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Old 03-11-2009, 03:19 AM
TheBattler TheBattler is a male United States TheBattler is offline
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An Item system I created for a new Zelda

I like designing games, and I like coming up with new game mechanics, and Zelda is my favorite series. >_> So, I might make up a bunch of these topics.

This one fits in with a Zelda game I came up with. The game is sort of a dungeon crawl. There are, according to my text document, uh, 19 dungeons (yeah), and 10 mini-dungeons (Ice Cavern-esque dungeons), and 1 optional dungeon. >____>

Uh, so, this game is very structured, and so is this item system.

So, let's imagine that you have 10 main items at the top of your screen:

Tunic
Shield
Boots
Bow
Boomerang
Hookshot
Holy Cane
Bombs
Hammer

When you click on them, a Triforce appears around the item. Each item has a Courage form, a Wisdom form, and a Power form.

Now, there are 9 elemental essences, 3 to Triforce form. The Courage ones are Lightning, Forest, and Fire. The Wisdom ones are Water, Earth, and Wind. The Power ones are Light, Shadow, and Spirit.

So, let's put it like this: the Tunic has a Courage form, from the Fire Essence, a Wisdom form, from the Water Essence, and a Power form, from the Shadow Essence. The Fire Tunic does what the Goron Tunic does in OoT. The Water Tunic does what the Zora Tunic does in OoT. The Shadow Tunic makes Link transparent and invulnerable to physical attacks.

Each item can be in one of the three forms at any time. So, for example, all of your items can be in Power form at once if you want.

This way, there are 30 (yes), 30 items. In fact, there are actually 36 items, as the Sword would be able to weld with any essence it wants.

Boots
Boots are pretty cool. Link can get upgrade his Boots to L-2 for a short while at a shoe shiner's, which will blind enemies when they see how shiny his boots are
C - Pegasus Boots: Forest
W - Heavy Boots: Earth
- - -Iron Boots
P - Hover Boots: Shadow

Shield
I think you should be able to "use" the shield again. He gets three levels of Shields: Wooden, Iron, and Steel.
C - Thunder Shield: Lightning
- - -Can hold Electric Charges
W - Wind Shield: Wind
- - -Can reverse wind directions in the area
P - Mirror Shield: Light

Clothes
Link actually obtains the Hero's Tunic in the 8th dungeon, sort of as proof that he's the hero
C - Flame Tunic: Fire
W - Water Tunic: Water
P - Shadow Tunic: Shadow
- - -Makes Link transparent

Bombs
The bombs in this game would be more or less like grenades, to explain how Link can hold so many, and to make them more convenient for him.
C - Climbing Bombs: Forest
W - Water Bombs: Water
P - Blinding Bombs: Light
- - -Blows up into a blinding light, illuminating a room for a long while, and blinding enemies. Kind of like a supercharged Deku Nut.

Bow
Still an important item, Link should be able to get a HawkEye sniper thing again
C - Fire Bow: Fire
- - -This makes more sense than "Fire Arrows." The Arrow is shot from a Bow that enchants the Arrows.
W - Ice Bow: Water
- - -See above.
P - Light Bow: Light

Boomerang
Can target up to 4 objects at a time. There has to be a way to make the Boomerang more useable in 3D games, though.
C - Double Boomerang: Forest
- - -Kinda like the Zora Boomerangs, doubles the number of objects targetable
W - Gale Boomerang: Wind
P - Ghostly Boomerang: Spirit
- - -A Boomerang that can track invisible targets

Hookshot
Still a useful item, but it should be a cross between the Grappling Hook and Hookshot. I'd imagine Link grappling and swinging sort of like Samus.
C - Electro Shot: Lightning
- - -Can attach to stuff and carry a charge through it
W - Switch Shot: Wind
P - Transparent Shot: Shadow
- - -A Hookshot that goes through walls, can pull Link through....

Hammer
The Hammer needs to be a bit more useful, maybe it should be able to make temporary craters and I dunno
C - Bombos Hammer: Fire
- - -Bombos spell!
W - Quake Hammer: Earth
- - -Quake spell!
P - Ether Hammer: Shadow
- - -Ether spell!

