Quote:
Originally Posted by GamenerdAdvance Yeah, but as soon as you start adding upgrades and essences for every single item, it just starts getting out of hand.
I want see a new intuitive, productive item system that differs from in OOT/ MM/ TWW/ TP, in which every item is relevant and useful, things are simple (yet no gameplay is sacrificed), and there's no need for reams of HUD and menus like in every other Zelda. Until they can do this, keep unnecessary upgrades out of it, I say. |
Aiight, I'm not denying this is a bit massive.
Because, it is massive, and it might be overdone. The way I do things is come up with a massive, huge, wonderful idea and chip it down, so I apologize if this hurt your eyes.
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Originally Posted by Hombre de Mundo "The Shadow Tunic makes Link transparent and invulnerable to physical attacks."
I'd say over 70% of enemies in Zelda use physical attacks. If you could use some sort of catch, like it can only be used when you're under the shadow of a tree or something, that might work better and add some strategy to it. Just on top of my head. |
>_> Uh, oops. The Shadow Tunic makes Link invulnerable to physical attacks, but makes him VERY susceptible to magic.
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Originally Posted by Stuit Aren't you just combining several weapons into one? In that case it's just a system for managing huge amounts of items. And I just don't think huge amounts of items is something they're actively trying to pursue, more like trying to avoid. |
Wow...hmmm, you could be right. I DID come up with an an alternate Zelda game, which is more like the traditional Zelda. That idea is much more streamlined...
The thing is, I came up with this little system, and I think that it would be fairly intuitive (nobody's ever complained about having "3 forms" for the Bow starting in
OoT, or 3 different Tunics in
OoT and
TP), but 27 items might be much.
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Originally Posted by Cloud_1st CLASS Is there free roam still.? If there are more than 8 dungeons that would be awsome. iS THERE a storyline |
Uh, yeah. Ugh, I shouldn't have called it a dungeon crawl.
There would be an overworld, for sure.
And I barely came up with a story; the Hylian army is investigating a series of strange events all around the country. Zelda is heir to the Throne and also holds the position of High General, as the tactical leader of the Hylian Army. Link's grandfather is the Lord of his village, which is attacked by Bulblins. The Bulblins are led by a man who is almost a doppelganger of Link. Link's grandfather instructs him to go to the capital to inform Princess Zelda.
Link enlists in the Hylian Army while he is there, and embarks on a campaign against the Bulblins at the Ravine of Pillars, as well as another campaign. After this second campaign, Link gets lost and is led to the Hero's Grave, the grave of the previous Link, the location of which was previously unknown.
Link and Zelda find out about Ganondorf fairly early. Ganondorf escaped his sealing and is currently in control of a roaming army. A powerful sorceror named Agahnim is at the head of his roaming army, while Ganondorf is manipulating events here and there, and Zelda eventually finds out his plot. The three have been separated from the Triforces somehow; the Triforce of Wisdom is no long inherited by Zelda, Ganondorf somehow lost it, and Link doesn't have it.
Link is sought out by Zelda due to the fact that he managed to find the Rusted Sword, and can still hold it. He reforges it into the White Sword, a depowered Master Sword. Link and Zelda tie up some loose ends in Hylian politics, and direct attention at Ganondorf and his growing army. Link then goes on a quest to claim the missing Triforce, and does so by being recognized as the new Hero, gaining his clothes.
To remedy the growing problem of Link and Zelda, Ganondorf brings together two of his creations; Agahnim and Shadow Link, who is revealed to have been aiding the Bulblins. Agahnim is a powerful sorceror-disguise for Ganondorf, and Shadow Link is a copy of the previous Link.
So, after the first 7 dungeons, Link heads off to claim the rights to the Triforces. Ganondorf sort of races Link to each of the Essence Dungeons, and Link and Ganondorf both gain the rights to each piece of the Triforce, except for Power. Ganondorf flees before Link can obtain the rights. The Essence Dungeons were built after the Sages realized that the Triforce of Wisdom disappeared from the Hylian Royal Family, and they needed a way to make sure anyone who attempts to go after it would be worthy.
Ganondorf enacts his last ditch effort; he uses powerful magic to erect three towers, in an effort to stall Link and the Hylian Army while he searches for a portal to the Sacred Realm, so he and his creations can claim each piece of the Triforce.
Link gets to Ganondorf, who reveals that he managed to leave the Sacred Realm again about a hundred years ago, and killed the Zelda at the time. However, he lost his Triforce of Power after killing the previous Zelda, and ended up sealed again. The current dynasty is not directly descended from that Zelda. Link and Ganondorf have their usual epic battle as Hyrule Castle is being sieged. Link nearly dies, and Zelda goes off to revive him, and the capital does not last much longer without her leadership. Ganondorf marches in triumphant, but Link appears and fights him as Ganondorf's army stands in awe of the events. Link kills Ganondorf in front of the Hylian populace and is hailed as a true hero.
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Originally Posted by McDuck Hey, wait a second! You've actually crafted a pretty neat Zelda game, dude! Hecks, I think I'd play that AND enjoy it. Kudos!
My only issue is with your in-game interface. I like that you've gone for a whole new along-the-top view, but I just can't see myself pointing and clicking with the Wii mote to select my items during combat. I think it would work a lot smoother if you stuck it all in the inventory instead.
Aside from this . . . wow! Very nice work. |
lol thank you, but I don't think you have it correctly.
This is just an inventory screen. But it DOES need work, and a thing where you scroll items and point it or something.