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Old 01-31-2009, 02:22 PM
Charon Charon is a male United States Charon is offline
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Just some proposals regarding enemies

I have some thoughts on what I'd like to see from enemies in future games, or more their behaviours. I'd like enemies to take a mob-mentality and come at Link in groups. Something like ten stalfos who work together to kill Link, as well as an iron knuckle (or something of that nature) to add extra tension and pressure. If you've ever played Resident Evil 4, you know what I'm talking about. I'm proposing some smarter AI that work intelligentally to kill Link.

*Yes, I play lots of Resident Evil 4*
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Old 01-31-2009, 03:38 PM
Ashanark Ashanark is a male United States Ashanark is offline
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Re: Just some proposals regarding enemies

How about battalions of enemies roaming the overworld? Such as a group of Bokoblin led by a Moblin or two? The Moblins could give orders to the Bokoblin to flank Link or something. Or spear-holding enemies could keep Link in one place so that archers could shoot him more easily. Mounted monsters could form wedges to be more compact. There's a lot of stuff monsters could do.

How about enemies that can not only see, but can "hear" and "smell" too? Enemies with good hearing would be able to tell if Link was sneaking up on them, and enemies with good smell would be able to track him over long distances. How about cowardly monsters that flee if Link starts winning? Darknuts would be more brave, while Bokoblin would run away the second Link hit them.
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Old 01-31-2009, 04:02 PM
SCUHREAM SCUHREAM is a male United Nations SCUHREAM is offline
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Re: Just some proposals regarding enemies

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Originally Posted by Ashanark View Post
How about battalions of enemies roaming the overworld? Such as a group of Bokoblin led by a Moblin or two? The Moblins could give orders to the Bokoblin to flank Link or something. Or spear-holding enemies could keep Link in one place so that archers could shoot him more easily. Mounted monsters could form wedges to be more compact. There's a lot of stuff monsters could do.

How about enemies that can not only see, but can "hear" and "smell" too? Enemies with good hearing would be able to tell if Link was sneaking up on them, and enemies with good smell would be able to track him over long distances. How about cowardly monsters that flee if Link starts winning? Darknuts would be more brave, while Bokoblin would run away the second Link hit them.
Wow! Thats a good idea. This is actually a good thread. I think Ashanark's idea is probably how close it's gonna get.
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Old 01-31-2009, 04:50 PM
Aleitheo Aleitheo is a male United Kingdom Aleitheo is offline
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Re: Just some proposals regarding enemies

I pretty much agree with all the ideas here so far. I would also like to see enemies learning any patterns you make and reacting to them.
That and using the environment against you, like if you are by a tree and within range, an enemy might fire a bomb arrow at the tree to get it to fall on you (destructible environments) dealing more damage than if they hit you directly. Or they could use the tree itself as cover for them
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Old 01-31-2009, 04:56 PM
Charon Charon is a male United States Charon is offline
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Re: Just some proposals regarding enemies

Another thing enemies do that's cool in RE4 (improved in RE5) is hold you back so another enemy can attack you. Kinda a sucker-punch thing. In RE5's first trailer, one of the villagers smashed Chris's face into the ground and held him down. I assume the villagers intended to let the executioner decapitate him while others held him down . It's that kinda thing that make fighting more intense and bring some action to the battles. You all have pretty good ideas, so far. I'd love to hear more.

P.S. I did not start this thread to advocate an increased focus in violence, though I'd like to see some blood from certain enemies, just nothing over-the-top.
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Old 01-31-2009, 05:08 PM
Aleitheo Aleitheo is a male United Kingdom Aleitheo is offline
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Re: Just some proposals regarding enemies

If they add in harder difficulties then the grabs would fit in. Personally I would like to have multiple ways to break out of a hold
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Old 01-31-2009, 05:19 PM
Charon Charon is a male United States Charon is offline
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Re: Just some proposals regarding enemies

I'm really a fan of the enemies in RE4 and 5, and I'd really like to see similar AI in certain parts of the game. Maybe certain dungeons could be more combat-intensive, and other dungeons could follow the traditional Zelda formula (puzzles, platforming and few enemies). Combat is something I feel needs to be improved in Zelda, and I believe this would help in making battles more impressive and more intense.
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Old 01-31-2009, 06:24 PM
Keaton-King Norway Keaton-King is offline
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Re: Just some proposals regarding enemies

