided to roll with whatever Malstrom said.
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Re: Who is still opposed to Voice Acting?
Quote:
So if all agree with optional VA/text.. why the hell would you argue for one side? That's a never ending road to nothing. |

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Re: Who is still opposed to Voice Acting?
Quote:
c100 posts aint nothing, especially in the Future Zelda boards where everyone eventually gets bored of every new thread.
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Re: Who is still opposed to Voice Acting?
Quote:
Well. Mostly.
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Re: Who is still opposed to Voice Acting?
Quote:
Given that "expanded audience" can be replaced by "casual gamers" (but I don't completely believe it), what word would you replace "disruption" with?
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Re: Who is still opposed to Voice Acting?
We don't need it and it's not the Zelda way. And to this is stick.
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Re: Who is still opposed to Voice Acting?
Why don't you stop mentioning them altogether? Nobody here really cares.
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Re: Who is still opposed to Voice Acting?
None of us particularly care how well Nintendo does financially, or what their financial scheme is. There are companies out there, for who the money is a secondary aspect. Take Team ICO. Ico itself barely sold at all, and yet is one of the most enjoyable games I have ever had the pleasure to enjoy. The same goes for Shadow of the Colossus. Neither of these games were made for the money, they were made because the developers actually enjoyed making them, and actually wanted to produce games, for gamers. I couldn't care if Nintendo became the richest company on the planet if they don't produce any more good games.
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Re: Who is still opposed to Voice Acting?
Speaking of Ico. Did the characters speak Japanese in that game...or was it a made up language? >_>
Anyways, I'm sure a Zelda game could do VA without subtitles. In Tetra Trackers and the BS Zeldas they talk with no subtitles right? In the newer Zeldas when Link says "Come on" there is no text bubble to slow down the action. However that's not really what I want. xD I want some degree of control during cutscenes. And the Zelda team said even during scenes the player should still play a role (By pressing A to move on) So when it comes to long dialouge I would want more control but I wouldn't want control or subtitles when someone like Link says "Come on!" or "Hey!" As I said with my opening statement, I'd be happy if one or two characters had full English VA while everyone else spoke with text. The talking character would be a new character who is important to gameplay and storyline. Like for instance the new girl in the new concept art. I think that would really be a happy medium. And yeah, I am a slow reader when I'm engrossed in storyline. I respond quickly to you because It's not like I'm reading the next big plot twist to the newest Zelda game. Sometimes I skim posts anyways. I dunno something about Zelda makes me slow down and soak in dialouge more than any other game.
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Re: Who is still opposed to Voice Acting?
The reason the language in Ico is justified in being made up is because there is absolutely minimal text as well. It's a deliberate artistic style, where you have no idea what anyone is saying to anyone else, and you have to judge based on how they respond, which Ico did magnificently. However, in Zelda, we know perfectly well what everyone is saying, because of the text, so it doesn't work.
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Re: Who is still opposed to Voice Acting?
Originally Posted by Zeldablue777 View Post
"Lol, there are such things as slow readers. and if a character is talking with subtitles I would never cut them off because I don't read well while other people are echoing me...and I don't see why anyone would unless they seriously have no interest in what is going on. Like the dude said below me...>_> I whisper the words that I read. So I read in talking pace. I'm a slow reader when I'm immersed, fast if I don't give a crap which is rare when playing Zelda." And yet you managed to respond to my constant walls of text pretty fast This is what Xeno is talking about, AA. Instead of actually responding to Zeldablue's point, you just questioned her being a slow reader. Which you wouldn't have to if you read the post and realized she takes her time when she is immersed, and reads quickly when she doesn't care. Soooo, let's get back on to discussing that point. |

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Re: Who is still opposed to Voice Acting?
Well either way. VA has always been important to the series. I feel like when people hear VA they think full voice acting and that obviously isn't the case. Ever since Ocarina of Time characters have had audible words "Hey, watch out, look, listen, hello!" Would any of that have been as memorable or classic if Navi's words popped up through text? No, absolutely not, infact it would just be even more annoying seeing a huge text bubble appear with the words "LOOK!" everytime you Z targeted an enemy. The sound of hearing a voice, the big "THAAANK YOU" you hear from Beedle...those are all huge parts of the Zelda feel.
People make it seem like VA just ruins everything, when it has done nothing but become part of the huge experience, moreso gamplay wise than storywise. Get rid of VA and think about how it would affect the game. Link would be void of any sound. Even the classic yell from falling off cliffs would be replaced with emptiness. I feel that's what some Zelda fans are going for, and it doesn't make sense. I can't stand some newer games that don't bother giving you any kind of voice work...instead they just fill the games with blips and blops...it's awful. At least Zelda tries something, but the fact that it doesn't try more is bothersome. VA needs to be expanded on. The game feels way more alive.
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