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Old 10-12-2008, 01:09 AM
Alma de Plata Alma de Plata is a female United States Alma de Plata is offline
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Puzzles

Every 3D game and most 2D games have had puzzles. The problem is the originality of puzzle ideas is going to eventually run out. The've done a good job of with new puzzles ides in TP and PH (magnets=genius) but thus thread is for discussing new idea for puzzles.
Here's an idea for a unique kind of puzzle, gravity. Imagine having it so that you can make things float up into the air, you have to get it at close to a specific height which you can find markers for by shining light on a darkened wall. I know this has been done on the Stone Tower temple to an extent, but it could also be used to make blocks rise to the celing, but it has the added advantage of letting you have one block on the floor and one on the celing. And outside of this dungeon you can enhance gravity on enemies to slow them down. Does anyone else have good puzzle mechanincs?
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Old 10-12-2008, 02:49 AM
Lloyd Irving Lloyd Irving is a male Lloyd Irving is offline
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Re: Puzzles

I'm not a puzzle expert, and I'm not particularly fond of them either; but I do like challenges and think that puzzles are a fundamental part of the game. It's clear that many of the puzzles in TP were recycled from previous games or at least designed based on other puzzles-- this was just another aspect of the strong monotony on TP.
I'm thinking that it would be nice to think a little more beyond moving blocks and objects and come up with brand new puzzles that one can enjoy figuring out and not immediately get the urge to go to gamefaqs to clear a frustrating puzzle. I can't think of anything at the moment, though.
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Old 10-12-2008, 12:40 PM
13th 13th is offline
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Re: Puzzles

I think the blocks are the best puzzles to have.
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Old 10-12-2008, 12:59 PM
King KK King KK is a male United States King KK is offline
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Re: Puzzles

I prefer the kinds that require you to go around a room, turning on and off barriers in some sort of obscure way that eventually allows you to the exit. I mean, when you have to back-track over and over, you start to think you are just re-doing it, but one barrier is changed, meaning your actually doing it right. I love those kinds of things.
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Old 10-12-2008, 04:38 PM
Maefreak Maefreak is a male United States Maefreak is offline
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Re: Puzzles

An entire level made of blocks that you have to move. Filled with switches and lighting of torches. Lighting this torch raises that block to another level which in turn changes the way you have to get through the dungeon. Make it so there are 2 or 3 ways to get through it. and in the end all the blocks you move end up making a pic(like the Green poe in Oot) and the entire level becomes the boss. and to kill him you have to look at the ground and see that it is a map of how to kill the boss by the means of lighting up certain torches and stepping on switches to dismantle blocks from the boss and make them able to be destroyed by bombs or the hammer because the blocks couldnt be destroyed before, but now that you have the map on the ground you use it to make each part of the boss vulnerable. IDK just a random idea off the top of my head. A complete level that is one giant puzzle even through the boss.
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Old 10-14-2008, 06:58 PM
Labrynian Rebel Labrynian Rebel is a male United States Labrynian Rebel is offline
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Re: Puzzles

Three wings and a central rooms, at the end of each wing there is a tree seed, magic oasis water, and a boomerang, then you take all three of these to the central room. You plant the seed, water it, it grows extremly rapidly, and hearing the thing: bonsai, while it is growing you have to hit the branches with the boomerang to make them grow in certain ways in order to access certain balconies, and if you mess up, or want the branches to head to a differant room you have to use a nearby torch and deku stick to burn down the tree, and collect another seed and bottle of water, cool huh?
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make sense to have a sealed room only being able to open it with all three Spiritual Stones PLUS using the Ocarina playing the Song of Time when there was a window this whole time?
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Old 10-15-2008, 05:40 PM
erokk121 United_States erokk121 is offline
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Re: Puzzles

I would like some kind of puzzle to do with fluid mechanics. The Great Bay Temple from MM was going in the right direction with it, but didn't quite get there. Something involving nerve gas; probably a kind of labyrinth of poison gas or something. A wind tunnel would be great as a mode of transportation when there is no floor in a dungeon (utilization of deku leaf/wings/whatever).

A great idea for a dungeon would be having an organ in the center room of the first floor, and having to go around the dugeon collecting music that if it's played on the organ, you are able to go deeper into the dungeon. But you won't know which doors open when you play something on the organ, so you'll have to mark it on your map, or something.
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Old 10-16-2008, 11:53 AM
BigGoronSword BigGoronSword is a male Dominican Republic BigGoronSword is online now
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Re: Puzzles

Quote:
Originally Posted by King KK View Post
I prefer the kinds that require you to go around a room, turning on and off barriers in some sort of obscure way that eventually allows you to the exit. I mean, when you have to back-track over and over, you start to think you are just re-doing it, but one barrier is changed, meaning your actually doing it right. I love those kinds of things.
Hmmm how about this idea for a puzzle:

You're inside a room with a wall (that you can't touch) that has a puzzle that looks like this (just remove Donkey Kong, the girl, and Mario):


The point of the puzzle? There are over seven floor switches near you. The point is to find the correct switch to open up gates that separate each floor and to help navigate a fragile boulder to go all the way to the bottom to press on a switch to open to the next doorway. Sounds easy? Well it isn't. You can only use each switch once, there will be enemies in your boulder's way (so Link will have to shoot arrows at the enemies before they can damage the boulder), and since there are more switches than gates, it's more than likely that 1-2 switches will make things more difficult (like adding more enemies).

-BGS
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