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Killing off characters = best modivation?
This is something Zelda, rarely does...and even when they do it's not quite as important as it should be. But having characters die worked well in a game that is somewhat forgotten...A Link to the Past. Everything in ALttP has been mirrored into the games that came after, but ALttP, i feel, did this the best.
The game starts and you're sneaking through Hyrule Castle when you find your dying uncle. It's a bit early in the game, but he dies and I felt compelled to make everyone pay, I practically went around cutting down guards for a while. (Well, mainly because I was lost) His last words (were suppose to be) "Zelda is your...(destiny)" I was then modivated to save the Princess. This part of the game is mirrored in OoT with the Deku Tree's death. So you save the Princess, leave her in the sanctuary and get the Master Sword to stop Agahnim. To your surprise Zelda was taken and the guy who was suppose to protect her is dying. Yeah, his last words were...you guessed it, Save the Princess. I was then modivated to immediately save Zelda while watching the priest dude disappear. D= This scene is mirrored in OoT with the "Dying Guard" And then this part was the biggest for me. I get to the castle, after so many Gameovers and Agahnim says that this is Zelda's final breath. And just like that Zelda was gone. Oh man, I was like. O.o was that suppose to happen? Did I seriously just let her die? And right after that I couldn't wait to beat the crap out of Agahnim...Like woah. After my 10th try I "killed" Agahnim and it felt good. 8D Notice, this wasn't mirrored in OoT. Would you agree that killing supportive characters is a good modivator and should be used more often in Zelda?
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Re: Killing off characters = best modivation?
Well, yes. It should. The hero always feels a greater sense of duty when people die; he feels that theirs sacrifices need to be avenged or repaid. Killing off supporting characters is probably the best motivator in any story...look at the original Star Wars or Harry Potter.
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Re: Killing off characters = best modivation?
Death is an important part of fantasy literature, or any piece of literature for that matter, as long as it is done properly. Haphazardly throwing a death in just for death's sake deeply undermines the dramatic effect, cheapening any notion of worth in it. If it is done sparingly, and with a humane empathy to the thoughts and feelings of both the characters around the one losing their life and the reader, then it truly can be moving and inspiring. Deaths such as Mercutio from Romeo and Juliet, and Ashley Williams/Kaidan Alenko from Mass Effect, truly give pause and have tremendous impact.
My own literary murder in my fanfic, Evil's Bane, was one of the hardest things I have ever written in my life, and I feel it will remain so for a long, long time. Oh, and not to be a prude or anything, but read this only if you have beaten A Link to the Past: At the end of the game, you find out that Link's Uncle is alive and has fully recovered from his wounds. Here is a reference, if you want to see one: Link's Uncle at the Zelda Wiki
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Re: Killing off characters = best modivation?
Meh, the only reason Link's dead uncle, the dead priest dude and the king are at the end of the game is because Link wished on the Triforce...and he probably wished for Hyrule to return to where it was before Agahnim's attacks.
There's no way Link's uncle could disappear in the castle sewers for the entire game and come back fine and dandy. xD
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