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Zelda-esque Gameplay in Wii Sports Resort?
http://wii.ign.com/articles/990/990149p1.html
""Think of Zelda while you're trying some of the archery and sword play in Wii Sports Resort," Miyamoto said. " http://www.gametrailers.com/video/e3...i-sports/37144 Notice in the introduction before he actually starts fighting, the block of wood pops up and yo0u slash it. Isn't this pretty much exactly what you did in the SwordTeacher's house in Clocktown in Majora's Mask? http://www.gametrailers.com/video/e3...i-sports/50322 Also, notice that Hyrule Castle from OOT is in the background.
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Thank you very much for pointing that out! I was going off of memory and it had very similar features...Sparse trees around it, steep pointy blue/grey steeples...but I guess every castle in videogame history probably has those features. It is different.
But then again, it still could be based off that castle. In each game it changes somewhat.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
I think it's more correct to say, Wii sports resort gameplay will be featured in Z-Wii (Zii for short)
Sword play and archery are confirmed, but what it Nintendo used the dog frisbee game for Zii also, for the boomerang?
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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Re: Zelda-esque Gameplay in Wii Sports Resort?
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In TP, shooting an arrow is simply not clicking a button, yet you could do it no?
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Re: Zelda-esque Gameplay in Wii Sports Resort?
But the mechanics still apply, frisbee or boomerang, both are thrown objects and the Wii motion plus could most certainly benefit from 1 to 1 boomerang gameplay, hell, the world would be a better place with more boomerang gameplay
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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Re: Zelda-esque Gameplay in Wii Sports Resort?
Absolutely, vacumgod. I was also thinking about Wii Sports Frisbee = Zelda Boomerang. In my opinion, the boomerang hasn't been satisfying to use in 3D Zelda - the Z-targetting dumbs it down a bit. But with the 1:1 controls, it could potentially be a big feature in the next Zelda.
Yes Miyamoto only mentioned archery and swordfighting but that doesn't mean that's these two are the only MotionPlus weapons we'll see. They seem to have nailed it with the Wii Sports archery, we need that in Zelda. TP's Point and shoot makes archery a little too FPS-ish and too easy. Using the Wii Sports design would ramp up the difficulty a bit and make it more fun/realistic. I like that they nailed the three main weapons in Zelda with MotionPlus, I just hope they execute well once we get our hands on Resort..
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Re: Zelda-esque Gameplay in Wii Sports Resort?
With WSR archery, you had to hold the Wiimote in your non-dominant hand. Not a good idea.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
Yeah, about that, I don't get why everyone is getting worked up about this. Try holding the Wiimote with your dominant hand and presto - problem solved! Am I missing something here?
Still, if it is such a big problem, why is the archery game even in WSR?
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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It's in WSR because we don't have to change the controller between hands every so often when we play it.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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I don't know squat about real archery, but this is a game and the controllers are really light, so one would draw the arrow (or whatever it is called) using the left hand with the nunchuk - regardless of what WSR says.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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I think that the switch of controllers in WSR works because you don't have to keep switching between hands in WSR, like you would if this were implemented in a Zelda game.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
Note that I am talking about the possible Zelda controls, not WSR.
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I don't do any archery in real life™, my arms don't care what hand I am using to aim. And as I already mentioned, the Wii Remote and Nunchuk are not heavy and there isn't any resistance to speak of. Remember that Miyamoto did hint at having archery controls close to what we saw in the WSR demo, so they must have solved the "problem" somehow. Quote:
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Re: Zelda-esque Gameplay in Wii Sports Resort?
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But they could easily change it so you're pulling the string with the Wiimote hand, right? |

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Re: Zelda-esque Gameplay in Wii Sports Resort?
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It's actually counter-intuitive to pull back the bowstring with the non-dominant hand. I don't do archery, but the few times that I have tried it, even I pull back the string with my dominant hand. It's just intuitive that way. Doubt it. Highly.
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Re: Zelda-esque Gameplay in Wii Sports Resort?
The wiimote switching sides, unless you're pretty much ambidextrious is actually quite true. To fire a bow holding it with your dominant hand and drawing with your non dominant is quite the problem. I've shot off a few bows, and that's just a bit of experience. The left hand holding the bow just feels so much more natural.
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