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Old 02-08-2009, 01:48 AM
Unit7 United_States Unit7 is offline
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More Cities

Anyone else think that Zelda needs more cities? The cities we do have, lack people.Oh and more variety of sidequests.


But not only does Zelda need new cities, but different locations. Why not have a couple of cities near a coast? Maybe a sidequest could be you protecting the ship to ensure delivery from one city to the next. I think it would be awesome to just roam the docks looking at the different ships. Not all of them accesible... but being able to board a couple would be nice.

how about an actual city in a desert. In OoT we sorta had the Gerudo Fortress. But perhaps this desert city doesnt have anything to do with the Gerudo. Sidequests could involve helping the city search for more water sources.

Then you could have several small villages, similar to Lon Lon Ranch. Though maybe more open. But they would be situated around Hyrule field. These places would have farms and such. Would be nice to see farms in Hyrule. Maybe at the start of the game, these vilages trade could be suffering because of a blood feud. Through out the game you help bring peace.

Then maybe have a mining town near some mountains that dont involve gorons. Side quests could revolve around the Mines themselves. Acting like a minidungeon where various miners ask for your assistance from finding some lost item to clearing out some evil.

Before you jump the gun.(is that the expression? sounds odd to me) Of course there would be the traditional Goron city/Zora's domain/Kakariko village/Castle Town.

But I would like to see more cities in my town. I dont mind if not all the NPC will have a sidequest, let alone speak to me. But sometimes Hyrule feels so... empty.

This thread is to discuss this matter. Maybe you have suggestions for future cities and the sidequests that could take place during them.
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Old 02-08-2009, 08:00 AM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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Originally Posted by Mazrath View Post
But I would like to see more cities in my town. I dont mind if not all the NPC will have a sidequest, let alone speak to me. But sometimes Hyrule feels so... empty.
I'd rather have the opposite. Every NPC should have dialogue and most should have sidequests. The NPC's that don't speak just feel (more) like puppets that walk around, like the citizens in TP's Castle Town.
If this diminishes the amount of locations in the game, so be it. I'll have quality over quantity, heh.

The world could be made livelier with a number of small locations scattered through it. Like an inn, a manor, an old wizard's tower, a fishing hut etc. Each would have some NPC's with dialogue and sidequests.
Major cities and towns filled with 'real' NPC's could push Wii's (let alone ds') hardware too far, I don't think they could handle them.
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Old 02-08-2009, 08:04 AM
Charon Charon is a male United States Charon is offline
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Re: More Cities

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Originally Posted by Otuz View Post
I'd rather have the opposite. Every NPC should have dialogue and most should have sidequests. The NPC's that don't speak just feel (more) like puppets that walk around, like the citizens in TP's Castle Town.
If this diminishes the amount of locations in the game, so be it. I'll have quality over quantity, heh.

The world could be made livelier with a number of small locations scattered through it. Like an inn, a manor, an old wizard's tower, a fishing hut etc. Each would have some NPC's with dialogue and sidequests.
Major cities and towns filled with 'real' NPC's could push Wii's (let alone ds') hardware too far, I don't think they could handle them.
WHY, OH WHY IS IT ALWAYS ABOUT THIS **** WITH YOU PEOPLE?!?!?!?
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Old 02-08-2009, 08:06 AM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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Originally Posted by IkanaGeneral197 View Post
WHY, OH WHY IS IT ALWAYS ABOUT THIS **** WITH YOU PEOPLE?!?!?!?
Heh, I was so certain of your "Wii hater!1"-reply, that it's almost sad.
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Old 02-08-2009, 08:09 AM
Charon Charon is a male United States Charon is offline
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Re: More Cities

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Originally Posted by Otuz View Post
Heh, I was so certain of your "Wii hater!1"-reply, that it's almost sad.
Is that your best response?! I've made it clear that wii is far more powerful than the GC, yet you insist to believe that less than PS3 = 0 hardware.
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Old 02-08-2009, 08:10 AM
Adam148 Adam148 is a male United Kingdom Adam148 is offline
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Re: More Cities

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Originally Posted by IkanaGeneral197 View Post
WHY, OH WHY IS IT ALWAYS ABOUT THIS **** WITH YOU PEOPLE?!?!?!?
Seriously, stop banging on about it. It's giving me a headache.
Some consoles can't handle certain stuff, grow up and get used to it.

