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Old 02-17-2009, 05:58 PM
Kael Kael is a male United States Kael is offline
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Lightbulb Dungeon Editor?

I was thinking about what else could be used in wi-fi with the Zelda series,

and I thought 'why not have a stage builder of sorts to trade and sell online.'

Now think about the selling part, not only would it give more importance to

rupees, but it would also give the player a filling of entrepreneurship(lol) .

You could also have a prize at the end of the dungeon, like a shield, or a

sword, or rupees, or some other object.

So what are your thoughts?
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Old 02-17-2009, 07:55 PM
Ashanark Ashanark is a male United States Ashanark is offline
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Re: Dungeon Editor?

Well, it'd be very fun, if you could make your own puzzles and stuff. Would there be bosses at the end, or would it just be like the Gerudo Training Ground in OoT?

I would like being able to make dungeons. But some people would probably get a kick out of making a dungeon that you couldn't beat. Like having 1 more locked door than you had keys.
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Old 02-17-2009, 08:12 PM
Metal_Sonic Metal_Sonic is a male Metal_Sonic is offline
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Re: Dungeon Editor?

I like the idea, but they'd have to give us choices as to what we get. No giving us terrible dungeons every day, like in Brawl.

I'm still wishing for the F-Zero X Expansion Kit on Virtual Console. Fat chance.
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Old 02-17-2009, 08:30 PM
Erikson Erikson is a male Canada Erikson is online now
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Re: Dungeon Editor?

I can see this working well in 2D.
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Old 02-17-2009, 09:17 PM
Metal_Sonic Metal_Sonic is a male Metal_Sonic is offline
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Re: Dungeon Editor?

Actually, I could imagine a dungeon editor being similar to the track editor.

First, you'd set some points to serve as a general layout. Then, pick basic shapes. Morph said shapes, then add floors and height. Then walls/fences, followed by hazards and chests, set traps, enemies, and choose a texture theme. Finally, make a boss by modifying existing enemy colors, health, and strength. Voila! A basic dungeon.

I probably was too vague, but it might work nicely.
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Old 02-17-2009, 10:48 PM
silver-hero silver-hero is a male United States silver-hero is online now
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Re: Dungeon Editor?

It could work well for a portable console(DS). It could work for the Wii, but you would have to spend hours trying to make one. Thats why its better for the DS, and its also alot easier.
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Old 02-17-2009, 10:49 PM
1Gannon1 United States 1Gannon1 is offline
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Re: Dungeon Editor?

I would totally love that (what the guy above the guy above me said)
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Old 02-18-2009, 07:24 AM
GamenerdAdvance GamenerdAdvance is online now
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Re: Dungeon Editor?

I came up with this idea eons ago.

The idea behind it was that most of the Phantom Hourglass dungeons use the same set of "blocks", with the same floor types, etc., only arranged in different ways. Phantom Hourglass was almost designed as a 2D game; the islands and dungeons are comprised of lots of "tiles", like in the 2D games, only instead of tiles, they are 3D blocks. It would be ridiculously easy to put the player in charge of these "blocks", so user-made dungeons would be easy to incorporate.
Last Edited by GamenerdAdvance; 02-18-2009 at 07:25 AM. Reason: Reply With Quote
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Old 02-18-2009, 08:21 AM
TourianTourist TourianTourist is a male Germany TourianTourist is offline
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Re: Dungeon Editor?

It would definitely work for a 2D/2,5D Zelda game, not a real 3D one. 3D dungeons are far too complex, unless you use boring predefined rooms, but we sure won't get an Unreal Editor on the Wii.
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Old 02-19-2009, 10:44 PM
Kael Kael is a male United States Kael is offline
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Re: Dungeon Editor?

I would like to see any other ideas that could go along with this.

Anyone mind lending there pennies?
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If you really think about it, there can't be many games on the child timeline because the sole reason that the Hero of Time was sent back was so that none of that bad things the happened in the future would happen. Twilight Princess tied up all of the loose ends, left by the child ending.
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Old 02-19-2009, 11:30 PM
Double A Double A is a male New Zealand Double A is online now
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Re: Dungeon Editor?

