Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 03-17-2009, 10:01 PM
TheBattler TheBattler is a male United States TheBattler is offline
the battler
Send a message via AIM to TheBattler
Join Date: Mar 2009
View Posts: 1,108
Link's moveset

It should definitely be expanded, at least his attacks with the sword.

In Twilight Princess he has...

3 vertical slashes
3 horizontal slashes
3 stabs
Jump Attack
Spin Attack
Running Slash
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw
Jump Strike
Great Spin

The Upward Stab should be added in there, as an anti-air move. And the Sword Beam needs to make a comeback

Super Smash Brothers and Soul Calibur II moves could be translated from those games for use.

I think the next Zelda needs more synergy between Link's shield and sword. Way back when small shields were useful, one could punch an enemy using their shield, or grapple enemies with the shield (which is why they were so useful, and also why some swordsmen trained to fight with their left hands).
__________________
"Believing in your friends and embracing that belief by forgiving failure...
These feelings have vanished from our hearts" ~Igos du Ikana, Majora's Mask
Reply With Quote
  #2 (permalink)   [ ]
Old 03-17-2009, 11:59 PM
funkyd90 funkyd90 is a male United States funkyd90 is offline
Goron
Join Date: Oct 2007
Location: California
View Posts: 225
Re: Link's moveset

I'm not so sure about the sword beam (it was cool with Fierce Deity, although it made that last battle way too easy), but the upward stab could be cool

i also think some more acrobatic moves could make the game more fun. maybe turn the forward roll into some kind of attack, like you jump out of your roll and jump forward with a stabbing move. or maybe a low, ducking sweep with the sword. i almost hesitate to bring up combination moves, so as not to turn zelda into mortal kombat, but maybe some simpler combo moves, kind of like prince of persia, could make the fighting less monotonous/more fun to watch
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 03-18-2009, 10:50 AM
Maefreak Maefreak is a male United States Maefreak is offline
Goron
Join Date: Nov 2006
Location: Parallel Universe
View Posts: 245
Re: Link's moveset

The beam attack needs to come back. Yes, Fierce Deity had it but it I want it back for plain old regular Link. It is my favorite part of combat in the old 2d games.
__________________


Watch The Guild!
Reply With Quote
  #4 (permalink)   [ ]
Old 03-18-2009, 12:12 PM
Erikson Erikson is a male Canada Erikson is offline
What is this I don't even
Send a message via AIM to Erikson Send a message via MSN to Erikson Send a message via Yahoo to Erikson
Join Date: Jan 2009
Location: Newfoundland
View Posts: 1,563
Re: Link's moveset

Quote:
Originally Posted by funkyd90 View Post
I'm not so sure about the sword beam (it was cool with Fierce Deity, although it made that last battle way too easy), but the upward stab could be cool
Fierce Deity's beam is overpowering but he's not Link, it takes much work to get that power in the first place and the use of it is limited. Looking at AoL's sword beam, it's pathetically weak and a lot of enemies are immune to it. I'm sure it can be made balanced out and not so overpowering in a 3D Zelda game for a beam that can be used anywhere.
Last Edited by Erikson; 03-18-2009 at 12:13 PM. Reason: Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 03-18-2009, 12:34 PM
Joy-Rider Joy-Rider is a male Canada Joy-Rider is offline
The Swinging Pastor
Join Date: Mar 2009
Location: In a house.
View Posts: 584
Re: Link's moveset

I'm actually happy with the amount of moves that were in TP. Sorry for being boring, but if things remained for the next game, I don't think I'd be to upset...
__________________


Farore Signature compliments of Calli, Amaterasu Signature compliments of Vey, and Luigi signature compliments of IcecreamLink!


Quote:
Originally Posted by brokenjoker View Post
For all those inquiring minds, you should know that Joy Rider is awesome and is made of hearts and like.. delicious pastries. <3
Quote:
Originally Posted by Arman View Post
Joy-Rider is absolutely right.
Reply With Quote
  #6 (permalink)   [ ]
Old 03-18-2009, 12:45 PM
Dash X Dash X is a male United States Dash X is offline
Goron
Join Date: Jan 2009
Location: near the beast of bray road
View Posts: 130
Re: Link's moveset

If anything Link needs some more defensive attack moves. If, during a boss battle, a boss attacked and there was a special defensive move to help you beat the boss that would make it pretty nice. Somewhat like in Wind Waker. Other than that I do not believe much needs to be changed.
__________________
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 03-18-2009, 12:46 PM
Chad Chad is a male United States Chad is online now
Steve Irwin. 1962-2006. We'll miss you croc hunter
Send a message via Yahoo to Chad
Join Date: Apr 2005
Location: Alabama
View Posts: 7,238
Re: Link's moveset

The Minish Cap had a sword skill where you roll, then slash. That could make an appearance in 3D. I'm not so sure about the sword beam. What could we get out of the sword beam that we couldn't get out of the bow?

