|
||||
|
I propose a drastic change in Link's character.
I was intending on having a much wittier title, but nothing came to mind. Oh well, at least it's too the point... somewhat.
Moving on, I've been doing a lot of thinking recently about Link's character. As we all know, his age teeters in the 15-17 range. However, despite his relatively young age, we're constantly being fed the idea that he instinctively knows everything he does in that particular game. One of TP's improvements I feel was the inclusion of the hidden skills. These skills were not something Link inherently knew how to do; he had to learn them over time when he was ready. So, with this in mind, I figured "why not take it a step further?" Another thing I noticed was that Link displays almost perfect balance regardless of the situation. I consider myself to be fairly in-shape, but even I cannot walk across a rope without falling, nor can I pull myself up onto a ledge with little effort or continue running immediately after and not experience a moment of being mostly off-balance and stumbling a bit. With this in mind, why can Link? After all, he is nothing more than a farmboy, so why does he appear to be perfectly poise at all times? I guess what I'm getting at is the matter of how Nintendo can make Link appear more human, and thus more relatable. It doesn't have to be something drastic; even small changes can go a long way. Discuss your ideas for reinforcing the fact that Link is, for all intents and purposes, just a normal teenager thrust into the thick of things.
__________________
“ ”
|

|
||||
|
Re: I propose a drastic change in Link's character.
FIRST!
kay, now that that's done, I'd just to say that your right. It IS physically impossible for an average human to do that. but link isn't human. what i'm trying to say is that i agree. Nintendo should make Link more humanly.
__________________
![]() I'm just another member willing to have a good time. Quote:
-Grand Jedi Master, Yoda. I got my avy here. |

| Advertisement |
|
|||

|
|||
|
Re: I propose a drastic change in Link's character.
In TWW they had it set up so you can fall on ice. TP could of used this method. You want Link to act more human like? Well that would basically mean he would have to die anytime he falls high enough. He would have to faint due to all that exercise and no sleep. He would need to bleed every time he gets hit with an arrow. Also then they would have to add in limping for Link.
I'd rather not have a game that is like this. |

| Advertisement |
|
||||
|
Re: I propose a drastic change in Link's character.
Quote:
__________________
![]() I'm just another member willing to have a good time. Quote:
-Grand Jedi Master, Yoda. I got my avy here. |

|
||||
|
Re: I propose a drastic change in Link's character.
There can be a difference between realism and realism. What you're suggesting is too over-the-top. Of course that wouldn't work. What I'm suggesting is that they realize that, while he is a hero, he's by no means a god. He's good, but not perfect, if that makes sense.
__________________
“ ”
|

| Advertisement |
|
||||
|
Re: I propose a drastic change in Link's character.
I thought this thread was going to be about changing his bland, lifeless "link to player" characteristics, which I'm all for. That's just a lame excuse for giving him personality by now.
Anyway, I'm guessing since almost every video game character (apart from not being able to spring forever in GTA) is always 'never tired'. So I'm guessing if they made him pant and stuff after pulling blocks, it'd just make him look unfit, or lazy. In reality though, anyone would act like that. Just in video games, it would most likely look like that. I like the idea though, it would be a plus for the titles.
__________________
| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG | | General Gaming: POST. | XBL: GK 5895 9999 | ファイナルファンタジーVIII | |

|
||||
|
Re: I propose a drastic change in Link's character.
They had some good stuff like that in Assassin's creed, like you could fall over, bump into people and so on... I wouldn't mind seing that incorporated. It'd also be nice if you crashed a little if you run straight into a wall with full speed, instead of just stopping.
With that said, these are pretty minor things that won't interupt the flow of the game.
__________________
Quote:
|

| Advertisement |
|
|||
|
Re: I propose a drastic change in Link's character.
Quote:
Quote:
Really, there are a lot of examples of games doing just this, making the PC feel more realistic. Quote:
And also, when you have lost a lot of hearts and stop for a moment, doesn't Link breathe heavily and look exhausted in some games? So it wouldn't be a brand new addition, it would rather just expand the current system.
__________________
- Cthulrby the Pixelated One My deviations. Not much there right now, but there will be! (Or not, depending on the level of my laziness.) |

|
|||
|
Re: I propose a drastic change in Link's character.
Quote:
Have you ever asked yourself why is he fighting magical monsters and time-travelling and turning into animals? Cuz he's not a normal teenager!!! No way in the world a regular human could do all that without getting tired... Perhaps you mean that he should develop different attributes like an EA sports game (i.e., Strength, Stamina, Endurance, Agility)... |

| Advertisement |
|
||||
|
Re: I propose a drastic change in Link's character.
Quote:
Quote:
Quote:
Quote:
__________________
| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG | | General Gaming: POST. | XBL: GK 5895 9999 | ファイナルファンタジーVIII | |

|
|||
|
Re: I propose a drastic change in Link's character.
Quote:
And besides, why give Link more personality? I just see no reason, the plot works well enough without Link talking/commenting on things. Quote:
Quote:
But for me, it would only add some immersion to make him a tad 'weaker'.
__________________
- Cthulrby the Pixelated One My deviations. Not much there right now, but there will be! (Or not, depending on the level of my laziness.) |

| Advertisement |
|
|||
|
Re: I propose a drastic change in Link's character.
Simply have Link a junior in training for the town guard, along with a bunch of other young people
|