Holy Cane
An ancient rod said to have been used by an ancient sage. Link uses it in an ingenious way; as a pole vaulting rod.
C - Lightning Rod: Lightning
- - -Can redirect Lightning towards Link...or towards something that can hold charges.
W - Creation Cane: Earth
- - -Creates these little statues
P - Control Cane: Spirit
- - -Controls statues and stuff

Sword
Link gains a L-1 Wooden Sword, L-2 Iron Sword, L-0 Rusted Sword, L-3 Magic Sword, and L-4 Master Sword by the end of the game. Link can only transform his Magic Sword/Master Sword with elements, and the sword has access to all elements.
C - Burning Sword: Fire
- - -The sword's blade becomes red hot, doing extra damage to things weak to fire. It also burns stuff, but causes an explosion if electricity hits Link.
C - Electrical Sword: Lightning
- - -Electrifies your sword, more damage to weak against electricity, but does no damage to earth and hurts Link if used against fire
C -Vine Sword: Forest
- - -Can absorb various elemental attacks to make it stronger, but does no damage to armored foes
W - Earth Blade: Earth
- - -A heavy sword that requires two hands to wield, swings slowly, and swings even more slowly in bad weather.
W - Wind Blade: Wind
- - -Swings somewhat slowly, but buffets enemies by the wind, but makes plants and fires stronger
W - Water Blade: Water
- - -Hits fire enemies hard, but helps plant enemies
P - Spirit Blade: Spirit
- - -Not very powerful against living enemies, but has more reach and does more damage to spirits
P - Shadow Sword :Shadow
- - -A shadow envelopes the sword, giving it more reach and power, more damage to light-based enemies, but takes Link's health away
P - Light Sword: Light
- - -The sword does more damage to undead enemies, glows golden, and has no real drawbacks

FIRST FEW DUNGEONS:
This is mostly linear, and Link goes through each dungeon one after each other. This is about 25 hours of gameplay right here. In fact, this could make a game all by itself, but eh.

Mini-Dungeon 1: Bulblin Forward Camp
- - -Bulblins are attacking Link's village. Link joins a contingent of militia with his Clothes, Boots, and a Sling to attack their forward camp. Link gets in and fights a young, Bulblin Ammo Boy. After the militia defeat the Bulblins here, the camp can still be entered, but is empty.
- - -Dungeon Item: Wooden Shield
Dungeon 1: Bulblin Camp
- - -The contingent attack the Bulblin Camp, which is the first dungeon. The Bulblin Camp is fairly well fortified, and the "walls" of the camp are made up of tents, random barrels of supplies, etc. Basically, imagine an expanded version of the Bulblin Camp in Hyrule Castle in TP. Link fights the Ammo Boy from before in a rematch, and then sneaks into the Leader's Tent, and defeats him.
- - -Mini-Boss: Ammo Boy Rematch
- - -Dungeon Item: Wooden Sword
- - -Boss: Bulblin Commander
- - -Prize: Heart Container
Dungeon 2: Some Cave
- - -Link heads into some caves and fights a Great Lizalfol in battle. And gets Bombs and blows up stuff. The Bombs are more grenade like in this game.
- - -Mini-Boss:
- - -Dungeon Item: Bombs
- - -Boss: Great Lizalfol
- - -Prize: Heart Container
Mini-Dungeon 2: Hylian Proving Grounds
- - -Link joins the Hylian Army, and must prove himself and stuff.
- - -Mini-Boss: Some Guy
- - -Dungeon Item: Iron Sword
Dungeon 3: Ravine of Pillars
- - -The Ravine is a dungeon where there are two sides to the dungeon. The dungeons rooms are carved out into the faces of the either side, and there are walkways in between them in the lower areas. There are many pillars coming up on the top of the ravine, and Link must engage an especially skilled Bulblin Archer, Sling vs Bow at differing points on the Ravine. After beating the Bulblin, he gets the Bow, and must face a classic Zelda boss on a massive pillar in between the Ravine; Lanmolas.
- - -Mini-Boss: Great Bulblin Archer
- - -Dungeon Item: Bow
- - -Boss: Lanmola
- - -Prize: Heart Container
Dungeon 4: I dunno
- - -Uh, you get the Boomerang here
- - -Mini-Boss:
- - -Dungeon Item: Boomerang
- - -Boss:
- - -Prize: Heart Container
Mini-Dungeon 3: Hero's Grave
- - -This Mini-Dungeon is near the previous Dungeon, and Link ends up here immediately after he beats the last Dungeon.
- - -Mini-Boss: None
- - -Dungeon Item: Rusted Sword L-0
Dungeon 5: I dunno
- - -You get the Hookshot here. >_>
- - -Mini-Boss:
- - -Dungeon Item:
- - -Boss:
- - -Prize: Heart Container
Dungeon 6: Fire Fortress (false)
- - -Link enters the fabled Fire Fortress...kind of.
- - -Mini-Boss:
- - -Dungeon Item: Hammer
- - -Boss:
- - -Prize: Heart Container
Dungeon 7: Hylian Coliseum
- - -A bunch of Knights have decided to hold a bunch of important people hostage at Hyrule's Coliseum. They take hostages, and threaten to kill the hostages and release a King Dodongo on the population, unless they get the body of the Hero, and a million Rupees. In short, this is a sneaking dungeon, and a parody of Metal Gear Solid. Link finds an ancient and holy rod and uses it to polevault instead of respecting it. He fights the lead assassin on top of the dead King Dodongo carcass at the end of the dungeon.
- - -Dungeon Item: Holy Cane
- - -Mini-Boss 1: Dual Boomerang Knight
- - -Mini-Boss 2: Magician Knight
- - -Mini-Boss 3: Bow Knight
- - -Mini-Boss 4: Ball and Chain Knight
- - -Boss: King Dodongo
- - -Prize: Heart Container
- - -Mini-Boss 5: Master Swordsman Knight
Mini-Dungeon 5: Hero's Grave
- - -After the debacle before, the Hylians were almost going to give them the Hero's body, and they entered the Hero's Grave, and found a new section. There is a glowing inscription, calling for
- - -Mini-Boss: Guardian
- - -Dungeon Item: Hero's Tunic

