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Co-op: A good idea?
I know it's been discussed before, but what do you think of Co-op in a console Zelda game? Do you think the co-op dungeons should be required? How would it work?.
My idea -Co-op elements can be found in all dungeons -If you don't have a second player, there will be some means of controlling the other character (in dungeons), and the AI would control them in the overworld. -Player 2 should be given his/her own full set of skills -Enemis in dungeons should be more plentiful What do you all think? |

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Re: Co-op: A good idea?
As long as the 2nd player isn't necessarily a character.
Like in Super Mario Galaxy, Player 2 picked up Star Bits. Maybe player 2 could be a small fairy that glows wherever there's a large amount of rupees. And maybe it could help for giving information on enemies. I sure as heck wouldn't want it to be an aiming tool though.
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Re: Co-op: A good idea?
I'd approve of this if it would work similar to the Earth & Wind Temple from Wind Waker.
Having co-op elements in all dungeon could end up tiresome and irritating I believe. Makar for example could become a hassle imo. Having 2, 3 dungeons doing this spread out would add a nice variation. The possibility of a second player controller this second character only adds for more interesting gameplay. Seperate sets and skills for the second player is a must then of course, giving each character it's unique abilities fitting the temple. Plentiful enemies sure, but I prefer slightly more enemies, but stronger.
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Re: Co-op: A good idea?
From an old thread:
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Re: Co-op: A good idea?
^
It would be cool if the second player could play a greater role in the story if the story was built upon co-op gameplay. If its just a regular old zelda story with link by himself and the option to have the "henchman", then the story should be unaffected by the henchman.
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Re: Co-op: A good idea?
I disagree. In Galaxy, the co-op was just right. If you had a casualgamer friend over, you could introduce him into the game, and help him.
I'd like a co-op in Galaxy. The people who prefer single player can have the full experience, while the co-op didn't feel necessary to finish the game, but it still felt good.
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Re: Co-op: A good idea?
I am against the whole co-op thing. i've played a few co-op games with friends and siblings, and I'm always telling them to "hurry up!" or "get outta there, you're gonna die!" Grr... not fun at all. A Zelda like that would be brutal.
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Re: Co-op: A good idea?
Zelda should not be a co-op adventure or have anything which you need co-op for. This is why I think the co-op from Galaxy (or something similar to it) should be used. The game does not in any way shape or form need it, but it makes a good complement to the game, and you can show a Zelda newbie how to play while helping him/her.
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Re: Co-op: A good idea?
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Re: Co-op: A good idea?
It would have been interesting if Twilight Princess was set up in a different option from one player so that one person played Midna and the other played Link. You know, co-operating when Link is in the form of a wolf.
Sort of like Mario Galaxy, where one person can make it a co-operative game when they turn the Wii remote on. Just an opinion really.
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Re: Co-op: A good idea?
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This way, if you add a co-op mode, you can still use the same story without really changing it if the secondary player (or players) is a 'henchman'. If the secondary player would be a full player character, you'd have to change the game by a large margin. And personally I thought the Galaxy's co-op mode a cheap gimmick, not real co-op. But. . . it's just me, heh.
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Re: Co-op: A good idea?
Cooperative a good idea? absoleutly
but mayhap, after you copmplete the main game you unlock the cooperaitve feature to complete quests that come after the game. That feature could also be used after the ame just to play. Or if i had features Of OOT, such as riding epona 'round the ranch course you could both (the players) do that in a competiion as a race, or alternatively as a timed race p1 goes first, then p2. sound good? |

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Re: Co-op: A good idea?
Full 3D Four Swords=TOTAL WIN.
Seriously though, this would rock for multiplayer but still make a great single player gimmick. Imagine shooting Ganon from four different directions with Light Arrows simultaneously, a truly epic ending for a game boss. Cheers.
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Re: Co-op: A good idea?
Games like Zelda and Mario are amazing sing;e-player experiences, and giving a second player a large part would hurt it. That's why I disagree with you. Galaxy's co-op was the perfect way to introduce someone to Galaxy while helping them.
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Re: Co-op: A good idea?
Maybe, but I don't have anyone within an hour of my house like that. It's sad.
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Re: Co-op: A good idea?
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Imagine the EXPLOSIONS that could be created! Two-4 bombs in one big explosion... beautiful.
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