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the Legend of Zelda: Deluge Trigger
Awesome people(s) who have added suggestions:
momento MY idea for a pre-flood game; taking place a couple hundred years after OoT Adult ending, and quite a while before TWW. An untold legend, where glory of a hero has faded, but NOT failed: The Legend of Zelda: Deluge Trigger Hundreds of years after OoT, an evil Priest, who worships Dethl Prime (working name) an obscure god, has an unusual dream: 3 golden figures drifting peacefully around three triangles.... the camera pans down below, where a blackened hand covered in shadow reaches longily upward toward the golden entities....the arm is long, and has spidery fingers, it's Dethl Prime!! Then the priest turns over in bed, and another scene: another single figure, humanoid this time, is shown bound in golden chains in a white void, (Ganondorf) then you hear a bunch of chanting, and the Priest awakens....immediatly he hastens up and puts on his robe, and exits a large church that is ruined and old..surrounded by woodland. That's a rough idea of what the game's opening would be, (I WISH so much that this could be a real game =P) basically, it introduces a new villain, the Dethl Priest, (no idea for a name) and an evil god existing in the same realm as the goddesses, he has less power, but is able to contact people in other realms. He told the priest to awaken Ganondorf and release him by unlocking the god's terrible magic. Well...by some means he does awaken him, but before Ganon managaes to escape, there is a large clash in the sacred realm: the goddesses found out what Dethl Prime did, but since Dethl lies in an evil portion of the dimension, somewhere even the goddesses cannot tread, they have to get a hero to go in and stop him. There is no one in any other realm, so they must create a hero themselves... They decide to base him off the Legendary Hero of Time, but infuse the being with the power of the Gods. (Yup! this is Link, a slight twist that he's created by the goddeses this time rather than being born naturally) So they create him, already knowledged with his Helix sword, (smaller and one-handed than FD link) and with quite a number of magical powers. They also infuse in him the triforce with the essence of courage, as after leaving the Hero of Time when he left to regain childhood, it drifted back to the sacred realm. He resembles Link from Twilight Princess, with a sort of Oni-Link-like appearance; markings in the color of the goddesses on his skin and clothes, a blue-ish green tunic, with dark blue leggings and sleeves. (in which the leggings are more like pants, like TP, since i don't like Link bare-legged or in tights!) This is the first part of the game, You start off in the sacred realm, with Dethl's area of darkness right before you. You stand on a stone road in midair, with the backround similar to a thunderstorm, with shining rain and lightning. If the player really wanted to, he or she could turn around and view the area of light, where even the clouds don't touch, far in the distance, it's so far all you can see is a golden triangle. Mysterious voices tell you to go foward and slay the demon that Dethl Prime was able to awaken, (They know nothing of the priests involvement, as he is discovered later in the game.) You enter the darkness, and face off with...Ganon, only he speaks this time, the power of Dethl Prime let him retain his intelligence. He keeps on talking about how he was sealed, and how much hell he will cause you...blah blah....but it becomes evident that Ganon is deluded, he thinks you are the Hero of Time, (because after being in slumber so long, a sudden awakening scrambled his sanity, this also has an after effect all the way to TWW, during the scene before the final game in that scene, observe his mood swings.) even with the abilty to speak, he goes berserk and tries to kill you...but you easily fight him to the ground. Before you are able to kill him however, a black cloud appears, and the same black hand, comes out and reveals himself to be Dethl Prime. ("You can shake demons, warrior, but you cannot shake power itself; I AM DETHL PRIME!!) the hand breaks a hole in the floor, where light erupts. A portal appears and sucks you and the Weakened Ganon down into light...into the world of the Hylians, humans, and other magical beings... In the night Link lands rather harshley in a plain, a farm ranch, after awakening at dawn he groggily looks around to try and finish off Ganon, but he is nowhere to be found, just cattle which surrounds him in wonder. He gets up (the camera zooming in on his face, so the player can observe that he now has pupils, as he didn't when he