Quote:
Originally Posted by Acid
I have always wanted that in a zelda game. For re-playability reasons. But people will think it is a Fable rip off
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How would that be a Fable rip-off? Not only was story choices in games way before Fable but it doesn't really have story altering choices.
Fable 1;
Choose to kill Whisper = If you kill her, she dies. If you let her live, she leaves
Choose to kill Thunder = If you kill him, he dies. If you let him live, he leaves
Choose to kill your sister = If you kill her, you get a fancy sword and she dies, if you let her live, you get a different sword and she leaves
So no change of story there, only a few lines of conversation
Fable 2;
3 choices at the end = You either get to keep your dog and family, get a million gold or a statue of you in an obscure place
Westcliff = Either it stays the same or it gets a bunch of shops
Oakfield = You either leave it and the temple gets bigger or you change the colour of the sky and the temple is destroyed.
If you want games where choices make an impact, look at Fallout 3 or Mass Effect (where your choices carry over to the sequel)