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Here's my thoughts on what Nintendo might do to LoZ
We all know it, the sad truth. Nintendo is spending far to much time in the casual gamer and almost forgetting us poor core gamers.
So what might that mean for Zelda? Well, we might get a very casual Zelda. Think of it. Zelda is a franchise that sells, and apparently casual games sell too. So it would be smart of Nintendo to make a casual Zelda game. Probably very easy, toon link, crappy mini-games all over the place. But who knows, let's see what happens at October 2nd! Hopefully a new Zelda is shown off.. hopefully Zelda hasn't gone casual. |

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Re: Here's my thoughts on what Nintendo might do to LoZ
Miyamoto did say, though, there wouldn't be massive changes that are as far as FPS-ing the series (you know, anything that goes that far). Would causal dip into that range? Your opinion.
My opinion, though, is that Zelda went casual a couple of years back, and nobody noticed. |

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Re: Here's my thoughts on what Nintendo might do to LoZ
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I think that we need more OoT/MM/TP-like games that can be enjoyed by any gamer but will please the hardcore gamers. It can be alright with softcore gamers, but that shouldn't turn off the hardcore gamers.
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Re: Here's my thoughts on what Nintendo might do to LoZ
I don't expect new Zelda games to be that interesting to me anymore. That's not to say they'll be bad, I just don't expect them to have that spark that drew me into the series in the first place. TP was very good for a casual game and the series will probably continue in that direction. Straightforward, not too deep, not too confusing, not too demanding.
Every area in TP was essentially either a big open circle or a narrow line. There wasn't much thrill to the exploration since it was so easy to grasp the layout of each new area upon entering it. Faron Woods before the mist was the main exception. I liked not being sure of where I was, where I needed to go, having to pay attention to the details of my surroundings in order to get oriented. That's the kind of exploration I really enjoy, but the trend lately has been to simplify everything, make the path ahead clear at all times. The gameplay may be solid but when things feel as simple as they did in TP, it's just a fun game and the "Zelda magic" has been lost.
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Re: Here's my thoughts on what Nintendo might do to LoZ
Nintendo needs to up their game if they are to consider keeping and making their core gamers happy.
If they keep travelling in this direction, I too will look past them. If any Zelda game was easier than TP, I would have been close to call it quits.
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Re: Here's my thoughts on what Nintendo might do to LoZ
Style wise I can give you, but TP was too easy for a hardcore fan. Gamer it's iffy, depends on how smart the gamer is. I'm nost saying PH and TWW weren't, trust be they were, but TP is about as easy as FSA.
As is, Zelda isn't going casual, so long as it stays with the Celda style, it will appeal to core fans and casual gamers. They may lose some hardcores but it's a price to pay (not too large of one at that since most wii owners will buy any nintendo first party game they can.) I say Celda is the way to go, or aleast more colorful and cartoonish. TP just doesn't do much for me.
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Re: Here's my thoughts on what Nintendo might do to LoZ
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I doubt they will venture into that sort of area. That will just make everyone's respect for Zelda go down the shoot. But if they do I'll join you in the puppy drowing. I doubt the new one will be a cel shaded one. They just.. well, recently released PH so I think it might be a "semi-realistic" one. |

