Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 08-23-2008, 07:06 PM
Sage_of_Stars Sage_of_Stars is a male United States Sage_of_Stars is offline
Velan Warrior
Join Date: Feb 2008
Location: Cosmic Temple
View Posts: 1,002
A story that's too big for just one game.

Wouldn't it be cool if there was a story that was so large that you just couldn't fit it in one game? I realize that many gamers might want the antagonist defeated with peace returned with just one game but my idea can work out too.

It's worked in movies. Take the Star Wars trilogy:
Episode IV: Starts things off (sort of), destruction of death star. Darth Vader is still evil. Empire still stands.
Episode V: Luke Sky walker begins Jedi training, Han Solo (did I spell that right?) gets frozen in carbonite. Darth Vader is still evil. Empire is still standing.
Episode VI: Han Solo is saved. Darth Vader chose to become good. Empire is finally defeated.

With the star wars trilogy, you get a good story from each movie, but not all of the loose ends are tied up until Episode VI (I apologize if I was off on any of these things).

Something like that can happen in Zelda too. Maybe the first game could involve Link defeating the enemy. Then the second game would reveal that the enemy retreated to a different land and that he is now trying to conquer. Link saves those people by killing the villain but ends up dying in the process. In the third game, the villain is still causing trouble after death and Link's ghost has find a way to come back to life again so that he can save everybody. Link does that, stops that villain once and for all, and peace returns.

I guess that this was sort of done in the Oracle games and possible some others but this series of stories would be planned. If it turns out that Nintendo doesn't want to continue this series then they can stop it after the 1st or 2nd game. And I would just like to say that this thread should have nothing to do with Star Wars. I was only using that as an example to defend my idea.
Reply With Quote
  #2 (permalink)   [ ]
Old 08-23-2008, 07:31 PM
The 10th Rider The 10th Rider is a male United States The 10th Rider is offline
If at first you don't succeed, destroy all evidence that you tried.
Join Date: Jun 2008
Location: You wish you knew...
View Posts: 254
Re: A story that's too big for just one game.

Sorta like Lord of the Rings?
__________________
You know what eats large amounts of the day are naps. You go to sleep it's light out, you wake up it's dark out, that's the whole day. Where did that day go? I have no idea
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 08-23-2008, 09:20 PM
Ichabod Lark Ichabod Lark is a male United States Ichabod Lark is offline
Zora Warrior
Join Date: Dec 2004
Location: Pregnancy Pact, Mass.
View Posts: 480
Re: A story that's too big for just one game.

Knowing Zelda's horrid plots and Nintendo's rather large gaps between the 'major' Zelda games, I can't see this happening.

Perhaps if they made it episodic, with smaller games, it would work, but certainly not large-scale games.

Seriously, I would've hated Twilight Princess be a Wind Waker 2, and have us sitting here years later waiting for word of the final Wind Waker 3. As much as I love that game (and most Zelda games), variety is needed, which would not be possible if Nintendo did a series of Zelda games with a central plot.
__________________

Signature created by insaney.
Reply With Quote
  #4 (permalink)   [ ]
Old 08-23-2008, 10:12 PM
Ploo Ploo is offline
Goron
Join Date: Feb 2008
Location: Canada
View Posts: 148
Re: A story that's too big for just one game.

Yeah it would take too long, and the endings of Halo 2 and Mega Man 4 both ticked off a lot of people, because they were cliffhangers.

It could conceivably work if both games started development near the same time, so that they could come out within a year of one another.
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 08-23-2008, 10:20 PM
Skylark Skylark is a male United States Skylark is offline
Spiral Theorist
Send a message via AIM to Skylark
Join Date: Mar 2008
Location: Florida
View Posts: 2,117
Re: A story that's too big for just one game.

It's called Oracle of Ages and Seasons.
__________________
Even if we were to be enslaved in the galaxy's cycle of rebirth, the feelings that were left behind will open the door! Even if the infinite universe were to go against us, our burning blood will cut through fate! We'll break through heavens and dimensions! We'll show you our path through force! WHO THE HELL DO YOU THINK WE ARE!?



My Streamin channel
Surpass the impossible and kick off with momentum!
Reply With Quote
  #6 (permalink)   [ ]
Old 08-23-2008, 10:30 PM
The Farmboy The Farmboy is a male United States The Farmboy is offline
...
Join Date: Jan 2008
Location: just leave me alone
View Posts: 425
Re: A story that's too big for just one game.

Quote:
Originally Posted by Skylark View Post
It's called Oracle of Ages and Seasons.
Damn Straight
__________________

Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 08-23-2008, 11:33 PM
McSnapple McSnapple is a male United States McSnapple is offline
Gerudo Thief
Send a message via AIM to McSnapple Send a message via Skype™ to McSnapple
Join Date: Aug 2008
Location: The Temple of Time
View Posts: 44
Re: A story that's too big for just one game.

*Slowly claps*

You good sir have sparked a fantastic idea that I wish were true in so many ways. Take it like this: you have all these different Zelda games scattered, now if you were to make a set trilogy, it would make for an explicitly supreme story. Now if we were talking of a new trilogy in a series that already has history of making games, add a new subtitle on the game and make the series base it off that name (EX. Metroid Prime I, II, III). If I were to throw out an idea off the top of my head, I would call it The Legend of Zelda: Anthology, and on top of that, each of the games within the trilogy would have their own seperate subnames, but be part of something bigger, connecting in a sort of way. I think of it as the biggest, most epicly extreme Legend of Zelda experiece to any diehard fan of the Zelda series. On top of that, it would attract new fans to the series just like the Metroid Prime series did for Metroid. In the end, it would leave a conclusion so mind alteringly impressive that it would become to phenomena of the year, or maybe even the decade.

What troubles be is the fact that Nintendo would never even consider this idea for the Zelda series, mainly because they want to keep each game as their own seperate adventure and try not to connect them even though there are connects between some games (EX. Wind Waker connects to Ocarina of TIme amd how Twilight Princess also does [Sage symbols in Arbiter Grounds]). Not to steal any ideas on their part or anything, I really wish Nintendo would take some pointers from other game developers and expand the series and make it something new and fresh to reinvigorate the series with the same joy we all felt in 1984. Me personally, I became the major fan after experiencing Ocarina of Time, being it was my first Zelda experience.
Both games offered something new to the table and lent ideas to many games we have now today (EX. Final Fantasy).

When the day come that Nintendo does decide to take what is said here and apply it to their masterpieces, then that'll be the day I rejoice and fill with glee. And when the sunsets upon the horizon, I will always remember that these games will be in my heart and will follow me for the rest of my life as some of the greatest pieces of art to grace the world...

--McSnapple
__________________
8:54:47 PM kashi111: oi, i hate sex
8:57:54 PM kashi111: eventually you'll get tired
8:58:02 PM kashi111: and move on to another person
8:58:31 PM McSnapple64: You're a virgin right?
8:59:51 PM kashi111: yep


~Beyond thoughts and dreams...

Last Edited by McSnapple; 08-24-2008 at 02:34 AM. Reason: Reply With Quote
  #8 (permalink)   [ ]
Old 08-24-2008, 11:12 AM
Sage_of_Stars Sage_of_Stars is a male United States Sage_of_Stars is offline
Velan Warrior
Join Date: Feb 2008
Location: Cosmic Temple
View Posts: 1,002
Re: A story that's too big for just one game.

Quote:
Originally Posted by Ichabod_L View Post
Perhaps if they made it episodic, with smaller games, it would work, but certainly not large-scale games.
I'm pretty sure that fans want nonlinear gameplay and an episodic plot might not be good for that. On the other hand, if done right, it could create a memorable Zelda experience. The reason for this would be that the story would take longer to go through because players would have to wait for the newest episode. During the waiting, fans would have fun discussing what the think the next episode will be like.
Quote:
Originally Posted by McSnapple View Post
*Slowly claps*

You good sir have sparked a fantastic idea that I wish were true in so many ways. Take it like this: you have all these different Zelda games scattered, now if you were to make a set trilogy, it would make for an explicitly supreme story. Now if we were talking of a new trilogy in a series that already has history of making games, add a new subtitle on the game and make the series base it off that name (EX. Metroid Prime I, II, III). If I were to throw out an idea off the top of my head, I would call it The Legend of Zelda: Anthology, and on top of that, each of the games within the trilogy would have their own seperate subnames, but be part of something bigger, connecting in a sort of way. I think of it as the biggest, most epicly extreme Legend of Zelda experiece to any diehard fan of the Zelda series. On top of that, it would attract new fans to the series just like the Metroid Prime series did for Metroid. In the end, it would leave a conclusion so mind alteringly impressive that it would become to phenomena of the year, or maybe even the decade.

What troubles be is the fact that Nintendo would never even consider this idea for the Zelda series, mainly because they want to keep each game as their own seperate adventure and try not to connect them even though there are connects between some games (EX. Wind Waker connects to Ocarina of TIme amd how Twilight Princess also does [Sage symbols in Arbiter Grounds]). Not to steal any ideas on their part or anything, I really wish Nintendo would take some pointers from other game developers and expand the series and make it something new and fresh to reinvigorate the series with the same joy we all felt in 1984. Me personally, I became the major fan after experiencing Ocarina of Time, being it was my first Zelda experience.
Both games offered something new to the table and lent ideas to many games we have now today (EX. Final Fantasy).

When the day come that Nintendo does decide to take what is said here and apply it to their masterpieces, then that'll be the day I rejoice and fill with glee. And when the sunsets upon the horizon, I will always remember that these games will be in my heart and will follow me for the rest of my life as some of the greatest pieces of art to grace the world...

--McSnapple
So true.
Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 08-24-2008, 01:35 PM
master iem master iem is a male Netherlands master iem is offline
.
Send a message via MSN to master iem
Join Date: May 2008
Location: netherlands
View Posts: 583
Re: A story that's too big for just one game.

Link must NOT die in a zelda game. especially not a ghost of link!
all the rest is fine
__________________
credit for the banner goes to alakdillon.


Xboxlive gamertag: Master iem
Reply With Quote
  #10 (permalink)   [ ]
Old 08-24-2008, 03:58 PM
Light Knight Light Knight is a male Canada Light Knight is offline
The big yellow one is the sun!

Join Date: Jul 2008
Location: Canada eh?
View Posts: 1,046
Re: A story that's too big for just one game.

What seems to be what most people want is: MORE EPICNESS.

Sage of Star used to example of Star Wars... wasn't Star Wars one of the most Epic movies of all time, isn't lord of the rings one of the most epic novels of all time.

If EPIC is what we want (and it's exacly what I want) a Huge story (especialy a dramatic story, like links dies) is what we need.

But in reality, it will not happen. Remember, the new Zelda is going to be a more for the general gamer too, it could be a great game... but it won't focus on Hard Core Fans... like a huge story line would.
__________________
Jesus saves, before fighting the final boss.


Reply With Quote
Advertisement
Reply

Tags
big, game, story


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 12:51 PM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts