| View Poll Results: Voice Acting? | |||
| I'm a strong advocate of Voice Acting |
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84 | 25.77% |
| Meh, VA is better than no VA |
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51 | 15.64% |
| Neutral |
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51 | 15.64% |
| I'd rather not have it, but it wouldn't ruin Zelda |
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76 | 23.31% |
| NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! |
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64 | 19.63% |
| Voters: 326. You may not vote on this poll | |||
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Re: Who is still opposed to Voice Acting?
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To me, Link would be a lot cooler as a character if he was full of personality and backstory. A talking voice can help with the personality thing. As for backstory, that's up to Nintendo.
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|Deviant Art|BA Chars|TLoZ: The Hidden Powers|Super Star Luigi: Battle Star Legend| Raddy is my wuvable ZU big brother and I love BrokenWing. <3 ![]() Fire Emblem: Dawn of Darkness |

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Re: Who is still opposed to Voice Acting?
I WANT VA! I'm still ify on whether or not I'd like for Link to talk though. But I'd have to say better safe then sorry and have him not talk. I do think VA is important though. If you ask me nowadays it's necessary.
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![]() Kuroshiro Xorishik |

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Re: Who is still opposed to Voice Acting?
This forum's view of "Link should not talk" irks me. Sure everyone should talk, but not the main ****ing character!
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Re: Who is still opposed to Voice Acting?
I think what people really need to discuss is whether the want Link to be an avatar for the player to play as, or to have him be a deep emotionally connectible character. I personally don't care which one, but as long as it's done right then whatever.
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![]() Kuroshiro Xorishik |

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Re: Who is still opposed to Voice Acting?
Link can either be an avatar, or his own character. You can either play as Link, or be Link, not both. Up untill now, Miyamoto has wanted to Link (see the name) to be an avatar of the player. If he turns into his own independant character, then he will obviously get what every independant character needs.
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Re: Who is still opposed to Voice Acting?
I know what is cool trick was. The thing is, it's a dated excuse now. Honestly, you don't see other developers saying "we want you to be the character. Look, we even used a play on words with his name!". He should just be a character.
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| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG | | General Gaming: POST. | XBL: GK 5895 9999 | ファイナルファンタジーVIII | |

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Re: Who is still opposed to Voice Acting?
I'm basically neutral. Though I'm glad that Nintendo is giving Samus more of a voice in Metroid Other M, it's really only because she does have a developed background that lends itself to making Samus an interesting character. Link doesn't have such a background, so if Nintendo gives him a voice and personality, they need to develop a background for him.
Link reminds me of Crono from Chrono Trigger. They both say nothing, but the fun in having them say nothing is that you can create your own image of their personality is like. If Link is given no dialogue in the next Zelda game, I would be okay. But it would be nice if they could add some more customization to him if we are to believe he really is intended to be what the player wants, like adding gender options and some alterations to his tunic. Bottom line, either develop Link as a character or make him a customizable avatar. |

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Re: Who is still opposed to Voice Acting?
It's time Zelda took on voice acting. They need to stop living by the traditional formula and do something new.
And when it comes to Link talking.. I think they should do something like what Mass Effect did with it's main character. Please Nintendo.. do something new with Zelda... For the love of God. |

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Re: Who is still opposed to Voice Acting?
I'm a little curious to know, which one of the extremes whould a Zelda fan perfer, have Link lose all his emotions and background to trade in a customizable transvestite avatar that everyone is convinced Link is. Or go foward from what TWW started and allow Link to be himself and have personal feelings with the characters around him.
Go backwards or go foward, either way I think it's better than standing still. To me Link isn't the 8-bit character he used to be and he shouldn't ack like it either. I liked TWW for giving Link more character. The part where his sister was taken away and Tetra was holding his hand, so that he wouldn't fall...Link was screaming and yelling at the top of his lungs, you could just tell that he wanted Tetra to let him go so that he could proceed at getting to his sister. It was sad, but it felt real. I, the player, really couldn't give a crap about Aryll, but Link did and that made me want to care about Aryll.
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Re: Who is still opposed to Voice Acting?
This has been a big debate with Zelda for a while now. I think I am on the side of no voice acting at all for a Zelda game, especially Link. I mean, it could be cool, but I really do love the way Zelda games don't use it. I can imagine not only the voices of the characters, but their dialects and what syllables are emphasized, which can greatly change many things. Being able to do this makes the story more like it is mine. I would much rather read a book than listen to a recording, by FAR! And like KayBee2 said, translations and things are something to worry about. I don't know how many animes are out there that when redone with english VA turn into complete trash. One of the worst is Cardcaptor Sakura. I haven't really liked any game with VA in it. I hate it when you walk up to someone and they start speaking, and you can cut them off or hear the exact same thing again... it gets extremely annoying.
The more I think about it, the more I completely throw out the idea of VA in a Zelda game. Imagine Navi... but in full voice. NOT COOL!! Or better, the Great Deku Tree, or the Spirits from TP with their extremely slow drawn out speech. You would either have to sit and listen to the whole thing, or skip and miss something important. And besides, we wouldn't get those nifty little highlighted words as hints with VA. Please do not take me as one who can't except change and who is holding on to the past, I have really REALLY thought about this topic and have finally concluded that voice acting (aside from grunts and certain words such as "oy!" "hey!" "listen!" or Midna's weird speech) would be a terrible turn for The Legend of Zelda. And Link should never ever be a customizable avatar, that would be the ****ing stupidest (not a word but u get the point) thing that has ever happened. I have always felt Link had a personality, I don't understand why people say otherwise... Of course, they couldn't do much with the older games, but I definitely felt there was character in Ocarina of Time and even more in Wind Waker. You don't have to have a complicated back-story to give a character a personality. I've always been content with the way Link is portrayed, and I've always related with him, as obvious as that sounds. Link is an introvert, not an empty shell. And I'm sorry, but there isn't all that much you can do to change Zelda up without destroying it for all you people that are crying for Nintendo to do something new with the series. I feel they have changed it a LOT! I really don't understand what people are asking for. A new main character, a new villain, and new setting, and new sword of course, the Master Sword is outdated, and I suppose the Triforce should be done away with... THAT is asking for a new game series, not a change to Zelda. Just taking one of these things out kinda ruins it all for me. But hey, if we are tired of the Legend of Zelda, lets find a new game to be interested in. Seems reasonable right? |