ESSENCE DUNGEONS:
So, from here on out, Link has some options. He can go to each Dungeons, solve a puzzle in the beginning, and gain the Essence for that dungeon. Each Dungeons requires certain Essences. The 3 Courage and 3 Wisdom Dungeons in any order, as long as he obtains the Essence at the beginning. After he beats the 3 Courage Dungeons and 3 Wisdom Dungeons, he can move onto the 3 Power Dungeons. The Courage Dungeons are exemplified by rewarding exploration and doing things that appear daunting at first. The Wisdom Dungeons are more about using your brain and doing puzzles. The Power Dungeons are action packed, high octaine movie stuff. After beating the 3 Dungeons for that Triforce Aspect, he can go onto the Aspect Dungeon. There are 3 Aspect Dungeons.

Essence Dungeon 1: Lightning Temple
- - -A machinery and lightning temple. The Temple was made to simulate a thunderstorm.
- - -Essences Obtained:
- - -Essences Needed: Lightning
- - -Essences Recommended: Earth
- - -Mini-Boss:
- - -Boss: Benevolent Lightning Bird: Osires
The bosses of the Essence Dungeons are benevolent, and you can fight them again any time you want after beating them.
- - -Prize: Lightning Recognition
Essence Dungeon 2: Forest Palace
- - -A large Forest, but with branches intertwining and huge trees carved out into a massive palace. This used to be a place for worshippers of the Forest to live in harmony with nature.
- - -Essences Obtained: Forest
- - -Essences Needed: Forest, Fire
- - -Essences Recommended: Earth
- - -Mini-Boss:
- - -Boss: Benevolent Forest Tree: Deku Tree
- - -Prize:
Essence Dungeon 3: Fire Fortress (true)
- - -Link finds 3 towers in a scorched land. He heads into the first one and scales it to the top, and fights the Mini-Boss at the top. Afterwards, he goes down the tower on the other side, then emerges. Suddenly, the two other towers start rumbling and sink into the ground. Then, two massive worms come out from other spots in the area, and talk to him; the worms were the other two towers, and the bosses!
- - -Essences Obtained: Fire
- - -Essences Needed: Fire, Water
- - -Essences Recommended: Wind
- - -Mini-Boss:
- - -Boss: Benevolent Fire Worms: Moldol and Moldura
- - -Prize:
Mini-Dungeon 5: Palace of Courage
- - -Link may only enter once he's beaten all 3 Courage dungeons. He must brave high cliffs, raging waters, great fires, and lightning filled rooms.
- - -Essences Needed: Lightning, Fire, Forest
- - -Boss: Malevolent Courageous Swordsman: Shadow Link (1 or 2)
- - -Prize: Rights to the Triforce of Courage, Master Sword
Essence Dungeon 4: Water Temple
- - -I dunno what kind of Water Temple it should be.
- - -Essences Obtained: Water
- - -Essences Needed: Water, Earth, Lightning
- - -Essences Recommended: Fire
- - -Mini-Boss:
- - -Boss: Benevolent Water Bear: Magdola
- - -Prize: Water Recognition
Essence Dungeon 5:
