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  #21 (permalink)   [ ]
Old 05-08-2009, 12:37 PM
LegendofLex LegendofLex is a male LegendofLex is offline
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Re: More "realistic" dungeons

I'll put it this way: I agree with the general sentiment. Most "temples" don't actually seem at all like holy places, but rather like secret troves for ancient treasures that one would expect to access through passages hidden within said holy places.

The obvious answer to this would be to have "temples" start off as public holy places, with your task for entering the "dungeon" being to find the secret entrance hidden inside it somewhere. Of course, for this to be the case for every dungeon would be repetitive and predictable, so the other obvious solution would be to stop making "dungeon" areas "temples," and instead add more varied things like tombs, secret laboratories, industrial sites, underground passages, outdoor areas, etc.
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Old 05-08-2009, 04:30 PM
kymeric kymeric is offline
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Re: More "realistic" dungeons

A realistic Dungeon is a stairwell and a buncha little rooms with bars infront of them. Does that sound fun? We dont know wut was done in each room, and WW and TP both had realistic temple set ups.
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Old 05-08-2009, 07:47 PM
Bobblehead Bobblehead is a male United States Bobblehead is offline
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Re: More "realistic" dungeons

Unfortunately, if they were like real temples, they would be extremely boring.

Honestly, how does it just so happen that every temple is filled with enemies, puzzles you can only complete with a special item, and a huge boss at the end?

Of course, those make the game more fun, but it makes Gameplay > Realism.
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Old 05-08-2009, 08:03 PM
Mask Collector Mexico Mask Collector is offline
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Re: More "realistic" dungeons

But why do we need realism in Zelda? Zelda is a Fantasy game, no a realism game.
normaly people don't play videogames for realism...but to go for something that doesn't happen in real life.
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Old 05-10-2009, 04:35 AM
Meralia Meralia is a female Finland Meralia is offline
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Re: More "realistic" dungeons

TP only had three actual temples anyway, the Forest Temple, the Lakebed Temple, and the Temple of Time. The rest were a mine, a city, a palace, ruins, and whatever Arbiter's Grounds actually is...

Realistic dungeons... To some extent, I think it would be good. Like what someone said about the hookshot targets, it is a little odd having targets laid around. It would be good if the puzzles and traps seemed to have a reason to be in the dungeon, other than to wait for Link. Snowpeak Ruins was awesome, the place was like actual ruins, and it has cannons and stuff for defence. Why some of the cannons are inside, and all in all don't seem to have range further than inside the ruins, is a different matter. At least they had a purpose.
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