An upward slash would be good as well. Let's bring back the hurricane spin, but make it an attack that pulls enemies towards Link. It would work best on small or light enemies, but not so well on large or heavy enemies.
__________________


......................................../`````````````````````````````````````````\
.........TWW-PH-ST-(LoZ-AoL)-(OoX)-TMC-FS-FSA-ALttP-LA-(OoX)-(LoZ-AoL)
OoT<.............................................. \____________________/
.........MM-TP
Reply With Quote
  #8 (permalink)   [ ]
Old 03-18-2009, 12:47 PM
Severian Severian is a male United States Severian is offline
Journeyman Torturer
Send a message via AIM to Severian
Join Date: Jun 2008
View Posts: 519
Re: Link's moveset

Quote:
Originally Posted by Joy-Rider View Post
I'm actually happy with the amount of moves that were in TP. Sorry for being boring, but if things remained for the next game, I don't think I'd be to upset...
yes i agree with this. i liked the moves that are already out there. i dont think id be upset if things stayed the same either. the moves are good and dont really need to be changed. i didnt really like having to hunt down different sword techniques from the hero's shade in Twilight Princess but even if they did this again id still be happy with it. i think there could be a little bit more use of the shield as an offensive tool like the sword. instead of just hacking with the sword and shield bumping. like if he's blocking an opponent with his sword he could punch them with the shield. i dunno just throwing ideas out there. sweep the feet of some enemies if they are blocking his sword. i loved the finishing move in TP. that big leap and stab through the chest or gut of the enemy (often times my link would end up stabbing the baddie in the groin )
__________________
i twirl my hair. a lot.

Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 03-18-2009, 01:10 PM
Lex Lex is a male Lex is offline
Bomber Informant
Send a message via AIM to Lex
Join Date: Apr 2004
View Posts: 15,333
Re: Link's moveset

Quote:
Originally Posted by Chad View Post
The Minish Cap had a sword skill where you roll, then slash. That could make an appearance in 3D.
You can already do this in Twilight Princess.
__________________

Thanks to Breeze for the shnazzy Katamari set. =D
Reply With Quote
  #10 (permalink)   [ ]
Old 03-18-2009, 01:20 PM
Severian Severian is a male United States Severian is offline
Journeyman Torturer
Send a message via AIM to Severian
Join Date: Jun 2008
View Posts: 519
Re: Link's moveset

Quote:
Originally Posted by Chad View Post
The Minish Cap had a sword skill where you roll, then slash. That could make an appearance in 3D. I'm not so sure about the sword beam. What could we get out of the sword beam that we couldn't get out of the bow?

An upward slash would be good as well. Let's bring back the hurricane spin, but make it an attack that pulls enemies towards Link. It would work best on small or light enemies, but not so well on large or heavy enemies.
Quote:
Originally Posted by Mr. Lexxi Aileron View Post
You can already do this in Twilight Princess.
didnt they have all of that in windwaker? i considered that a 3-D game lol. i mean the roll then slash and the upward slash have already been done in 3D havent they?

Also i agree with what Chad said about the sword beam and the bow. they do the same thing just one works with a magic meter and the other works with a supply of arrows. (which can be combined with magic for fire, ice, and light arrows )
__________________
i twirl my hair. a lot.

Reply With Quote
Advertisement
  #11 (permalink)   [ ]
Old 03-18-2009, 02:46 PM
Erikson Erikson is a male Canada Erikson is offline
What is this I don't even
Send a message via AIM to Erikson Send a message via MSN to Erikson Send a message via Yahoo to Erikson
Join Date: Jan 2009
Location: Newfoundland
View Posts: 1,563
Re: Link's moveset

You can't control which direction you want to shoot the sword beam like you freely can with the bow, and the beam's range is more limited. In a 2D Zelda game like LA, the sword beam can't activate a switch that only an arrow can do. If the elemental arrows make a comeback, then there's even more reason with using the bow over a sword beam. In a 3D world, there may be targets that you can't aim the sword beam to. Sword beam won't tarnish the bow.
Last Edited by Erikson; 03-18-2009 at 02:49 PM. Reason: Reply With Quote
  #12 (permalink)   [ ]
Old 03-18-2009, 03:16 PM
Chad Chad is a male United States Chad is online now
Steve Irwin. 1962-2006. We'll miss you croc hunter
Send a message via Yahoo to Chad
Join Date: Apr 2005
Location: Alabama
View Posts: 7,238
Re: Link's moveset

Quote:
Originally Posted by Mr. Lexxi Aileron View Post
You can already do this in Twilight Princess.
I don't mean the back slash. I mean going into a straight forward roll, then slashing with your sword when you come out of it. Not rolling around your opponent to hit them from the back.