was first created.) to walk toward the exit gate, when a red-haired girl calls out to him, and the game picks up from there.... To summarize, Link has fallen in Lon Lon Ranch, only this isn't like it is in OoT, there is now a small town around it, (name up for suggestions.) where you will spend your first part on earth, and Hyrule. The player can explore all they want, but when they try to leave the town for the first time, a cry for help will interrupt your gameplay, and a cutscene will play. An old man carrying an aquamarine egg is being harrassed by a group of monsters. Then, all of a sudden, the music and sound seems to break, and a mysterious voice requests you to help the man. You really can't leave the town or progress through the game until you defeat the monsters. Afterwards, the man gives you the egg, saying in a cutscene that he had a dream with you in it, falling from the sky, followed by the blue egg. Apparently this man claims to be a priest of the town, and the goddesses. After you leave his house, (you went there in the last cutscene.) The mysterious voice interrupts the other sound again, and it tells you to wait in the town for two days, in which by then the egg will hatch. I'll skip a lot of details that would take forever to tell, but the player can actually choose to obey the voice or not. They can leave the town and explore the vast Hyrule Field (that's about as far as they can get without a guide.) or wait in the town, and do sidequests with (rewarding) outcomes. You may practice horseback riding in the ranch, or even try to charm the ranch girl Malona (the red-haired girl from the beginning of the game.) in a rather light-hearted sidequest that will continue throughout the game. Once the two days pass (in realtime, it's not long at all. You can even choose to sleep the days away, but that's boring >_<.) The aquamarine egg hatches....and outcomes a blue fish, but he is intillectual, and already knows who you are. He calls himself The Wind Fish, (name up for suggestions.) and claims that the goddesses created him to aid Link in his fight upon earth against Ganon, who Dethl Prime seems to be controlling in order to take over Hyrule. First, he asks you to head back to the Priest who held him as an egg..... (game picks up from here.) The Wind Fish is Link's "partner" throughout the game. He's small in the beginning, but grows in time. When he's bigger about halfway through the game, there is an (optional, and rather humorous.) sidequest where you can find an orb to carry him and release him conveniently, otherwise he remains flying around you. When he's big enough, you can ride him in the water, and in the air to fly, which will become necessary for some travel. You can also help train him so he may fight along side you, (to some degree, as he will stay much weaker than you.) In the story, TWF always wonders if all he was ever meant to be is a guide, and if the goddesses valued his own life and mind at all. He states that Link is his only friend, and that it is only because of him that TWF persists through danger. (self-value is a big theme in Deluge Trigger, as TWF, Link, even the Dethl Priest, and others wonder about their own worth, and strive to become someone they feel who is strong.) Basically, the game revolves around Link who just landed upon earth from the sacred realm, roaming Hyrule in order to locate Ganon, among this he hears of a beast who is wreaking havoc by waging war with other countries after taking over the throne as king of hyrule, (he kills the king.) and everyone wondering where Queen Zelda is, as she escaped with her infant daughter and warrior son and went into hiding. Like i said earlier, later you discover the Evil Priest of Dethl Prime, is behind it all, and is slowly taking over Ganon's mind so he himself may take over Hyrule, and use Ganon's body as a vessel for DP the evil god to occupate as he wishes to arrive in Hyrule and create a plain for his worship... At some point in the game, Link gets a message from the goddeses that they want him to flood Hyrule, by playing The Song of Triggers (working title) in front of altars in 7 temples. BEFORE this however, the goddesses want him to get people in all the towns of Hyrule to evacuate to higher ground, (some cases will require him to harness the full power of Din, and actually pull the town up by creating a mountain under it, or next to it. (thus, explaining all the islands in WW, as in OoT there was only Death Mountain, so something HAD to have happened. Near the end of the game, before Link enters the dungeon where Dethl Prime, The Dethl Priest, and Ganon are, him and TWF get attacked by Dethl Priest, who bewitches a suit of armour to fight