- - -Link enters the Dungeon, and finds puzzles that change the layout of the dungeon. Link finds his way into the heart of the Dungeon and expects to find his opponent; instead, the entire Dungeon informs him that IT is alive, and will be Link's opponent. Link must then traverse the entire Dungeon as it rumbles and tries to beat him up and attack it's "veins" and "arteries."
- - -Essences Obtained: Earth
- - -Essences Needed: Earth, Forest
- - -Essences Recommended: None
- - -Mini-Boss:
- - -Boss: Benevolent Earth Fortress: Terminerra
- - -Prize: Earth Recognition
Essence Dungeon 6: Wind Palace
- - -Uh, maybe a massive windmill or some thing. I dunno.
- - -Essences Obtained: Wind
- - -Essences Needed: Wind, Earth, Lightning
- - -Essences Recommended: Forest
- - -Mini-Boss:
- - -Boss: Benevolent Wind Centaur: Decadoula
- - -Prize:
Mini-Dungeon 6: Tower of Wisdom
- - -Link may only enter after he's beaten all 3 Wisdom dungeons. Link will find his brain stretched around and stuff in this mindbending Dungeon.
- - -Essences Required: Earth, Wind, Water
- - -Boss: Malevolent Wise Sorceror: Agahnim
- - -Prize: Rights to the Triforce of Wisdom, Legendary Armor
Essence Dungeon 7: Light Temple
- - -After beating the 3 Courage and 3 Wisdom Dungeons, Link can enter the 3 Power Dungeons. The Light Temple is a good start. When Link enters the Dungeon, he finds evidence of another swordsman already in the Dungeon. As he enters the boss room, he finds that Shadow Link has just beaten the crap out of the Light Bird, and must face Shadow Link instead. The Dungeon has large reflecting pools, mirrors, and glass pane windows, etc.
- - -Essences Obtained: Light
- - -Essences Needed: Shadow, Spirit, Light
- - -Essences Recommended: Lightning, Water
- - -Mini-Boss:
- - -Boss: Malevolent Courageous Swordsman: Shadow Link (1 or 2) (otherwise, you can fight the Benevolent Light Bird: Xerxes)
- - -Prize: Light Recognition
Essence Dungeon 8: Shadow Fortress
- - -I dunno
- - -Essences Obtained: Shadow
- - -Essences Needed: Shadow, Spirit, Light
- - -Essences Recommended: Earth, Fire
- - -Mini-Boss:
- - -Boss: Benevolent Bone Dragon: Stalgorok
- - -Prize: Shadow Recognition
Essence Dungeon 9: Spirit Palace
- - -
- - -Essences Obtained: Spirit
- - -Essences Needed: Shadow, Spirit, Light
- - -Essences Recommended: Wind, Forest
- - -Mini-Boss:
- - -Boss: Benevolent Spirit King: Pohdrius
- - -Prize: Spirit Recognition
Mini-Dungeon 7: Power Pyramid
- - -Link walks to the Pyramid of Power, but finds Ganondorf outside of the Pyramid waiting for him. He laughs at Link, and tosses the Dark Arrows at Link. Ganondorf then states that he will kill Link inside the Pyramid.
- - -Dungeon Item: Dark Arrows
- - -Essences Needed: Shadow, Spirit, Light
- - -Boss: Malevolent Powerful Beast: Ganon
- - -Prize: Rights to the Triforce of Power?,

FINAL STRETCH OF THE GAME:
This is the final leg of the game, Link is almost done. He's going on to fight Ganon...after 3 more dungeons. Three ominous Towers appear throughout the land, as if mocking the sacred Triangles.