Considering how intricate Zelda puzzles are, I think this is very unlikely.

I do like the idea, though.
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Old 02-22-2009, 06:06 PM
Aleitheo Aleitheo is a male United Kingdom Aleitheo is offline
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Re: Dungeon Editor?

Quote:
Originally Posted by Ashanark View Post
Well, it'd be very fun, if you could make your own puzzles and stuff. Would there be bosses at the end, or would it just be like the Gerudo Training Ground in OoT?

I would like being able to make dungeons. But some people would probably get a kick out of making a dungeon that you couldn't beat. Like having 1 more locked door than you had keys.
Well there should be an option where you have to beat the temple first before you can put it online
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Old 02-22-2009, 09:47 PM
triforce4ever triforce4ever is a male triforce4ever is offline
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Re: Dungeon Editor?

I like this idea, but there'd have to be some sort of in-game store where you can browse other people's stages to buy them so you don't get stuck with a crappy stage like what always happens in brawl...
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Old 02-22-2009, 09:57 PM
zeldamaster17 zeldamaster17 is a male United States zeldamaster17 is offline
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Re: Dungeon Editor?

What if you could make your own storyline for the dundeon(s)?
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Old 02-23-2009, 06:58 AM
xXSacredBeastXx xXSacredBeastXx is a male United States xXSacredBeastXx is offline
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Re: Dungeon Editor?

That's an interesting idea. I would building my own dungeon. I'll admit something... I LOVE KILLING HUMANS IN ZELDA!!! *Ahem* Anyways, it would interesting if you were given some selected enemies from the game, no bosses, only enemies. You either customize their appereance and stats and form a boss or even change their size.
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Old 02-25-2009, 05:09 AM
Ufee Ufee is offline
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Re: Dungeon Editor?

The problem with a dungeon editor is that it would likely be very restricted, for the sake of "user friendliness", and because the application itself would be running within the restrictions of the console. Sure, it would be neat, but you wouldn't be able to use your own custom textures or manually model the environment. They would probably give you a selection of perhaps 30 different room shapes in which you can only edit minor things like chests and door locations. All the dungeons would essentially look the same, because you would be completely unable to artistically theme it, or otherwise make it unique.

Not to mention you would be fighting the same bosses all the time.

In the end, Nintendo isn't Valve.
Last Edited by Ufee; 02-25-2009 at 05:11 AM. Reason: Reply With Quote
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Old 02-26-2009, 03:16 AM
Double A Double A is a male New Zealand Double A is online now
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Re: Dungeon Editor?

Maybe if Nintendo did a "LittleBigPlanet" and made a Zelda spinoff where you make your own dungeons.

And traded them online and stuff...
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Old 02-26-2009, 09:40 AM
Link367 Link367 is a male United States Link367 is offline
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Re: Dungeon Editor?

In would like this idea a lot.I would make a very hard dungeon and a boss thats impossible to defeat.Mayybe we could also make our own towns.
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Old 02-26-2009, 11:34 PM
Ufee Ufee is offline
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Re: Dungeon Editor?

Quote:
Originally Posted by Double A View Post
Maybe if Nintendo did a "LittleBigPlanet" and made a Zelda spinoff where you make your own dungeons.

And traded them online and stuff...
LittleBigPlaanet makes extensive use of the PS3's capabilities (think physics, visual engineering, ungodly amounts of data), and I honestly doubt such a thing could be effectively done on the Wii.

Maybe next generation?
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Old 02-27-2009, 06:02 PM
Maru Nui Maru Nui is a male United States Maru Nui is offline
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Re: Dungeon Editor?

^Definitely next-gen, their is no way in heck that the wii has that kind of processing power.

Though I don't doubt the fact that a competent dungeon editor would be goddesses-sent. Bosses would be a difficult issue to work around, of course, but nintendo, being the geniuses they are, could figure it out.
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