So what if in a future Zelda game, there was an overworld (much like Hyrule field) but Link could access it. Instead, Link has to use a series of secret underground tunnels to travel between places. These tunnels would be like a dungeon. They would have locked doors, enemies, puzzles, etc. They would also have warp points. There would be multiple paths in these tunnels, which would allow exploration.
The towns themselves would also be dungeons. They would be full of puzzles and some buildings would need keys. Those same buildings might have useful items. The towns would have been overrun by enemies, which would put the citizens in danger. Sometimes, Link would need to defeat all of the enemies in a district in order to get the people to open their doors. At least one town should have a sewer that would act as the basement floor.
With this idea, Link would always be in a dungeon. So much of Zelda gameplay takes place in dungeons. Dungeons are essential to the Zelda games. So why not make the whole game a dungeon?
Interesting idea, but wouldn't that get tiring after a while? I'd rather have it where the game was more interactive with the characters and the existing dungeons could seem less like dungeons, like the puzzles would seem less obvious.
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Kind of like Four Swords Adventures right? The whole game was about 20 levels of different settings filled with enemies, puzzles and locked doors. Even the villages had puzzle solving and stuff. It's a pretty okay idea but it destroys part of Zelda's genre as a Action ADVENTURE game. FSA is one of the only non-adventure Zelda games, and it didn't sell well either (Though that was probably because of the GBA thing) I personally loved FSA, but perfer an Overworld.
Hmmm, OP, you have a very original idea for a 3-d Zelda game. I think several underground areas should link parts of the overworld together, with items and keys to get into certain regions. It actually sounds like something that might be in the next Zelda game.
Interesting idea, but would that not defeat the purpose of the overworld?
I concur, the overworld is a nice break from all the dungeon crawling. I actually spend an hour or so between dungeons doing myriad tasks, like searching for Pieces of Heart, and the other secrets among the overworld such as Golden Bugs and the like. The novelty of the idea would soon wear off.
Maybe Hyrule field could be the scene of the final boss battle. The boss would make Hyrule field also seem like a dungeon of its own some how. Maybe he could throw rocks onto it that would act as walls or something.
Making the overworld restrictive just doesn't sound like a good idea to me.
What would you call the current overworlds? Ever since AoL there have been limits.
I like that you can explore in Zelda, it would be cruel to remove such a wonderful thing.
I liked that you could explore in Zelda. With recent installments being far more linear and stopping you from going here there and everywhere else you want to. I understand some limitation, but really it's insane. (especially in TP in which there is so little to explore so late in the game... yeah...)