Tower Dungeon 1: Tower of the Gods
- - -Link's magical abilities are pushed to the limit in this dungeon.
- - -Essences Needed: All
- - -Boss: Agahnim 2
- - -Prize: Sacred Essence
Tower Dungeon 2: Tower of Darkness
- - -Link's Essences are shut down, requiring him to use his items to the fullest extent
- - -Essences Needed: None
- - -Boss: Dark Link
- - -Prize: Dark Essence
Tower Dungeon 3: Ganon's Castle
- - -Link walks in, and Ganondorf swipes at him, and beats the hell out of him. Ganondorf casts a spell and scatters his items all around the Castle, but he cannot touch the Master Sword. Link recovers, and attacks Ganondorf back. Ganondorf is wounded, and decides to head back to his Keep. Link can only use his Sword and the 9 Essences with his Sword, and must get his items back. Link then emerges from the top of the outer wall of the Castle, and Ganondorf engages Link in a long-range battle from his Keep.
- - -Essences Needed: Sacred, Dark
- - -Boss: Skirmisher Ganondorf
Mini-Dungeon 8: Ganon's Keep
- - -Link walks outside of the Castle into the courtyard of Ganon's Castle. He sees the Keep, heads inside, and scales it. Link fights Ganondorf in an epic clash. Ganondorf uses a sword, his magic, his knuckles, a Bow, and his sword sheathe in combat against Link. Ganondorf nearly loses, but then manages to toss Link off his tower. Pleased with himself, Ganondorf makes his castle crumble and heads to Hyrule Castle to claim victory.
- - -Boss 1: Great King of Evil: Ganondorf
- - -Prize:
Mini-Dungeon 8: Hyrule Castle
- - -Link, revived by Zelda, gets on horseback and pursues Ganondorf. Ganondorf rides triumphantly into Hyrule Castletown, but Link comes in and attacks him. Ganondorf and Link have a duel throughout the town. Ganondorf summons Phantom Ganons to keep Link busy, then transforms into Ganon, and marches to Hyrule Castle. Link scales Hyrule Castle, pursued by the Phantom Ganons, and then makes it to the top. He and Ganon have a duel all around the roofs of Hyrule Castle and it's towers. Link then stabs Ganon in the face, and Ganon falls off the tower and lands in the courtyard. Link goes down the Castle, and receives encouragement from the troops who are at the Castle, then emerges to finish of Ganondorf. Ganondorf is wounded, extremely frustrated, and angry, and realizes he is going to lose. He conjures a Trident out of thin air, and proceeds to fight his losing battle with Link.
- - -Boss 1: Great Rider of Evil: Ganondorf
- - -Boss 2: Great Beast of Evil: Ganon
- - -Boss 3: Fallen King of Evil: Ganondorf
- - -Prize: You beat the game! Yay!
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These feelings have vanished from our hearts" ~Igos du Ikana, Majora's Mask
Last Edited by TheBattler; 03-12-2009 at 01:16 AM. Reason: Added the dungeons Reply With Quote
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Old 03-11-2009, 11:50 AM
Maefreak Maefreak is a male United States Maefreak is offline
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Re: An Item system I created for a new Zelda

It sounds interesting, but idk. It seems like it would take away from the puzzle aspects of the game. Also it is more like a dungeon crawler feel to it than an actual Zelda. So Idk I like the ideas but for another game not Zelda.
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Old 03-11-2009, 12:44 PM
Erikson Erikson is a female Canada Erikson is offline
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Re: An Item system I created for a new Zelda

Why not? And I'd like something new to get out of OoT's similar c-button layouts that's been used for every home-console Zelda games since. Not that anything is wrong with that, but it'd be nice.
Last Edited by Erikson; 03-11-2009 at 12:58 PM. Reason: Reply With Quote
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Old 03-11-2009, 12:50 PM
NJNN NJNN is offline
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Re: An Item system I created for a new Zelda

That just sounds confusing.
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Old 03-11-2009, 12:53 PM
TheBattler TheBattler is a male United States TheBattler is offline
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Re: An Item system I created for a new Zelda

Quote:
Originally Posted by Maefreak View Post
It sounds interesting, but idk. It seems like it would take away from the puzzle aspects of the game. Also it is more like a dungeon crawler feel to it than an actual Zelda. So Idk I like the ideas but for another game not Zelda.
Well, when I mean a dungeon crawl, I mean the game gives you a bunch of dungeons at once to go through.

I didn't exactly cover what my dungeon ideas were, this was just the item idea.

Quote:
Originally Posted by GamenerdAdvance View Post
That just sounds confusing.
No, it isnt; there are 9 elements, and out of those 9 elements, each of your 9 items have 3 forms from them.
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Old 03-11-2009, 01:08 PM
Hombre de Mundo Sweden Hombre de Mundo is offline
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Re: An Item system I created for a new Zelda

I like it. Of course, you'd have to unlock an essence for an item one by one, or it'd be way to easy to aquire all items, or they'd be too far in between. I approve of the system in general, although Light should be a part of Wisdom, Earth a part of courage and Fire a part of Power. IMO.

Some of the specific abilities are too overpowered, but whatever. I like the idea
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Old 03-11-2009, 01:13 PM
Erikson Erikson is a female Canada Erikson is offline
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Re: An Item system I created for a new Zelda

I would say Courage is wind, and Power is fire.
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Old 03-11-2009, 01:38 PM
NJNN NJNN is offline
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Re: An Item system I created for a new Zelda

Quote:
Originally Posted by TheBattler View Post
No, it isnt; there are 9 elements, and out of those 9 elements, each of your 9 items have 3 forms from them.

Confusing was the wrong word for me to use.

Convoluted, that's what it is. And unnecessary. And overcomplicated. Seriously, just regular items works fine. Granted, I'd like to see an overhaul from the item system we've been seeing since OOT, but just giving things more upgrades and modes and elements and whatever else is not quite what I had in mind.
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Old 03-11-2009, 02:11 PM
Erikson Erikson is a female Canada Erikson is offline
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Re: An Item system I created for a new Zelda

Quote:
Originally Posted by GamenerdAdvance View Post
Confusing was the wrong word for me to use.

Convoluted, that's what it is. And unnecessary. And overcomplicated. Seriously, just regular items works fine. Granted, I'd like to see an overhaul from the item system we've been seeing since OOT, but just giving things more upgrades and modes and elements and whatever else is not quite what I had in mind.
There is something similar like it in PH in choosing your element for your weapon and that executed fine. The game comes with a manual, and for something complicate the game would have some explanation anyway like TWW's instrument have.
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Old 03-11-2009, 04:18 PM
TheBattler TheBattler is a male United States TheBattler is offline
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Re: An Item system I created for a new Zelda

[QUOTE=Hombre de Mundo;2713957]I like it. Of course, you'd have to unlock an essence for an item one by one, or it'd be way to easy to aquire all items, or they'd be too far in between. I approve of the system in general, although Light should be a part of Wisdom, Earth a part of courage and Fire a part of Power. IMO.

I made a bit of a mistake in not posting my dungeon structure, which would have helped to clarify the Item system. I'll do that next.

I had contemplated different essence distributions, but the reason why I made Fire a part of Courage was because I wanted sort of the "living elements" as a part of Courage, the "inanimate elements" as part of Wisdom, and the "supernatural elements" as part of Power. Also, the placement of the essences also were influenced by which items I wanted to include. :-\

Quote:
Some of the specific abilities are too overpowered, but whatever. I like the idea
Thank you. What sounds broken? I did actually balance them, but I simply put in some one line descriptions of items that don't have familiar names.

Quote:
Originally Posted by Erikson View Post
I would say Courage is wind, and Power is fire.
See above.

Quote:
Originally Posted by GamenerdAdvance View Post
Confusing was the wrong word for me to use.
Quote:
Convoluted, that's what it is. And unnecessary. And overcomplicated. Seriously, just regular items works fine. Granted, I'd like to see an overhaul from the item system we've been seeing since OOT, but just giving things more upgrades and modes and elements and whatever else is not quite what I had in mind.
I'm not going to deny that it's convoluted, but it's necessary for the game I came up with. I seriously made a mistake in not calling this "My ideas for a Zelda GAME" instead of "item system."

But it's not overcomplicated at all. You want a Fire Tunic? Go find the Fire Essence, and then it'll be available as the Tunic's Power form.

Quote:
Originally Posted by Erikson View Post
There is something similar like it in PH in choosing your element for your weapon and that executed fine. The game comes with a manual, and for something complicate the game would have some explanation anyway like TWW's instrument have.
Exactly.
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Old 03-11-2009, 04:25 PM
Erikson Erikson is a female Canada Erikson is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by TheBattler View Post
See above.
Ahh okay.
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Old 03-11-2009, 11:51 PM
ChartTheUnknown ChartTheUnknown is a male United States ChartTheUnknown is offline
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Re: An Item system I created for a new Zelda

I don't really like dungeon crawling games but sounds Ok to me.
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Old 03-12-2009, 01:16 AM
TheBattler TheBattler is a male United States TheBattler is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by Cloud_1st CLASS View Post
I don't really like dungeon crawling games but sounds Ok to me.
Well, by dungeon crawl, I mean a bunch of dungeons in succession for Link to go into.
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Old 03-12-2009, 02:17 AM
Double A Double A is a male New Zealand Double A is online now
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Re: An Item system I created for a new Zelda

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Originally Posted by GamenerdAdvance View Post
That just sounds confusing.
Yup, and not just because it was tl;dr...

Zelda games (and nintendo games in general) are supposed to have intuitive controls, and the aforementioned item system is so unintuitive that it hurts.
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Old 03-12-2009, 02:51 AM
TheBattler TheBattler is a male United States TheBattler is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by Double A View Post
Yup, and not just because it was tl;dr...

Zelda games (and nintendo games in general) are supposed to have intuitive controls, and the aforementioned item system is so unintuitive that it hurts.
No, it isn't unintiutive.

You click on an item.

A Triforce pops out around the item, displaying one of 3 forms for the item. If you have the correct essence, you can choose the item's form.

You click on the form you want, and equip it.

Do you know where I got this "unintuitive" system from? I got it from the multiple Arrow system in Ocarina and Majora's.
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Old 03-12-2009, 03:05 AM
NJNN NJNN is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by TheBattler View Post
No, it isn't unintiutive.

You click on an item.

A Triforce pops out around the item, displaying one of 3 forms for the item. If you have the correct essence, you can choose the item's form.

You click on the form you want, and equip it.

Do you know where I got this "unintuitive" system from? I got it from the multiple Arrow system in Ocarina and Majora's.
Yeah, but as soon as you start adding upgrades and essences for every single item, it just starts getting out of hand.

I want see a new intuitive, productive item system that differs from in OOT/MM/TWW/TP, in which every item is relevant and useful, things are simple (yet no gameplay is sacrificed), and there's no need for reams of HUD and menus like in every other Zelda. Until they can do this, keep unnecessary upgrades out of it, I say.
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Old 03-12-2009, 07:14 AM
Hombre de Mundo Sweden Hombre de Mundo is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by TheBattler View Post
What sounds broken? I did actually balance them, but I simply put in some one line descriptions of items that don't have familiar names.
"The Shadow Tunic makes Link transparent and invulnerable to physical attacks."

I'd say over 70% of enemies in Zelda use physical attacks. If you could use some sort of catch, like it can only be used when you're under the shadow of a tree or something, that might work better and add some strategy to it. Just on top of my head.
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Old 03-12-2009, 07:22 AM
Stuit Stuit is offline
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Re: An Item system I created for a new Zelda

Aren't you just combining several weapons into one? In that case it's just a system for managing huge amounts of items. And I just don't think huge amounts of items is something they're actively trying to pursue, more like trying to avoid.
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Old 03-12-2009, 10:48 AM
ChartTheUnknown ChartTheUnknown is a male United States ChartTheUnknown is offline
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Re: An Item system I created for a new Zelda

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Originally Posted by TheBattler View Post
Well, by dungeon crawl, I mean a bunch of dungeons in succession for Link to go into.
Is there free roam still.? If there are more than 8 dungeons that would be awsome. iS THERE a storyline
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Old 03-12-2009, 03:50 PM
McDuck McDuck is a male Australia McDuck is offline
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Re: An Item system I created for a new Zelda

Hey, wait a second! You've actually crafted a pretty neat Zelda game, dude! Hecks, I think I'd play that AND enjoy it. Kudos!

My only issue is with your in-game interface. I like that you've gone for a whole new along-the-top view, but I just can't see myself pointing and clicking with the Wii mote to select my items during combat. I think it would work a lot smoother if you stuck it all in the inventory instead.

Aside from this . . . wow! Very nice work.
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