Yeah, Severian, TWW does have the hurricane spin. I'd like a return of that attack, only changed.
__________________


......................................../`````````````````````````````````````````\
.........TWW-PH-ST-(LoZ-AoL)-(OoX)-TMC-FS-FSA-ALttP-LA-(OoX)-(LoZ-AoL)
OoT<.............................................. \____________________/
.........MM-TP
Reply With Quote
Advertisement
  #13 (permalink)   [ ]
Old 03-18-2009, 03:24 PM
funkyd90 funkyd90 is a male United States funkyd90 is offline
Goron
Join Date: Oct 2007
Location: California
View Posts: 225
Re: Link's moveset

Quote:
Originally Posted by Erikson View Post
You can't control which direction you want to shoot the sword beam like you freely can with the bow, and the beam's range is more limited. In a 2D Zelda game like LA, the sword beam can't activate a switch that only an arrow can do. If the elemental arrows make a comeback, then there's even more reason with using the bow over a sword beam. In a 3D world, there may be targets that you can't aim the sword beam to. Sword beam won't tarnish the bow.
Yes, I definitely think the elemental arrows need to make a comeback. WW's setup was the best, as you could switch arrow types mid-combat without having to open up the items menu like in OoT.

TP did bring some pretty sweet combat moves to the table, but no magic? No elemental arrows? No musical instruments?

Some of the new items were kind of lame too, like the spinner and the dominion rod. I thought it was cooler in WW when you just learned a song to control statues, instead of wasting a dungeon item on that task.

I know this is starting to get a tad off topic, but I suppose you could consider Link's item array as part of his moveset. I am definitely in favor of bringing a musical instrument back into the game (forget that stupid grass).

Oh and yes, I also agree that the shield should be used more expansively in the next game. More offensive (haha as in used for offense, not used rudely) shield punches would be cool instead of the defensive shield punch in TP.
Reply With Quote
  #14 (permalink)   [ ]
Old 03-18-2009, 04:00 PM
Dash X Dash X is a male United States Dash X is offline
Goron
Join Date: Jan 2009
Location: near the beast of bray road
View Posts: 130
Re: Link's moveset

I was just thinking a little more, a cool move to add would be a double combo maneuver. Something where Link would maybe hit a bad guy to knock him off his feet then a finishing move to stab him in the chest while falling. That would be slick having movesets like that.
__________________
Reply With Quote
Advertisement
  #15 (permalink)   [ ]
Old 03-18-2009, 04:11 PM
Zeldablue777 Zeldablue777 is a female United States Zeldablue777 is offline
Sage of Wisdom
Join Date: Jul 2008
View Posts: 4,398
Re: Link's moveset

Wooo! Bring back the Sword Beam and the Charge Attack! xB

Quote:
I don't mean the back slash. I mean going into a straight forward roll, then slashing with your sword when you come out of it. Not rolling around your opponent to hit them from the back.
Yeah, you can do that in TP without learning it. just swing your wii-mote (or press button) right after rolling.

Quote:
I don't mean the back slash. I mean going into a straight forward roll, then slashing with your sword when you come out of it. Not rolling around your opponent to hit them from the back.
Yeah, you can do that in TP without learning it. just swing your wii-mote (or press button) right after rolling. (Hmmm...it won't let me delete this mesage. )
Last Edited by Xeno; 03-18-2009 at 07:47 PM. Reason: Reply With Quote
  #16 (permalink)   [ ]
Old 03-18-2009, 06:36 PM
Hoshika-Pichu Hoshika-Pichu is offline
NOOO. STEVE.
Join Date: Jul 2008
View Posts: 344
Re: Link's moveset

I'm pretty sure Link does an "upward slash" when there's an enemy above his head. There's no sense in using it when your enemy is right in front of you, either. Maybe you haven't noticed it?
Reply With Quote
Advertisement
  #17 (permalink)   [ ]
Old 03-19-2009, 02:31 PM
TheBattler TheBattler is a male United States TheBattler is offline
the battler
Send a message via AIM to TheBattler
Join Date: Mar 2009
View Posts: 1,108
Re: Link's moveset

What's wrong with the Sword Beam?

It's easy to limit; you just make it useable like it was in the original Zeldas (full hearts) and limit it's range a bit (but not so drastically where you can outrun it, like in Adventure of Link). There you go, it's fine.

And on the issue of "TP moves are 'enough," there's always room for a couple new moves. Besides, Link's options will be more open due to the new controls of the next Zelda.
__________________
"Believing in your friends and embracing that belief by forgiving failure...
These feelings have vanished from our hearts" ~Igos du Ikana, Majora's Mask
Reply With Quote
  #18 (permalink)   [ ]
Old 03-19-2009, 02:53 PM
gsarany gsarany is offline
Goron
Join Date: Sep 2007
View Posts: 247
Re: Link's moveset

well what if instead of the sword weapons you obtain in the game also have a move set. For example if u got a bomb and pressed a certain button and the button where the bomb is set to link could do something different with that one weapon. Maybe if link pressed up on the joystick or pointed the wii mote up and pressed the bomb button link could kick the bomb up or with. With a bow and arrow link could charge his magic arrows by holding down the button where your arrow is equipped. Adding a few melee moves followed with some sword attacks would be a nice addition as well. anyways im just throwing out ideas
Reply With Quote
Advertisement
  #19 (permalink)   [ ]
Old 03-19-2009, 03:03 PM
Feathers McGraw Feathers McGraw is a male United Kingdom Feathers McGraw is offline
Have a nice day!
Send a message via MSN to Feathers McGraw

Join Date: Jan 2008
Location: D-d-dancing on sunlight!
View Posts: 4,517
Re: Link's moveset

Yes, it is high time Link's moveset was expanded. It is highly probably the Master Sword is an "arming sword", judging by size and length, and considering the rough era in which Hyrule is placed. (http://en.wikipedia.org/wiki/Arming_sword). An arming sword was primarily used with a small shield or buckler, much akin to the Hyrule Shield.

The arming sword had excellent balance, and was used for three things - the parry, the cut, and the thrust. The parry came in three varieties - a horizontal parry would block in coming vertical cuts, the vertical parry would block incoming horizontal cuts, and the flick parry would knock back the tip of an approaching thrust. The cut came in two varieties, the horizontal, and the vertical. The thrust was a single type of move, however, one could thrust. and yet if stopped, continue sliding the blade until the crossguards locked, before physically overpowering an oppponent.

The shield could be used to deflect blows, allowing for a quick strike, and also as a "metal fist" - smashing your opponent with a shield would cause massive damage.

I think Link's moveset could be expanded to:

A basic horizontal strike, which could be repeated up to twice more for a three hit combo.
A basic vertical strike, which could be repeated up to twice more for a three hit combo.
A thrust, which would cause high damage, but leaves Link open to attack.
A vertical parry, which stops incoming horizontal attacks.
A horizontal parry, which stops incoming horizontal attacks.
A sword flick, which knocks away incoming thrusts.
A shield block, which knocks away all attacks, but Link cannot immediately attack afterwards.

These would then have more powerful versions:

A spin strike, a powerful spinning horizontal attack, which can cause massive damage, but leaves Link open to attack.
A jump strike, a powerful juming vertical attack, which can cause massive damage, but leaves Link open to attack.
An ending blow, a powerful jumping thrust, which will kill most floored opponents instantly.
A shield attack, where Link thrusts with his shield, knocking back projectiles and stunning most enemies.

Finally, the most powerful series of moves:

A Great Spin, where Link spins horizontally, causing massive damage.
A Charged Jump Strike, where Link leaps and slashes vertically as hard as he can.
A Helm Splitter, where Link does a three hit combo on a shield stunned opponent.

There would also be a few techniques that depend on certain other objectives:

Back Slice: Roll and attack at the same time.
Mortal Draw: Draw your sword and attack at the same time.
Dash Attack: Dash and attack at the same time.

Finally, the sword beams:

Sword Beam: If Link is at full health, he can launch a beam from his sword.
Peril Beam: If Link has one heart or less left, he can launch a beam from his sword.
Reply With Quote
  #20 (permalink)   [ ]
Old 03-21-2009, 12:04 PM
Baby Goron Baby Goron is a male United States Baby Goron is offline
the goron who happens to be a baby!
Join Date: Jul 2008
Location: at the top of Mt Midoriyama
View Posts: 421
Re: Link's moveset

i think we should have reaction commands like in Kingdom hearts 2!
think about it....
__________________
"What separates a man from a slave?"-Andrew Ryan




I have taken Aeralfos under my wing!
Reply With Quote
Advertisement
Reply

Tags
link, moveset


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 12:59 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts