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A story that's too big for just one game.
Wouldn't it be cool if there was a story that was so large that you just couldn't fit it in one game? I realize that many gamers might want the antagonist defeated with peace returned with just one game but my idea can work out too.
It's worked in movies. Take the Star Wars trilogy: Episode IV: Starts things off (sort of), destruction of death star. Darth Vader is still evil. Empire still stands. Episode V: Luke Sky walker begins Jedi training, Han Solo (did I spell that right?) gets frozen in carbonite. Darth Vader is still evil. Empire is still standing. Episode VI: Han Solo is saved. Darth Vader chose to become good. Empire is finally defeated. With the star wars trilogy, you get a good story from each movie, but not all of the loose ends are tied up until Episode VI (I apologize if I was off on any of these things). Something like that can happen in Zelda too. Maybe the first game could involve Link defeating the enemy. Then the second game would reveal that the enemy retreated to a different land and that he is now trying to conquer. Link saves those people by killing the villain but ends up dying in the process. In the third game, the villain is still causing trouble after death and Link's ghost has find a way to come back to life again so that he can save everybody. Link does that, stops that villain once and for all, and peace returns. I guess that this was sort of done in the Oracle games and possible some others but this series of stories would be planned. If it turns out that Nintendo doesn't want to continue this series then they can stop it after the 1st or 2nd game. And I would just like to say that this thread should have nothing to do with Star Wars. I was only using that as an example to defend my idea. |

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Re: A story that's too big for just one game.
Knowing Zelda's horrid plots and Nintendo's rather large gaps between the 'major' Zelda games, I can't see this happening.
Perhaps if they made it episodic, with smaller games, it would work, but certainly not large-scale games. Seriously, I would've hated Twilight Princess be a Wind Waker 2, and have us sitting here years later waiting for word of the final Wind Waker 3. As much as I love that game (and most Zelda games), variety is needed, which would not be possible if Nintendo did a series of Zelda games with a central plot. |

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Re: A story that's too big for just one game.
Yeah it would take too long, and the endings of Halo 2 and Mega Man 4 both ticked off a lot of people, because they were cliffhangers.
It could conceivably work if both games started development near the same time, so that they could come out within a year of one another. |

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Re: A story that's too big for just one game.
It's called Oracle of Ages and Seasons.
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Re: A story that's too big for just one game.
*Slowly claps*
You good sir have sparked a fantastic idea that I wish were true in so many ways. Take it like this: you have all these different Zelda games scattered, now if you were to make a set trilogy, it would make for an explicitly supreme story. Now if we were talking of a new trilogy in a series that already has history of making games, add a new subtitle on the game and make the series base it off that name (EX. Metroid Prime I, II, III). If I were to throw out an idea off the top of my head, I would call it The Legend of Zelda: Anthology, and on top of that, each of the games within the trilogy would have their own seperate subnames, but be part of something bigger, connecting in a sort of way. I think of it as the biggest, most epicly extreme Legend of Zelda experiece to any diehard fan of the Zelda series. On top of that, it would attract new fans to the series just like the Metroid Prime series did for Metroid. In the end, it would leave a conclusion so mind alteringly impressive that it would become to phenomena of the year, or maybe even the decade. What troubles be is the fact that Nintendo would never even consider this idea for the Zelda series, mainly because they want to keep each game as their own seperate adventure and try not to connect them even though there are connects between some games (EX. Wind Waker connects to Ocarina of TIme amd how Twilight Princess also does [Sage symbols in Arbiter Grounds]). Not to steal any ideas on their part or anything, I really wish Nintendo would take some pointers from other game developers and expand the series and make it something new and fresh to reinvigorate the series with the same joy we all felt in 1984. Me personally, I became the major fan after experiencing Ocarina of Time, being it was my first Zelda experience. Both games offered something new to the table and lent ideas to many games we have now today (EX. Final Fantasy). When the day come that Nintendo does decide to take what is said here and apply it to their masterpieces, then that'll be the day I rejoice and fill with glee. And when the sunsets upon the horizon, I will always remember that these games will be in my heart and will follow me for the rest of my life as some of the greatest pieces of art to grace the world... --McSnapple
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Re: A story that's too big for just one game.
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Re: A story that's too big for just one game.
What seems to be what most people want is: MORE EPICNESS.
Sage of Star used to example of Star Wars... wasn't Star Wars one of the most Epic movies of all time, isn't lord of the rings one of the most epic novels of all time. If EPIC is what we want (and it's exacly what I want) a Huge story (especialy a dramatic story, like links dies) is what we need. But in reality, it will not happen. Remember, the new Zelda is going to be a more for the general gamer too, it could be a great game... but it won't focus on Hard Core Fans... like a huge story line would.
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