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  #21 (permalink)   [ ]
Old 07-15-2008, 06:48 AM
Baby Goron Baby Goron is a male United States Baby Goron is offline
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Re: zelda needs better physics and motions

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Originally Posted by Nictel View Post
You see the SHIFT key on your keyboard? See the ,. : keys? USE THEM.
sorry my keybord doesnt fully work
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  #22 (permalink)   [ ]
Old 07-15-2008, 09:49 AM
JanDeis United_States JanDeis is offline
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Re: zelda needs better physics and motions

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Originally Posted by Baby Goron View Post
Basically i want the game to be a little more realistic
-enemy bodies should stay where they are and not dissapear
Eats up memory like crazy after you get enough dead boys onscreen and more things moving around.

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Originally Posted by Baby Goron View Post
-you should be able to see wounds both links and ememies
If you look at Star Wars: Jedi Academy (old game, I know, but whatever) they did this (sort of). Characters got lightsaber scorches that eventually just, went away. Going away took away from the realism, but it was cool none-the-less. Also would eat more memory.

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Originally Posted by Baby Goron View Post
-as for the repairing equipment, it would be like in OOT where you have the deku shield then a fire keese comes and burns it so you need to get a new on except you wouldnt lose it( this concept was implemented in PH where you could repair the salvage crane if it was damaged)
links clothes should rip, tear and get dirty from all the stuff he goes through
Think of it this way:
Deku Shield (perfect)
Deku Shield (used)
Deku Shield (chipped)
Deku Shield (cracked)
Deku Shield (torched)
Deku Shield (broken)

Now repeat that with every other shield in the game, and do similar things with the other items. What does that mean? More memory being eaten up.

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Originally Posted by Baby Goron View Post
- and a bunch more stuff
If you want all of the above and more, you are looking at fried Wiis at Nintendo HQ during testing.

If somebody made a Zelda fan game, all of this would be entirely possible on the PC (given your PC could run it ). But I simply don't think the wii could support all of the things you suggest. Though it would be a very nice addition, I don't think the wii could handle all that going on at once...
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  #23 (permalink)   [ ]
Old 07-15-2008, 04:05 PM
Baby Goron Baby Goron is a male United States Baby Goron is offline
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Re: zelda needs better physics and motions

we could always have duel layer discs and sd cards for more memory,
but then again, since its this threads Concensus that this idea stinks,
i will say "oh well theres plenty more ideas where that came from"
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  #24 (permalink)   [ ]
Old 07-15-2008, 04:13 PM
Misa Misa Misa Misa is a female United Kingdom Misa Misa is offline
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Re: zelda needs better physics and motions

This is the Wii we are talking about. Spec wise, it doesn't match up to the 360 or PS3. It can't have this massive memory consuming physics system, or where a billion enemies lay on the floor and stay there. This doesn't bother me much, at all, really though. Zelda is a fantasy game, and it's not meant to be wholly realistic.
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  #25 (permalink)   [ ]
Old 07-16-2008, 03:49 PM
erokk121 United_States erokk121 is offline
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Re: zelda needs better physics and motions

^^True. If they can implement as much ragdoll physics as they can without consuming too much memory, that'd be great.
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  #26 (permalink)   [ ]
Old 07-16-2008, 05:55 PM
Veracity United_States Veracity is offline
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Re: zelda needs better physics and motions

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Originally Posted by Zeldablue777 View Post
Am I the only one who thinks ragdoll physics look horrible? Miyamoto always said a certain thing about Zelda development. Realism over realistic. Miyamoto seems to be really picky about his game physics. There are actually a lot of little tiny things in Twilight Princess that are really realistic, like the may ways Link lands on a ledge. (About 6 different animations) and how he gets wet and stuff.

Still nothing too amazing, maybe Zelda should do more motion capturing?
I agree. I just think that implementing some well done rag doll physics could help the presentation. Still, I think it would be more valuable to have some sort of damage recognition, similar to that of RE4, which would have enemies realistically react to being hit. Given that Zelda Wii will use the Wiimote (and probably the MotionPlus attachment, I think), it would be beneficial if the enemies reacted to being hit in certain places. You know: you slice from left to right and the enemies spin slightly to their left and get forced back.

Twilight Princess had something like this, and I would like to see the detail of this deepen. And, similarly to RE4, I think enemies should react to where they're hit with arrows, rather than just doing their typical death motion and dying.

Quote:
Originally Posted by Aziel Satori View Post
Mmm I don't see exactly where physics would improve on the gameplay.

The only place they could implement it, would be on enemy deaths, and I don't really see us missing out on anything since they always die in spectacular fashion.

Zelda is dependant on a gravity works straight down all the time physics system, so you can't really implement a world physics system either...
It really wouldn't improve the traditional Zelda gameplay, but it would help the presentation a lot if it were done well, I think. I mean, it would be cool if you could shoot mounts from under enemies and watch them hit the ground and roll as the mount collapsed on the ground. This could be done with the traditional recorded deaths too, but I think rag doll physics could add some extra flavor and satisfaction. Still, it's really not necessary.
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  #27 (permalink)   [ ]
Old 07-16-2008, 07:17 PM
erokk121 United_States erokk121 is offline
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Re: zelda needs better physics and motions

I'm going to say something about the whole clothes tearing thing. If they made it so that Link's clothes get torn in battle, I see either: the hero's clothes magically stitch themselves back together after battle; or they create a system in the game in which Link would have to visit a tailor to fix over and over. I prefer the former. A clothes repair system in the game would be too much complexity for me. Not that complexity is a bad thing, just that tailoring Link's clothes wouldn't be that important to me.
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