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Re: Who is still opposed to Voice Acting?
Kay, I just want to remind everyone that it is the year 2009.
Zelda hasn't even tried voice acting yet. It's been, what, 23 years? People who are against voice acting in Zelda have never actually heard voice acting in an "Official" Zelda game...infact no one has. (in English) Therefore it's hard for use to judge and form strong opinions without having a taste of what we are fighting about. (For instance you shouldn't be saying TP sucks or rocks if you've never played it before) Until Nintendo gives us an OFFICIAL Zelda with voice acting we will never truely know what it was like. However Japan has enjoyed, like, 4 Zelda games with full voice acting...FOUR! America is practically saying, give me no voice acting or give me no Zelda at all. I hate the fact that we miss out on things like that because of something so stupid like this. Nintendo of America should just do their dang job and localize games like they're suppose to. D= All the complaints that I've heard are just so...wrong. We can have highlighted text. Who says we can't just because there's a voice? You hate hearing characters get cut off while you're tapping A. Well, it must not have bothered you too much saying how Midna went an entire game talking gibberish while most people pumped A. =\
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Re: Who is still opposed to Voice Acting?
Why not? They're game. And Tetra Trackers was planned as a stand alone game. =\ Tsh, What am I suppose to call them if they aren't games?
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Re: Who is still opposed to Voice Acting?
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BS Zelda was purely an attempt to sell the Satellite service and had to offer something Nintendo couldn't provide on cartridges. Tetra Trackers is a modern spinoff. It had to offer modern things neccessary to try and catch the crowd. The technology for saying a players name doesn't work outside of Japan either. |

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Re: Who is still opposed to Voice Acting?
Well what does it matter, it doesn't stop the fact that Japan has been accostumed to voice acting while the American audience freaks out over the possibility of it even being considered.
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Re: Who is still opposed to Voice Acting?
Well, its a big deal because Zelda games don't come out every day. There is a LONG time in between, and each is made to be a masterpiece of its own. One screwed up Zelda game is like 5-6 years wasted. And Midna's jibberish didn't last as long as an entire dialogue would, and the jibberish was acceptable because no one knew what the hell she was saying, lol, and it didn't change anyone's perception of how she actually spoke. I was watching some live action Zelda stuff the other day and was aggravated by the "British" accents being used. It had never been brought to my attention before, but I had always given the characters in Zelda mostly American accents while some had Japanese. Of course Malon and Talon sounded Texan, but for some reason Ingo never did... Its the same with movie adaptations of books. Many movies ruin the books for some people. Of course its 2009, but this is also the Legend of Zelda. Something I've always loved about it is that it didn't have VA. It seems like more of a legend to me. I really like the little voice clips that ARE in the games though, like the "come on!" and Navi's infamous "HEY!...LISTEN!" and laughs and grunts and sighs. With VA though, you have to have body motions and things to go with it as well to make it look natural... I don't know. I think if done exceptionally well cut scenes could have VA... I guess the issue is that the creative folks out there that enjoy giving all these brilliant characters there own little flare would be sacrificing that freedom... I have been replaying all the Zelda games with a friend of mine, and I have noticed that we both interpret the characters and their monologues a little differently, especially Ganon's poetic stuff in Wind Waker. I suppose Zelda is just a huge deal to a lot of people, and they would hate for it to be screwed up so they are protective of what they feel makes it great...
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