Hmm... I would like bosses without a pattern.
I'm also fan of Ashanark's idea. Most of the enemies in the Zelda games have yet to be used for they full potential (Like with Lizalfos, he haven't exactly used his teeth alot).
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Old 01-31-2009, 06:35 PM
William William is offline
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Re: Just some proposals regarding enemies

Basically, the developers need to spend more time on the enemies. Just as much time as they do on the puzzles in dungeons, maybe even more time.
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Old 02-01-2009, 03:46 PM
Keaton-King Norway Keaton-King is offline
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Re: Just some proposals regarding enemies

What happened with the smart enemy system from TWW? The enemies there where more or less smarter than in previous games, but I can't say I saw much of that in TP...
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Old 02-01-2009, 03:51 PM
Charon Charon is a male United States Charon is offline
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Re: Just some proposals regarding enemies

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What happened with the smart enemy system from TWW? The enemies there where more or less smarter than in previous games, but I can't say I saw much of that in TP...
Yeah. I'd love to see better AI in the next game. The bokoblins in TP were either a joke, or an insult In fact, it was that way with all of the enemies in TP. Enemies need to be stronger, smarter and come in larger numbers. Only then will I be truly happy with them.
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Old 02-01-2009, 04:08 PM
Keaton-King Norway Keaton-King is offline
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Re: Just some proposals regarding enemies

Exactly. Like with the Darknuts in TP, they where strong, and had a great defence, but they didn't have any fighting skills.

My dream battle would be a fusion of Dark Link (OoT), Darknut (TP) and some teamwork for multiple enemies.
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Old 02-01-2009, 04:35 PM
Wrath of Pong Wrath of Pong is a male United States Wrath of Pong is offline
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Re: Just some proposals regarding enemies

I'd like to see enemies with the Euphoria programing thats in TFU. Of coarse, the Wii could never handle anything like that, so it's just wishful thinking.

I'd like to see enemies that can react to more things than just being hit or seeing link. Being able to distract enemies would be nice. Say you set off a bomb and thet actually run over to it.
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Old 02-01-2009, 04:51 PM
Keaton-King Norway Keaton-King is offline
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Re: Just some proposals regarding enemies

That would be cool, but could be annoying from times to times.
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Old 02-01-2009, 06:03 PM
Charon Charon is a male United States Charon is offline
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Re: Just some proposals regarding enemies

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Originally Posted by SheikahSage View Post
I'd like to see enemies with the Euphoria programing thats in TFU. Of coarse, the Wii could never handle anything like that, so it's just wishful thinking.

I'd like to see enemies that can react to more things than just being hit or seeing link. Being able to distract enemies would be nice. Say you set off a bomb and thet actually run over to it.
You really hate the wii, don't you? Why do you play Zelda if you hate the platform it's on? I think you should go play some Fable II or Oblivion.
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Old 02-01-2009, 08:00 PM
Otuz Otuz is a male Otuz is offline
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Re: Just some proposals regarding enemies

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Originally Posted by IkanaGeneral197 View Post
You really hate the wii, don't you? Why do you play Zelda if you hate the platform it's on? I think you should go play some Fable II or Oblivion.
So. . . by saying that Wii is not as powered as the other consoles, he's automatically labeled a Wii-hater?
And please stop that "If you don't like it, play something else!" I mean, I could say the same to you "If you don't like the current enemies in Zelda, go play Resident Evil!" Heh.

Anyway, I'd also like some changes to the evildoers. The first and foremost thing I'd do would be making the AI a lot more aggressive and at the same time, a lot more 'caring'. Because now they just seem to attack at regular intervals, and not care a lot for their own safety. And also, I'd like more variations between the different foes:
  • A normal, not-so-smart moblin would just charge at you, slashing wildly, trying to kill you as fast as he can. If you do enough blocking he'll either be wary of you and maybe only try to attack when he thinks he can hit you or just run away, screamin'.
  • An elite foe, like a big, battle-scarred moblin would be different. He wouldn't attack you straight on, rather just test your defences with careful strikes. When you make a mistake, he would attack swiftly and mercilessly, really trying to do some damage. And also, I'd like them to perform all kinds of dirty tricks like kicking and bashing to win, it'd add some nice character to big, burly elites.
  • More beastly advesaries, like wolves, would normally circle around you, attacking quickly and viciously from time to time. And here the 'grab' would work well, with a wolf clenching it's teeth around your arm/leg, and you waving wiimote in panic, trying to free yourself.