for him, after the battle the Priest casts a spell like lightning at The Wind Fish, and he falls to the ground. the Priest mocks the two, and dissapears into the dungeon. TWF tells Link to continue in without him, and after the casual sad goodbye scene, he dissapears in a flash of red, blue, and green. So....Link traverses the dungeon, finds and defeats Dethl Priest, (he escapes for now) and goes to the very top of one of the towers. By now, Ganon has been completely taken over, and after defeating Evil Priest, he calls upon Dethl Prime claiming that the "vessel" is ready. A large cascade of shadow surrounds Ganon's body, and when it dissapates, a blackened, white eyed, massive version of OoT beast Ganon appears before your eyes. The battle takes place atop one of many towers in Dethl Colossus, (a large castle with MANY turrets and towers.) At this point, you have cleared all the dungeons, so all of Hyrule is permanantly raining. The TRUE flood has begun. only this time, after gaining all your powers back, (you lose nearly everything besides the sword when you fall to earth at the beginning of the game.) and even more new abilities, it's a tough fight, but Link is able to defeat Dethl Ganon. After, the goddesses themselves attack the vulnerable Dethl Prime, taking away his status of a god, he is now no more than an evil shadow, and the 3 imprison him in the body of The Wind Fish, whom is shocked, but glad to realize that he was created for such a large role and purpose, and to whom they entrust to the welfare of the new sea, and world of life that will be created. All the towers in Dethl Colussus collapse, except for the one Link is on, all alone. With Dethl gone, Ganon,(who has been turned into stone, and cast away to the bottom of the Colussus,) the goddesses nowhere to be seen, and the Priest presumed dead, (he fell with one of the towers that collapsed after lightning struck him and it.) For the first time we actually see Link exchane a look of worry to the dark blue sky, after saving so many people, he concludes that his adventure was enlightening, this emotion and love felt better than getting hurt, and fighting. He kneels down and prays to the goddesses, asking for a life beyond fighting, and beyond Dethl. Little does he know the goddesses were watching him the whole time... The camera gets obscured and blurry by the oncoming of rain. With everything underwater, now we see an unconscious Link floating away from the tower, away from the camera, and into the dark blue. "O Chosen Hero , with sadness shown you have changed your life as your strength changed the world. You are now fully human, and our power shall not kill those innocent with emotion. Now Hero of Deluge, live in the world you made possible!" END, ending possibilities below. JEEZ, now i know how you game creators feel, as well as Zelda theorizers!! anyways, here's just a few points about the story: ---The Legend of Zelda: Deluge Trigger is a working title, i'll look at any suggestions you may have. ---Everyone sees a game before the flood as something that needs to end in losing, while in this game, Ganon returns, and is defeated by Link, only since the flood already started, and everyone migrated to mountains above, they don't KNOW about it. They assume no hero came. ---Ganon is in beast/demon form throughout the entire game, his humanoid form is only seen in the opening, before he is awakened. ---Ganon will NOT remember any of the game's events by TWW, because while he can think intelligently, the sudden awakening and effects of Dethl's magic gives him amnesia after being sealed at the end, this is why Ganondorf ONLY compares the Link of TWW to the hero of time, not the hero of deluge (heh heh). ---The song Link plays by flute to activate the flood, is called the "song of triggers" and not "the song of deluge" because it does more than that, he can use it to activate other things in dungeons and stuff. "trigger" is also a big term in the game as Link as a character acts as an activater, for side quests and story events, Link triggers most of them through his (or your) decisions. Ultimately they all end up with a similar result, (for gameplay purposes) but allows for multiple ways to do the story. ---As he was created as a warrior specifically to combat Dethl, he was given no emotions, but being made as a hylian, and with a human heart, he learns to love, hate, fear, and be happy throughout the game. It really is the classic tale of the solid warrior who begins to open up, and find true motivation umong his own desires and emotions. ---This game would include, with no other better term at mind, a sort of "girlfriend" sidequest, where the player can choose to make Link