I don't get why you're busting my chops - I just said that I wouldn't mind an ancient greece/roman setting again.
Quote:
Originally Posted by Aziel Satori
must have hated AoL, everything is a Temple there.
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I thought it was obvious what I meant, but here we go:
As
AoL was the second game, the whole temple thing was still fresh. So naturally, there wasn't anything to be sick of back then. I mean now, many games and years later, we're still going through temples (their themes even repeat themselves) which is why I am getting sick of them.
Quote:
Originally Posted by Aziel Satori
There is less of a reason for things to be dungeons, than there are for them to be Temples.
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Not really. Clearly the designers have some imagination left, they can come up with levels with all kinds of themes and designs instead of simply temples. If you're talking about timelines and such, then still - there's no real reason for us to go through temples in each game. The levels might as well be caves or simply overworld sections with puzzles or something else.
Quote:
Originally Posted by Aziel Satori
See, their nature as temples allows them to preexist the game they are featured in, there is a reason for temples to dot the land, and no reason for dungeons.
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Well there are tons of ancient temples AFTER
OoT, in later games, which weren't featured in
OoT. So we don't need to see every single temple that exists in the future.
"No reason for dungeons", well, there has never been a reason to have dungeons (as in levels
and temples) in any Zelda, there's no reason for there to have a hero in green either.
Quote:
Originally Posted by Aziel Satori
In fact dungeon isn't really a Zelda term as much as it is a loanword from D&D
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Giant who cares.
It was a loanword back then but it is a Zelda term
now. Things change.