And I also like the idea of monsters working in teams, though I think battalions are pushing it; more like 6-8 bad guys per team max, and maybe two teams on the field if you are riding with a horse. I mean, Link is a hero, but he shouldn't beat dozens of enemies with mighty man-power 'cause he's not that kind of a hero.
The members of the team should assist each other and have specific roles. Like moblin scouts scouting and firing their bows, moblin spearmen standing in line and trying to poke you out of horseback and moblin bosses shouting orders and dueling against you in an epic fashion.

And maybe the wounded members would cover behind their fit comrades, maybe the boss could sound a retreat or call backup with his horn, maybe archers could take cover while the other's guard their flanks. . . the possibilities are endless, and it would add a great deal of excitement and generic goodness to Zelda's combat.

But the most important, yet missing, attribute of the advesaries are absurdly angry eyebrows. And that's a fact.
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Old 02-01-2009, 08:18 PM
Charon Charon is a male United States Charon is offline
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Re: Just some proposals regarding enemies

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Originally Posted by Otuz View Post
So. . . by saying that Wii is not as powered as the other consoles, he's automatically labeled a Wii-hater?
And please stop that "If you don't like it, play something else!" I mean, I could say the same to you "If you don't like the current enemies in Zelda, go play Resident Evil!" Heh.

Anyway, I'd also like some changes to the evildoers. The first and foremost thing I'd do would be making the AI a lot more aggressive and at the same time, a lot more 'caring'. Because now they just seem to attack at regular intervals, and not care a lot for their own safety. And also, I'd like more variations between the different foes:
  • A normal, not-so-smart moblin would just charge at you, slashing wildly, trying to kill you as fast as he can. If you do enough blocking he'll either be wary of you and maybe only try to attack when he thinks he can hit you or just run away, screamin'.
  • An elite foe, like a big, battle-scarred moblin would be different. He wouldn't attack you straight on, rather just test your defences with careful strikes. When you make a mistake, he would attack swiftly and mercilessly, really trying to do some damage. And also, I'd like them to perform all kinds of dirty tricks like kicking and bashing to win, it'd add some nice character to big, burly elites.
  • More beastly advesaries, like wolves, would normally circle around you, attacking quickly and viciously from time to time. And here the 'grab' would work well, with a wolf clenching it's teeth around your arm/leg, and you waving wiimote in panic, trying to free yourself.

And I also like the idea of monsters working in teams, though I think battalions are pushing it; more like 6-8 bad guys per team max, and maybe two teams on the field if you are riding with a horse. I mean, Link is a hero, but he shouldn't beat dozens of enemies with mighty man-power 'cause he's not that kind of a hero.
The members of the team should assist each other and have specific roles. Like moblin scouts scouting and firing their bows, moblin spearmen standing in line and trying to poke you out of horseback and moblin bosses shouting orders and dueling against you in an epic fashion.

And maybe the wounded members would cover behind their fit comrades, maybe the boss could sound a retreat or call backup with his horn, maybe archers could take cover while the other's guard their flanks. . . the possibilities are endless, and it would add a great deal of excitement and generic goodness to Zelda's combat.

But the most important, yet missing, attribute of the advesaries are absurdly angry eyebrows. And that's a fact.
Oh, but the wii could never handle that
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Old 02-02-2009, 03:57 PM
Otuz Otuz is a male Otuz is offline
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Re: Just some proposals regarding enemies

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Oh, but the wii could never handle that
WII HATER!!1
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Old 02-06-2009, 11:01 PM
Keaton-King Norway Keaton-King is offline
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Re: Just some proposals regarding enemies

I think he was sarcastic.
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Old 02-07-2009, 02:30 AM
Florina Belmont Florina Belmont is a female United States Florina Belmont is offline
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Re: Just some proposals regarding enemies

you know...putting older enemies into future Zelda games would actually add to the difficulty...come on! anyone remember Lynels and Goriyas? Lynels could charge at you throwing their swords or just come at you with many different maneuvers to confound you..or Goriyas with their boomerangs being flung at you in many different directions...boy..that would really hurt...how about Gleeok in 3D! that would add some challenge...
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