But just think about it. What is a difficulty level going to matter in a Zelda game. It means harder bosses/enemies for us and easier for them. But that doesn't change the biggest killer of every Zelda game.
Puzzles! You can't but a difficulty setting on puzzles. When I'm beat by any Zelda game it's not because of a bad guy I can't kill, it's because I have no clue what to do...everytime. I think puzzles in Zelda have suffered way more than enemy difficulty. Any seasoned Zelda player can get through most puzzles of the newer Zeldas because of the new linear designs.
If they use the Kind Code that Miyamoto patented 6 months ago then they can solve this problem, and add more difficulty to the game's enemies without a difficulty setting while also keeping Zelda's puzzles idiot-proof. Miyamoto believes in a "Universal" difficulty. I and many disagree with him, but believe me there will be no difficultu settings in Zelda. But if the Kind Code is incorperated into Wii Zelda we can have a challenging Zelda game that won't make newcomers give up. Remember only 30-40% of people who started
OoT were able to finish it. xD