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Re: Here's my thoughts on what Nintendo might do to LoZ
October 2nd? Thats only 11 days. Im not expecting Nintendo to announce anything at all. Probably something boring. I never knew they announced new products in meetings or whatever in October. (shocking to think October is only 10 days away! if time keeps going this fast, then not long really until Zelda Wii is out!)
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Re: Here's my thoughts on what Nintendo might do to LoZ
Damn, I just today quit posting on the NDomain.nl forum(where I had over 1000 posts), because of this kind of anti-Nintendo whining. I'm getting really sick of this constant rabbling about ''hardcore'', and ''casual'', it's BULL.
You know who are REAL hardcore gamers? Those PS360 fanboys that think the Wii is threatening video gaming. The gamers that buy Madden every year, those that think GTA and Halo truly are the best franchises in gaming. They have now taken the role of ''hardcores''. Last generation, they were still considered ''casual gamers'', we called them ''mainstream''. Now that they went online, and saw that new kinds of games were on the top of the charts, they were threatened. No more GTA for consecutive years, no more Halo for such a long time. Madden? Not by a long shot. Nay, the games that were on top of the charts were games for the silly Wii, that platform that had brought new people to gaming, people that were NEWER TO GAMING THAN THEMSELVES. They became a minority. And you know what they became with that? An elite. After that happened, everything they didn't like was now ''casual'', ''gay'' some of them would even call it. Zelda? No, Zelda was made by Nintendo, and on the Wii, so it's automatically ''casual''. Even Twilight Princess is casual, as it is on Wii, and if it's on Wii it's ''casual''. That's how the term ''hardcore'' should really be interpreted. But they were not the first. Oh no, the GTA/Halo-gamer is but the most recent one to claim the title hardcore. Before them, us, Nintendo-gamers(I'll assume most people posting on a Zelda forum have some kind of history with Nintendo) were among the hardcore. Old Nintendo fans, old Sega fans, those who had embraced the Playstation and it's RPG's, or those who maybe had all consoles, they were ''hardcore'' all alike. Maybe we can't know for sure how people reacted back then, as the internet wasn't as developed as it is now, but out of individual stories comes the truth. The hardcore as we know it started to REALLY show up with Playstation. Gaming got cool, and all the cool kids wanted a PS1. They became ''fun''-gamers, the ''mainstream'' But before the Nintendo/Sega-gamer, the Atari/Arcade-gamer was the ''hardcore''. They didn't want anything to do with that evil NES killing their highscore-driven games with progressive, stroyline-driven games. And probably the first ''hardcore'' consisted of a handful of university students, who didn't want anybody outside of their university to play Space War. It's hypocracy to think of ''hardcore'' and ''casual'' like that. We must realise that. What's really happening is that WE are fans of Nintendo and Zelda, and that new people are becoming fans of Nintendo as well. Nintendo isn't going to dumb down their games, Nintendo isn't going to screw the fans. If you're a fan, and you're too selfish to let anyone else enjoy the fun Nintendo offers people, then I don't think that's very nice of you. That's selfish. Now an uninformed soul could ask: why wouldn't Nintendo dumb down their games? They would make them accessable for more people! Now, the answer lies in the origin of our gaming experience. The first Zelda's were the most difficult of them all. Who says the new fans have lesser skills than us? So the games' difficulty will most likely not drop. Now, they could make the games shorter this time around, so people wouldn't need much time to play through them. Well, though this would be a solution to people who don't play as often as we do, it isn't the most likely one. Likelier would be that Nintendo makes the games easier to play in short bursts, cut down in smaller pieces. This would mean more dungeons, but smaller than before. Or they could implement a better saving system, so that people wouldn't be brought back to a dungeon's entrance everytime they want to save in one. The last option would be making the game available as episodic content, so that we wouldn't have to wait years for a Zelda game. We would just play a bit every few months, and then wait for the next bit. There's one final solution though, and it's by far the worst one. Nintendo could choose not to change anything about the franchise at all. TP sold millions. Why would they change a winning recepy? I would sincerely regret it if that would happen, hell, it could even get me to be angry with Nintendo, as they would essentially kill the franchise. Twilight Princess already severly lacked innovation, it was way too much like the previous games. Project Deluge/Valley of the Flood would make an excellent game to revive the series, but it turned out to be just a rumour. Too bad. I know this post definately falls in the tl;dr category, but please, read it. All the casual/hardcore nonsense has to stop, as it'll be tearing our precious communtity apart.
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Re: Here's my thoughts on what Nintendo might do to LoZ
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Re: Here's my thoughts on what Nintendo might do to LoZ
I'm actually hoping for a stylized graphics kind of game. Not cell-shaded, not realistic, but a kind of art style that will make the game unique. Like Okami . That game had a unique art style and it was raved to be amazing game. While yes, the gameplay was pretty neat too, believe it or not, art has a lot to do with whether a game is well received or not.
For example... If the game is based on water themes, have an art style be something that resembles watercolor. Or... If the game is going to have more of a old, ancient, storybook feel, put sepia overtones in it, maybe make things look like a tapestry painting. Who knows. I just hope they do something unique, but with the way things are looking, that seems a bit unlikely.
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Re: Here's my thoughts on what Nintendo might do to LoZ
What, are you stupid?
What about all the other many threads about "casual" Zelda that have been completly dominating the Future Zelda board since E3? Quote:
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Re: Here's my thoughts on what Nintendo might do to LoZ
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Also, in case you haven't noticed, I've only just registered here so how will I be aware of forum fads/habits/annoyances? In short, chill out you snappy little tosspot. Christ. |

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