Freedom or storyline? For some reason these two things are always on the opposite side of the spectrum. As Zelda loses it's freedom it gains a lot more storyline and vise versa.
Freedom: In the earlier Zeldas this is what the game was all about. The ability to go whereever you want without anyone telling you, you can't go here. The only thing that could stop you was tough enemies and not having the right weapons to move on. But besides that Hyrule was free to explore.
People who want more freedom are usually the type who want to ditch the partner character...and are people who envision an overworld like Shadow of the Colossus. Huge and yet empty.
This is the downside to "Freedom" it usually goes hand and hand with a lack of storyline and NPCs. Freedom can bore people who need modivation. It may be uninteresting to anti-sandbox people and it may be confusing to people who need advice and direction.
Storyline: In the newest of Zelda games storyline is being emphasised more and more. It is the prime modivator to make the player keep going on with the adventure. Characters are an important part of the storyline and quite recently partner characters have been real attached to the storyline's purpose.
People who want more storyline are the ones who'd like waaay more focuse on character developement and interaction, like a lot of RPG games I guess.
The downside to "Storyline" is that it prevents the player from doing what they want. They are more likely to be forced into following the set path. This is really annoying to people who just want to do what they want to.
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I have concluded that Zelda needs a balance of both...but when it's balanced it still doesn't come close to satifying everyone. Take
TWW for example...the KoRL makes sure you go to the right places...the game is very story driven up until the Tower of the Gods-Triforce hunt where you are free to roam wherever...Some people love the first half and hate the second and vise versa...the same can be said with
TP...Very story driven for the first half...and very caged in until after the 3rd level where you are able to do whatever you want...downside is the lack of storyline...Hmmm
What's more important Freedom or Storyline!?!