Imagine that there's a small yellow bar below the heart containers on the screen; this bar slowly fills as you defeat enemies, filling a litte faster when you defeat enemies with sword techniques and such. However, the bar reduces when you are hit, and resets completely if you die.
When this bar fills up, everything around Link slows down as if everyting but him was in slow-motion; though this would only last for about ten seconds, during this time you would be able to hit several enemies without them being able to react, and you would be able to do flashy and powerful techniques like the Triforce smash.
I don't see any practical use to this feature, other than you would be able to defeat several powerful enemies at once (which could be counteracted by making harder enemies), and that it would look cool and flashy.
Honestly this really reminds me of Prince Of Persia...and nearly everyone who plays that game uses that Sands Of Time slow down thing to hit the enemies easier. So it would seem too easy with the yellow bar thing. I don't want easy in the next Zelda game. I don't think anyone wants the next Zelda easier.
You know what eats large amounts of the day are naps. You go to sleep it's light out, you wake up it's dark out, that's the whole day. Where did that day go? I have no idea