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Re: I propose a drastic change in Link's character.
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Re: I propose a drastic change in Link's character.
If stamina is implemented, there shouldn't be any walking effect. Nobody's gonna like having to walk after running for 20 seconds.
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Re: I propose a drastic change in Link's character.
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![]() I completely disagree, that was the one thing I disliked about AC. It kind of ruined the experience for me. The stumbling was just infuriating.
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Re: I propose a drastic change in Link's character.
If you look at videogame Mirror's Edge, main protagonist Faith has some similar moves to Link. Thing is, she does freerunning, which is a freestyle running sport involving stunts, tricks, and odd maneuvers, similar to skateboarding, without the Skateboard. She had been perfecting these moves for years, and Link, farmboy sent to save a nation, can pick it up in seconds.
It doesn't make sense to me either. Making a game where Link's limits are visible and acknowledged creates a closer feeling with him, where the player can understand the limits of his abilities. This can tap into making a much more realistic game, so that Link will have to learn everything.
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Re: I propose a drastic change in Link's character.
Well, like I said before in TP Link is like...the chosen one and has the Triforce and blah, he starts off with strength and skill. But if you replay OoT you start off not being able to pull a single weed, and then by the end of the game you can lift towers. That's some serious progression.
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Re: I propose a drastic change in Link's character.
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In OoT, he's a small scared child who has to mature and become the hero.
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Re: I propose a drastic change in Link's character.
I like the idea of Link's appearance gradually changing with his health. I think that his clothes should be torn after frequent attacks. Maybe after a particularly brutal attack, he will require someone to repair his mail or sew up his clothes.
An idea I thought of is when Link gets really hurt, he'll start to get tunnel vision. The images get blurrier, he starts feeling light-headed, and his moves get more sluggish. |

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Re: I propose a drastic change in Link's character.
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Re: I propose a drastic change in Link's character.
I'm all for visual effects, like the different animations when you are low on health and such; but I do not want stamina implemented as a game mechanic. It would just be tiresome.
Letting the player get more skills to learn, such as having to earn the jump strike or roll-stab, would be great. But otherwise, Link has infinite stamina because it makes the game better. Would you really want to stand around and wait for your stamina to replenish? Slower moves would lead to worse skills in battle, which certainly wouldn't help the game play. Losing balance on a rope or ledge would be horribly annoying after you randomly fall off the ninth or tenth time.
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Re: I propose a drastic change in Link's character.
Yeah, I've never been happy with the idea of Link's close getting torn and stuff...I mean what happens when he gets a heart BAM clothes are nice and tidy again? Not to mention it would give me reason to hurt Link. X_x
I like the idea of ailments though. Like in Wind Waker when Link is posessed by poes the controls are inverted. Up is down, left is right. And when ReDeads scream Link is stunned. Phantom Hourglass added some more "Human" things like, if Link spins and/or rolls too much he gets dizzy...that was just annoying. xD
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Re: I propose a drastic change in Link's character.
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Also, why would it give you a reason to hurt Link? That makes no sense. And before anyone says it, there would be a point where Link's clothing could no longer receive damage. There will be no naked Link.
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Re: I propose a drastic change in Link's character.
...Oh, okay. xD
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Re: I propose a drastic change in Link's character.
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But seriously, I like the idea of clothing damage. Link would look badass after beating a hard foe if his clothes are shredded. Yarr! Link is a handsome young man, wink wink.
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Re: I propose a drastic change in Link's character.
Have him run around a save sphere and level up.
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Re: I propose a drastic change in Link's character.
Well, I guess Nintendo could do that. I mean if I think about it a lot of enemies get stripped down to nothing before being killed. =\ Maybe if Link ran around in full armor from time to time the same could happen to him. Lol.
I always laughed at how Ganondorf had a nice flowing cape before Link fought him in OoT, and then at the end Ganondorf's cute little cape was all tattered. Haaaaaaaaa.
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Re: I propose a drastic change in Link's character.
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Re: I propose a drastic change in Link's character.
Well...I mean, I make enough problems as is. Rolling into walls, falling off cliffs, as Wolf Link I would sometimes stumble over myself and roll off a slope sometimes...the last thing I need is for Link to randomly add more problems to the list. xD
Shadow of the Colossus had a character that tripped all the time...it was kind of annoying, though realistic...still annoying.
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Re: I propose a drastic change in Link's character.
Look at Sora, from Kingdom Hearts, who was thrown into a world of darkness, swinging around a keyblade, like it ain't no thang. I guess gamers don't really care or notice how a normal person can become so awesome in terms of combat in the blink of an eye.
However, small changes that make Link seem more real are a rather good thing to add. I like the proposal.
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