fall in love with various girls in the game, such as Malona. (this is put in mainly to emphasis Link's gaining of emotions, and learning how human he really is, it is NOT something like a porno or anything like that...) The player can also choose to NOT have Link fall in love with another person, although canonically he will. (any lover is canon.) ---for the above, at the end of the game, Link ends up adrift on a piece of wood, as he awakens he finds the shore of an island, and all his weapons have gon, as well as his markings. Depending on which girl you chose, she'll be waving at Link, smiling and shouting for him. (or it depends, on the personality of the girl.) He gets up and dashes through the shallow water meeting the girl in an embrace. he looks up over the girl's shoulder, and finds the sun, surrounded by an aura of red,blue, and green, Link smiles. GAME ENDS.... ---ENDING FOR NO GF: Link awakens, all his weapons and markings have dissapear, etc. he walks to shore, gazes up at something out of view of the camera, he collapses and stretches, smiling contently, his eyes close at the mark of slumber, and the camera pans up to what he was gazing at: the sun with the colors of the goddesses surrounding it. GAME ENDS ---during the game, you must help a certain mask salesman perform an exorcism on a certain mask, only to have the evil spirit escape out of the mask and into the rainy horizon.... ---you have to help Queen Zelda rescue her infant daughter with the aid of her warrior son, who becomes your rival. ---i wanted this to be similar to Majora's Mask, in the way that iminent(sp?) doom approaches, and the people of Hyrule can see it, as after you clear a couple dungeons, everyone begins to remark on how often it has rained, and how certain lands have flooded already. Also, i want to bring up the prospect of a boy naive to feeling of other people, out to save the world. Link is cunning, strong, and a damn good warrior, but in emotion, and understanding feelings of others, he is a child. Link in MM has barely socialized with other people, except for Saria, kokiri, Zelda, and the sages. and Link from DT has just been created. they both have to learn about other people to progress through the game. ---While Link has to convince a majority of towns and villages to safe themselves from the flood, there are some people who are optional, either stubborn of uknown of what's going on. this gives you more of a feeling of lives being in your hands, especially since you technically do kill the people you didn't save by the end of the game. this is to emphasize the torment Link must go through, such as guilt and fear. It may motivate him and the player to do as many sidequests and do as much of the game as they can. ---Link IS meant to give off that "baddass" feel performed in TP. ---Remember: a game before the flood does not need Link to lose, it may also have him succeed, but be forgotten, cruel but positive! More details may come. please comment and tell me what you think -_^ Also, CONTRUCTIVE and REASONABLE criticism is respected, and I WILL try and adapt any holes, or state points about your comments. I am NOT however looking for arguments. |

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Re: the Legend of Zelda: Deluge Trigger
This sounds more like some RPG, rather than a Zelda game, to be honest.
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"I like Red. Period. :3" - brokenjoker |

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Re: the Legend of Zelda: Deluge Trigger
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Hmm.... when you read it again I suppose it does, i just meant it to have more flexibility, more longer, worthwhile sidequests, and stuff like that. but when i say you can make decisions that will affect what you do for the story, i mean it in a small way, no matter what you will still end up going to the dungeon, talking to same people, and ending up fighting Dethl Ganon lol. think: OoT, except you can choose dungeon order in SOME cases, and who you converse with. If it's the "girlfriend" concept, i hate calling it that too, it's only purpose is to emphasize Link's growing awareness of feeling, there are other things in the game that will do this too, so essentially, there really can only be one "girl" for Link to love, or none at all, i just figured i'd give a lot of things to the choice of the player, but still bind them to the story, if you know what i'm trying to say. i'm sorry if i wasn't clear. |

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Re: the Legend of Zelda: Deluge Trigger
Oh, and you know Dethl was already used in a Zelda game, right? The final form of Nightmare on Link's Awakening.