Anyway, back on topic, I'd like to see a few more locations throughout Hyrule, a lot more NPCs. Even if they don't have sidequests, they should at least give a reason why they can't talk to you, rather than plainly ignoring you "Sorry, I'm in a hurry," "My mother says I shouldn't talk to strangers," "Leave me alone," That sort of thing.
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Old 02-08-2009, 08:19 AM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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Originally Posted by IkanaGeneral197 View Post
Is that your best response?!
My best response? Did you have a question in that childish capslock-sentence? Oh, you did!
You asked me why is it this **** (referring to excrement's or human mating) with 'us'. Well, my best response would be; we are realistic people.

Quote:
Originally Posted by IkanaGeneral197 View Post
I've made it clear that wii is far more powerful than the GC, yet you insist to believe that less than PS3 = 0 hardware.
Hooray! I've made it clear too! Many times! Now, the question is; so?

And less than PS3/XO/modern PC =/= zero hardware, heh.

Now, show me that Wii can produce huge cities with TP graphic's or better. Show, don't tell.
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Old 02-08-2009, 08:22 AM
Charon Charon is a male United States Charon is offline
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Re: More Cities

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Originally Posted by Otuz View Post
My best response? Did you have a question in that childish capslock-sentence? Oh, you did!
You asked me why is it this **** (referring to excrement's or human mating) with 'us'. Well, my best response would be; we are realistic people.



Hooray! I've made it clear too! Many times! Now, the question is; so?

And less than PS3/XO/modern PC =/= zero hardware, heh.

Now, show me that Wii can produce huge cities with TP graphic's or better. Show, don't tell.
Kind of off topic, but Dead Space is being ported to the wii; a DIRECT PORT!!!
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Old 02-08-2009, 08:29 AM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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Originally Posted by IkanaGeneral197 View Post
Kind of off topic, but Dead Space is being ported to the wii; a DIRECT PORT!!!
I heard of it's Wii version, sure, but where did you see the 'direct port' thing?

I could find this statement: "Riccitiello promises that, despite the technical limitations of the console, everything that made the 360/PS3/PC version so creepy will be there on the Wii." So that tells me basically it's not a direct port, because Wii has technical limitations compared to the other consoles.
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Old 02-08-2009, 08:41 AM
GamenerdAdvance GamenerdAdvance is offline
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Re: More Cities

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Originally Posted by Otuz View Post
I'd rather have the opposite. Every NPC should have dialogue and most should have sidequests. The NPC's that don't speak just feel (more) like puppets that walk around, like the citizens in TP's Castle Town.
If this diminishes the amount of locations in the game, so be it. I'll have quality over quantity, heh.

The world could be made livelier with a number of small locations scattered through it. Like an inn, a manor, an old wizard's tower, a fishing hut etc. Each would have some NPC's with dialogue and sidequests.
Major cities and towns filled with 'real' NPC's could push Wii's (let alone ds') hardware too far, I don't think they could handle them.
:I

...

Realistic NPC personalities has little to do with console capabilities - Majora's Mask did it, Link's Awakening did it. Believable, likeable NPC characters are driven by quality writing, not quality hardware. If they wanted to, they could've given every NPC in TP's Castle Town a story to tell, a realistic personality. And what would it cost them? A few extra kilobytes on the disc to store some additional text.
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Old 02-08-2009, 08:47 AM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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Originally Posted by GamenerdAdvance View Post
Realistic NPC personalities has little to do with console capabilities - Majora's Mask did it, Link's Awakening did it. Believable, likeable NPC characters are driven by quality writing, not quality hardware. If they wanted to, they could've given every NPC in TP's Castle Town a story to tell, a realistic personality. And what would it cost them? A few extra kilobytes on the disc to store some additional text.
They would have to make an animation for them stopping, standing still, speaking, moving again etc. They would have to implement it to the game mechanics, so that your A-button triggers the dialogue, stops the game and other stuff. It's not just a matter of a few lines of text.

And yes, it's not just a console capability we are talking here, it's also the amount of time spend making them and the time spend bug-testing them.
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Old 02-08-2009, 09:02 AM
Eternal Legend Australia Eternal Legend is offline
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Re: More Cities

I think we're slowly getting off the topic here... =/

Anyway, I agree to have one larger city than Hyrule Town in TP, but not many cities. It will give off that metropolis feeling in Zelda, which is not a medieval feeling.
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Old 02-08-2009, 11:37 AM
Adam148 Adam148 is a male United Kingdom Adam148 is offline
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Re: More Cities

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Originally Posted by Eternal Legend View Post
I think we're slowly getting off the topic here... =/

Anyway, I agree to have one larger city than Hyrule Town in TP, but not many cities. It will give off that metropolis feeling in Zelda, which is not a medieval feeling.
I think it'd be good to have a larger Castle Town (for example), similar to Clock Town in terms of stuff going on and people going about their routines. People could have their own story to tell. Then you'd have smaller towns and villages (filled with a variety of people and species), settlements that are species specific (goron village, zora's river, gerudo fortress etc), then small camps filled with motley crews of travelling folk, each with individual sidequests, maybe initiation into one of them if you help them over others.
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Old 02-08-2009, 01:02 PM
Happy Mask Salesman Happy Mask Salesman is a male Happy Mask Salesman is offline
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Re: More Cities

^ Along with that idea they can have a seven day week spam. Not that the game would have a time limit in how long you have to beat it. The seven days would just be so that each character does a diffrent event each day, then at the end of the week everything starts all over. Example: You may see a store owner wake up every morning from 10am to 8pm to run his shop, then 8pm at closing he walks home to play with his children and goes to bed. Then the next day at closing he walks home and works on his laundry. Then the next day he paints his model boats, then the next day and so on... Everyone would do things in real timing like MM. That's one thing that I think made MM such a timeless classic.

As for more cities I love that idea as well. Even tho I think they shouldn't make the next LoZ too much bigger then TP. They had enough land in TP to add more cities, people, population, activity. I dont want another game that feels empty but as for the people not talking in certain towns would be odd. I think everyone should have some type of dialog, even if it is short responses as someone mentioned earlier.
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Old 02-08-2009, 01:07 PM
Adam148 Adam148 is a male United Kingdom Adam148 is offline
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Re: More Cities

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Originally Posted by Happy Mask View Post
^ Along with that idea they can have a seven day week spam. Not that the game would have a time limit in how long you have to beat it. The seven days would just be so that each character does a diffrent event each day, then at the end of the week everything starts all over. Example: You may see a store owner wake up every morning from 10am to 8pm to run his shop, then 8pm at closing he walks home to play with his children and goes to bed. Then the next day at closing he walks home and works on his laundry. Everyone would do things in real timing like MM. That's one thing that I think made MM such a timeless classic.

As for more cities I love that idea as well. Even tho I think they shouldn't make the next LoZ too much bigger then TP. They had enough land in TP to add more cities, people, population, activity. I dont want another game that feels empty but as for the people not talking in certain towns would be odd. I think everyone should have some type of dialog, even if it is short responses as someone mentioned earlier.
I think I mentioned the shorter responses.
Yeah, I like that, a week-long span of things to do. Lunch breaks. Certain sidequests on certain days.
A world of similar size as it was in TP, but with some more freedom, less linear, the ability to choose which dungeons to do, more towns, more sidequests, more people, I feel that would only enhance the experience of adventuring of the Zelda series.
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Old 02-08-2009, 01:52 PM
Avalanchemike Avalanchemike is a male United Kingdom Avalanchemike is offline
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Re: More Cities

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Originally Posted by Eternal Legend View Post
I think we're slowly getting off the topic here... =/

Anyway, I agree to have one larger city than Hyrule Town in TP, but not many cities. It will give off that metropolis feeling in Zelda, which is not a medieval feeling.
Rome, Constantinople, Paris, London, Aanchen, Burgos? :3

Those could be an equivalent of Hyrule Castle Town, but all those cities were surrounded by tons of supporting farming hamlets and some of them even had towns outside the walls that would support them.