|
||||
|
Re: I propose a drastic change in Link's character.
One of the biggest things that annoys me about Link's personality would probably be his selflessness. I mean it's great that he's willing to do things for other people but it just gets annoying after awhile.
I think it wouldn't hurt the Zelda Franchise if Link was a little meaner. |

| Advertisement |
|
||||
|
Re: I propose a drastic change in Link's character.
I like the idea, especially considering his personality.
Before any of you say anything, I do like Link being an avatar for the player. That's fine. But we should still give him at least a little personality, shouldn't we? As much as you want to deny it, Link is human. He's not a god, or even a demigod, or anything. He's supposed to be portrayed as a normal person who has to go out and save the world. In OoT, he's a normal ten-year-old boy with friends and a happy, normal life when Ganondorf starts wreaking havoc. In WW, he's a normal kid trying to have fun with his family on his twelfth birthday when his little sister gets kidnapped. In TP, he's an ordinary teenage farm boy whose best friend happens to get kidnapped by a monster. Nowhere in the Zelda canon is any proof that he's more than human. So shouldn't he act like one? I like the idea of expanding on the Hidden Skills, and him panting when he gets tired. I think you could maybe add to it a little bit by for every heart Link loses, he gets a little more tired, and maybe his clothes get slightly more torn up or something like that. Instead of just having him look all exhausted when he's only got one heart left, make it a gradual process. Also, he could look a little more off-balance when walking on certain surfaces. I also loved his facial expressions in TP. I hope they really add to those in the next game. Just make his reactions a little more human-like, you know? But without getting rid of the link thing. I think it's perfectly possible for Link to have a personality without destroying that concept.
__________________
![]() Hiya, I'm Katherine. Call me Kay. Zelink is boring. Support Midlink today! Unless, that is, if it's Tetlink. Tetlink is adorable. Wait, that doesn't REALLY count as Zelink, does it? I mean, it does, but it's not the same Zelink as it is in the other games. And it's still considered Tetlink in the end. But it's still officially Zelink, right? Ugh. My brain hurts. Drawing brings up my happy meter by ten points! Help support this by looking at my artwork on my deviantART page. You can do that at kaybee2.deviantart.com. |

|
|||
|
Re: I propose a drastic change in Link's character.
Quote:
Though adding in some conversation choices would be nice |

| Advertisement |
|
|||
|
Re: I propose a drastic change in Link's character.
Quote:
YouTube - Kafei/Anju Quest Alternate Ending You can give Anju's letter to a guy from the toilet for him to wipe with. Sure, it's for a piece of heart, but other kinds of paper can be used for that such as a deku's deed. |

|
||||
|
Re: I propose a drastic change in Link's character.
As to the main idea, I agree. Link should not be super man, but also, he shouldn't be a wimp. He should be in the middle...
As to the sub-argument about his personality, I think that you should be able to MAKE his personality. Make it so that you can CHOOSE what Link says (Like in Mass Effect and KotOR) |

| Advertisement |
|
|||
|
Re: I propose a drastic change in Link's character.
Well, I hate to get all storyline-ish on you but Link is the Chosen Hero by the Gods, sooo I think he can do things that he really didn't know he could.
And in Twilight Princess Link has like 10 different animations for grabbing a ledge, one time I cleared a ledge with Link and he landed on his knees and stumbled up, another time (This one is more frequent) Link grabbed the ledge with one hand and gasped (making me gasp) and then he slowly pulled up, and another time he grabbed a ledge with both hands and his leg then quickly threw himself up...it was cool, but in a funny way. ![]() The development team thinks Link's growing maturity is very important in Zelda, basically Link starts off as a child and grows into an adult in every Zelda game, not physically but in every other sense of the word. Sometimes I don't think they do a good job with that theme. It was kind of hard for TP since Link starts off at tip-top shape, which is why Wolf Link was created. But if you notice Link's personality in the beginning of TWW and compare it to his personality near the end of TWW, you notice he goes from not so heroic (sad/scared to leave Outset) to acting like a true confident hero. (Ready to leave Outset) A lot of people don't notice Link's evolving nature, because sometimes it's too subtle. Maybe they should add a little RPG element where Link learns new abilties through killing stuff, or something.
__________________
My art gallery filled with funny Zelda comics and flashes. Weee. |

|
||||
|
Re: I propose a drastic change in Link's character.
A stamina system would make everything more realistic and solve half of the problems without consequences.
At 100% stamina, things are a breeze such as walking on a rope. However, swinging with the sword and doing powerful attacks eat stamina (that's regenerated over time). Swinging self up for cliffs, sprinting (yeah, we could add walking, which regenerates stamina decently fast, running, which doesn't neither degenerate or regenerate stamina, and sprinting, which eats stamina), and being in areas with debuffs that do such effects (ReDead's could eat stamina), would prove interesting. This would also add another perspective - stamina jars (infrequent) and magical potions which grant infinite or extended / faster stamina for a period of time would make the rupee more useful.
__________________
"I do hate a lot of 'religion' but people like Christ - yeah they inspire me. I mean if you look at Christ, He was hanging around with the lowlifes, prostitutes and the losers you know, not going around with those high society mother****ers you see trying to sell Jesus today!" |

| Advertisement |
![]() |
| Tags |
| change, character, drastic, link, propose |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|