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"I like Red. Period. :3" - brokenjoker |

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Re: the Legend of Zelda: Deluge Trigger
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Re: the Legend of Zelda: Deluge Trigger
I was also thinking about having The Wind Fish as Link's "partner" throughout the game. Like, early in the game, the Goddesses would contact Link some how, through a prophet or a mysterious voice (lol)
They would explain to Link what he must do, and afterwords give him an egg, telling him to stay in the village he landed in until the egg hatches in 2 days time. (This gives the player time to adjust to skills, and do events that trigger the story, it won't actually take a long time.) He starts out a small, blue-ish white fish, who can fly (similar to Navi or Tatl.) and grows bigger over the game, until Link has to carry him around in an orb. When he is big enough, Link will be able to ride him on waters AND in the air, (so basically, DT Link's Epona is a fish ^-^.) Near the end of the game, before Link enters the dungeon where Dethl Prime, The Dethl Priest, and Ganon are, him and TWF get attacked by Dethl Priest, who bewitches a suit of armour to fight for him, after the battle the Priest casts a spell like lightning at The Wind Fish, and he falls to the ground. the Priest mocks the two, and dissapears into the dungeon. TWF tells Link to continue in without him, and after the casual sad goodbye scene, he dissapears in a flash of red, blue, and green. So....Link traverses the dungeon, finds and defeats Dethl Priest, (he escapes for now) and goes to the very top of one of the towers. (you know from above what happens, so i'll skip to the ending in more detail.) After Dethl's defeat, the goddesses appear and Link finds out the wind fish wasn't dead, that the 3 golden figures wanted him to raise the guardian of the new ocean, who would also be the vessel for Dethl. Link is silent through all of this, shocked by just how much he had been used...when the goddesses dissapear. a little while later Link concludes that his adventure was enlightening, this emotion and love felt better than getting hurt, and fighting. he prays to the goddesses, who were watching him he whole time. more rain flows in..and with everything underwater now we see an unconscious Link floating away from the tower, drifting into the blue. "O Chosen Hero, with sadness shown you have changed your life as your strength changed the world. You are now fully human, and our power shall not kill those innocent with emotion. now Hero of Deluge, live in the world you made possible!" ---Yeah, it takes off from there, the rest of the ending is above. please tell me what you think about all of this and suggest how i can change, and point out flaws too! thanks -_^ |

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Re: the Legend of Zelda: Deluge Trigger
Good game idea! The title really got me interested.
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Re: the Legend of Zelda: Deluge Trigger
Nothing too big just some little details I think would be cool with your story.
-You talked about the goddesses calling Link a "hero". I think it would be cool if they started by calling him "puppet", "soldier" or maybe even "tool", and as Link becomes more human they change slowly to the term "child" to "envoy" to "Hylian" and the finally to "Hero". This mirrors his transformation and shows the god's growing respect for him. -Another thing I think would be cool is that as soon as Link is created the gods lay it out for him: whatever he does, it WILL be forgotten. I think you should really play off that and emphasize how Hyrule will never know how he ultimately saved them all by triggering the flood and beating Dethl. Link's smile at the end could show his acceptance of this. -Dethl can be weaker than the gods, but you should really hype him up. And I mean hype the heck outa him. Not like bellum, vatti, or even Gannon. Emphasize him as a godly, timeless entity whose immortal. Heck, maybe even have the goddesses telling Link how he wont be able to kill Dethl, (which could be why they flood Hyrule) yet Link does it anyway. Think of how Lavos is in Chrono Trigger. Youre SCARED of that thing when you fight him. -I personally have always wanted to see Hyrule at war with another Human Nation. This war could be another reason everyone is really antsy and thinks the end is near. I mean, war and floods killing off a lot of the population sounds like apocalypse to me. (even though the Dethl Priest is king) -Your probably already doing this but have the godesses check in on Link a lot, not just after each dungeon -Link is created by the gods and has a double helix sword... Do I smell an Oni Link transformation? And thats all i got. Youve got yourself a good plot! If you ever find someone to program it then I would TOTALLY make alot of sprites for it. Although I might be able to program it in Game Maker, I doubt I could do it alone. That is, of course, if you want someone to program it or if its just an idea you're fleshing out for fun. |

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Re: the Legend of Zelda: Deluge Trigger
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but if they do check on him often, it could emphasize what they call him, (the tool-hero business you mentioned earlier.) But Link's growth can be shown in other ways i suppose. Quote:
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Re: the Legend of Zelda: Deluge Trigger
Thats cool. I love thinking about Zelda plots. Your flood plot is really cool just because it has so many oppurtunities for symbolism and subtlism. I really like the idea of Gannon manipulating Hyrule into weakining itself with war! Makes him seem really evil and smart, unlike in past games. Also, Gannon being kings so cool because thats where Link would never suspect him.
Also, the only problem with sending it to Nintendo would be getting them to actually look at it and not immediately throw it away. |

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Re: the Legend of Zelda: Deluge Trigger
I like it. But a few things (that I would like to know).
How many temples are there? Where are they? And what is the relevance/ purpose of them being at that particular plot. And is the overworld (map) similar to OoT or different? If so, how?
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I haven't really thought through this portion 100%. But after each dungeon, Link will activate a magical device inside of it to trigger rainfall in the section of Hyrule that the temple or dungeon is in. Obviously this will be the Great Sea of TWW in the future, so the geography (overworld) will have to be a sort of mix between OoT and TWW, with death mountain in the north east as usual, but move Kakariko Village a bit west maybe to explain Windfall Island, (i believe the Kakorikians( ) built the Village on that island after the old one was gone, not necessarily the same spot, so The Village for DT can stay where it is in OoT).Anyway, the devices (which i haven't named or thought of yet.) don't ALL have to be specifically in a temple, or a dungeon. Since The Great Sea of TWW is large, DT must also be quite large as well, so there is going to be more than the standard 7-8 dungeons. However I won't do the impossible and say that there will be 30 dungeons, as that sounds a bit unreasonable. Link's main goal in the game is to flood Hyrule, in order to stop Dethl (who is possessing Ganon through the Dethl Priest.) from ruling it. He's also gotta make sure the majority of the life survives, by either just convincing people the "Rumored deluge" is real, or (here's my favorite part) conjuring ENTIRE mountains in certain spots for people to migrate to. This may be done before, during, and after dungeons, but saving most people is MANDATORY to move on in the game, while a good portion is also optional sidequests. But a tricky part of the in-game flooding business is replayability. Obviosly you don't want Hyrule to flood immediatly once you "trigger" it, because you might need to go back to say, Kakariko Village to do a sidequest you haven't done yet, and you don't want it to be flooded! so maybe it will just be raining and not actually flooding in that area until the end of the game, or we can induce time-travel like properties for the player. It's a shady part i haven't thought through yet. |

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Re: the Legend of Zelda: Deluge Trigger
1- Ganon seems to be thrown in for the sake of it, there doesn't seem to be much reason why releasing Ganon would release Dethl (or how the priest even does it)
2- The priest seems kind of bland, he doesn't seem to stand out as a big character, merely someone used to start the plot. Why does he even worship Dethl anyway? 3- The Windfish seems to be thrown in, even though it is meant to be his origin story 4- Zelda is not Harvest Moon, a girlfriend would not work well at all and seems like its just in there to make fangirls happy 5- What are the mechanics of this game that make it stand out? 6- "Bringing back" Oni Link seems to be done for the sake of it really. Even though he is directly created by the Goddesses, barely anything is used with him |

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but it's up for debate, which is already happening on dozens of threads so not here! Quote:
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