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Originally Posted by Double A
It is, admittedly, far more intuitive to know what you are aiming for in advance, rather than physically aiming for it. It also makes better use of the Z-targeting function. Prove me otherwise.
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You still know what you are aiming at with free aim. When you lock on you can still aim at what you locked on to, its just free aim means you are free to pursue other targets.
Its better use of Z targeting if you are not forced to hit only what you are targeting and nothing more
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If you're free aiming and something's far behind you and approaching, you have to turn the camera the whole way around which wastes even more time in battle.
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Much less time than unlocking a target, turning the cammera and relocking onto the new target.
With free aim, all you have to do is move the camera, without it, more time is wasted
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How would this camera work? I'm confused. For this mechanic to be realistic in ranged combat, the camera would have to be behind Link or be Link himself, so the arrow could actually come from the direction of both the Wiimote and Link's bow.
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What? No it wouldn't, that makes no sense
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If the camera was just floating around, the way I see it, it would look unrealistic aiming for something and having the arrow come from a different angle. Not to mention that it could lead to some serious complications.
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Complications? What is complicated about pointing towards what you want to hit?
Its easy. Get a laser pointer, point towards what you want to hit and Link shoots at it. If there is something inbetween Link and the target, how is fixed Z targeting going to make the slightest bit of difference? With normal Z targeting, you can see your target plainly but shoot and end up hitting something in the way.
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I meant that letting go of the target button, nudging the c-stick and hitting the target button once again is far faster than hitting the target button and waiting for the screen to turn around. Not to mention that you could easily miss your target if you swung too far or too little.
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Letting go of Z would lose your lock on the target, moving the C stick would be totally pointless as once you press Z again the camera would move back.
Since we don't have a C stick we have to rely on moving the pointer and it isn't too slow either or FPS games on the Wii wouldn't work. Infact many FPSs on the Wii have adjustable sensitivity and they let you choose the size of the blind box.
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Why can't we move the camera while in a Z-target? Because it makes Z-target pointless. While Link is in a Z-target, the camera focuses on the target. Why fix what aint broken with something that's from a different game?
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Because that different game has taken the same method, tried something new with it and come up with something much easier to use and better.
Moving the camera while Z targeting does not make Z targeting pointless at all. Sometimes the camera can focus at a bad angle or you want to see the target from a better angle
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Yup... three enemies. One in front and two behind. One of the ones behind are charging a powerful attack that is difficult to dodge yet easy to prevent.
You're telling me that nudging the c-stick backwards and hitting Z x number of times (because that's how you toggle between x number of targets, it works) is slower than waiting for the camera to turn around? You forget that the camera focuses on a specific enemy whenever you target, and if it were otherwise, then Z-targeting would be useless.
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Nudging the C stick backwards merely pulls the camera back, in order to turn it around you have to move it to the side and in MP3 you can do a full 360 faster than you can turn around 180 in Zelda with the C stick, which we no longer have.
Z targeting sets a priority target, it is not useless if it still lets you target other enemies. What it would do would keep a good eye on that enemy letting you use opportunities to attack it within an instant and keeping off other enemies inbetween.
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And Nintendo, considering their recent games, wouldn't be that sadistic. I need an example.
You are missing the heart of the problem. The problem is that it's too easy to hit an enemy with Z-target. This could easily be fixed by allowing more enemies to block/dodge arrows, or by allowing certain enemies to only be hit by magic arrows (so one would need to replenish ammo AND magic).
The Z-targeting mechanic is fine, don't mess with it.
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The problem with Z targeting is that it is only fine with a single enemy. With multiple enemies, thats a different story.
There is no problem with how easy it is to hit enemies with Z targeting, its only easy for the one you are targeting, not for the ones you aren't
Tell me, have you played any of the first two Prime games aswell as MP3? If so, it is clear that MP3s targeting is highly superior and addresses many flaws that the previous games had.
MP3 had no problem with speed of turning (much faster than Zelda with the no-longer-existent C stick. It was adjustable too), it allowed the player to deal with multiple targets easily without having to constantly switch just to hit them. It also let you lock on and start attacking enemy behind you faster than you can in any Zelda game.
Its people like you that stand in the way of progress. Something you need to know is that if it ain't broke, it will eventually through use and will need upgrading.