So I'd like to see some randomly thrown around hamlets, that have some pretty real looking farms - ie fields of crops.

And I'd like everyone I see on screen to have a home, to have dialogue based on the game. I want people to be real like. I did like the patrols of guards and random people running around in town but I'd like to be able to see the depth beyond just that. I want to be able to talk to everyone and know things about them. I want what they say to change as days progress not based on how far I get. In other words, I want MM back.
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Old 02-08-2009, 02:02 PM
Baby dragon Baby dragon is a male United States Baby dragon is offline
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Re: More Cities

I would definitely like to see more cities. It would also feel more realistic. Like after a long time of peace has returned to Hyrule, everyone has started breeding and Hyrule is bustling again and communities and cities are being built and maybe Hyrule Castle Town could be equivilent to how our NYC is today. It will be huge, and Hyrule Castle will get a makeover. I would also love to see the Great Sea AND Hyrule field all in one game! And I want VAST lands like they promised we'd see in TP. I mean, I want MAJESTIC mountains that sprawl for miles, not just ONE like Death Mountain. Sure, Death Mountain can be the tallest peak in Hyrule, but I want OTHER mountains with it and HUGE forests, TALL trees, I want all of Hyrule to feel BIG! And we'll get that magic back that captivated us in OOT. i think with a game like this, we could finally see OOT claim SECOND best Zelda title ever.
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Old 02-08-2009, 02:09 PM
Otuz Otuz is a male Otuz is offline
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Re: More Cities

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And I'd like everyone I see on screen to have a home, to have dialogue based on the game. I want people to be real like. I did like the patrols of guards and random people running around in town but I'd like to be able to see the depth beyond just that. I want to be able to talk to everyone and know things about them. I want what they say to change as days progress not based on how far I get. In other words, I want MM back.
I'd also like if every NPC had a daily routine, a home to live in and some dialogue. It'd really add depth to Zelda if they all had a 'life', heh.
Majora's Mask had it little easier though, with it's 3-day cycle you could create awesomely detailed day-spans for each NPC, 'cause they just reset after you went back in time. It would be a tad harder with a normal, non-resetting cycle.

One example of a 'NPC-cycle' would be Gothic 2, an old pc RPG, that had cycles for most of the characters. Like smiths toiling and guards patrolling, then hitting the bed at nightfall. . . it was okay, if I remember correctly.
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Old 02-08-2009, 02:18 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is online now
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Re: More Cities

Hey...if Adventue of Link can do it...then the next Zelda has ZERO excuses. xD Bring back, Rauru, Ruto, Darunia, Saria, Nabooru, Kasuto town! (Probably missed one...) Oh yeah, they should make a Makar Town, Medli Town, Laruto Town and Fado Town...yeahhhhhh.

...Tetra town, no Tetra City.
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Old 02-08-2009, 02:44 PM
Avalanchemike Avalanchemike is a male United Kingdom Avalanchemike is offline
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Re: More Cities

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Originally Posted by Otuz View Post
I'd also like if every NPC had a daily routine, a home to live in and some dialogue. It'd really add depth to Zelda if they all had a 'life', heh.
Majora's Mask had it little easier though, with it's 3-day cycle you could create awesomely detailed day-spans for each NPC, 'cause they just reset after you went back in time. It would be a tad harder with a normal, non-resetting cycle.

One example of a 'NPC-cycle' would be Gothic 2, an old pc RPG, that had cycles for most of the characters. Like smiths toiling and guards patrolling, then hitting the bed at nightfall. . . it was okay, if I remember correctly.
Well overall it wouldn't be TOO hard. They could either come up with a week schedule for characters, or a randomized one with set prerequisites so that while being random you won't get the same day for characters 3 days in a row ... not that it would really matter, seeing as you should have more important things to do that worrying about if "Farmwife #6" has gone to the market to buy the same type of seeds every single day for the last week.
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