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Old 02-15-2009, 08:43 AM
theGoronclub theGoronclub is a male United Kingdom theGoronclub is offline
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Question next zelda game's signature trait

all of the 3d zelda games i know of have a special signature trait Oot had the ocarin, MM had masks, WW had wind control and sailing the seas and TP had the wolf so my question is this. what is going to be the trait of the next zelda game let me hear your ideas people
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Old 02-15-2009, 10:19 AM
TourianTourist TourianTourist is a male Germany TourianTourist is offline
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Re: next zelda game's signature trait

That's the big question. Actually the signature trait defines everything in a modern Zelda game, including the title, the story and most of the main gameplay mechanics. And Nintendo normally starts with thinking about, what the next big trait will be.

I guess, the next main feature will focus around the Wii Controls, maybe even WiiMotion Plus. Maybe a special magic sword, that creates different effects (like ice or fire) by swinging it in different ways. But I don't know and I have faith, that Nintendo will create something unique again.
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Old 02-15-2009, 01:42 PM
GamenerdAdvance GamenerdAdvance is online now
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Re: next zelda game's signature trait

Well, the Wii Remote works in 3D. It can be used to point and click ala Phantom Hourglass, but it can also detect 3-axis spacial movement, 3-axis rotation and directional speed, and with the Motionplus it'll only improve.

Therefore I think the next Zelda game should have the whole touchy-clicky style control scheme of PH (but translated onto the Wii Remote, like with AC:CF), and the gimmick should be some sort of magical macguffin that can manipulate and shift objects and environmental factors in 3D space. So for example, you could pick up a box from afar and move it in 3D space (like HL2's Gravity Gun), but you could also, say, use the Wii Remote to shape the environment - imagine being able to grab a point in the terrain, and then raise it's contours, detach that piece of terrain entirely, rotate it around, and place it elsewhere using just the Wii Remote and the A button.

Obviously they'd have to put in boundaries so it doesn't get ridiculous, but hey, we've got a game about time manipulation, and the Wii is the perfect console to make a game about spacial manipulation.
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Old 02-15-2009, 04:40 PM
dr_osprey dr_osprey is a male Canada dr_osprey is offline
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Re: next zelda game's signature trait

I don't think the 'theme' should be a wii remote gimic, certainly it should take advantage of the wii remote, but it should not be something that seems out of place with the rest of the games control. For me it is not necessary for the theme to center around the wii remote since the overall gameplay will use the wii remote as best it can.

My favorite 'theme' from the previous games was the masks in MM, I liked how every mask had a meaningful back story and how they connected you to the characters in Termina. I can only hope that the future of zelda will create ways to connect characters to theme in a similar way. The theme, whatever it is shouldn't feel forced, since it is the essence of any game.
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Old 02-17-2009, 10:53 AM
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Old 02-18-2009, 07:09 PM
1Gannon1 United States 1Gannon1 is offline
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Re: next zelda game's signature trait

no, did he really try to illeagly sell world of warcraft gold on this thread to?
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Old 02-18-2009, 07:23 PM
Ashanark Ashanark is a male United States Ashanark is offline
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Re: next zelda game's signature trait

^Makes you wonder what kind of a person would go to all the trouble of getting an account (with email, password and all) just so that they could get in 5 posts advertising something nobody wants.
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